Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 fighter, 10 infantry and 1 mech_infantry moved from Manchuria to Korea
3 tactical_bombers moved from Anhwe to Korea
1 bomber moved from Kwangsi to 39 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to Korea
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
1 artillery moved from Jehol to Chahar
1 mech_infantry moved from Hunan to Chahar
1 tactical_bomber moved from Malaya to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour, 2 artilleries and 4 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 2 submarines
British defend with 1 destroyer; French defend with 1 destroyer
retreated to 39 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in Korea
Japanese attack with 1 bomber, 7 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers
Americans defend with 2 infantry; Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Korea from Americans with 1 bomber, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 2 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 2 fighters and 10 infantry
Battle in 6 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 2 destroyers
Americans defend with 1 destroyer and 1 transport
Japanese win with 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 4 infantry moved from Shan State to Burma
1 bomber moved from 39 Sea Zone to Shan State
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 tactical_bomber moved from Szechwan to Yunnan
3 fighters moved from Korea to Japan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 bomber moved from Korea to Manchuria
1 tactical_bomber moved from Philippines to Yunnan
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Caroline Islands to Philippines
Place Units - Japanese
1 carrier and 1 tactical_bomber placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Please hold on. We might need an edit.
No edits. Go ahead.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 1 infantry, 3 mech_infantrys, 6 submarines and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys, 6 submarines and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 125 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win, taking Gibraltar from Germans with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
Place Units - Americans
3 fighters placed in Western United States
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Northwest Persia to Egypt
1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 carrier moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 artillery moved from Rhodesia to Belgian Congo
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4,1,2,5,2
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
UK planes sz91???
2 UK FTRs on US carrier in z91
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 bomber moved from Normandy Bordeaux to Romania
1 battleship, 2 cruisers and 4 transports moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Kenya : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Western Germany : 1 aaGun and 1 infantry
Romania : 1 bomber and 1 mech_infantry
Northern Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Baltic States : 1 flag
95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 4 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Production/PUs Summary :
Germans : 43 / 60
Russians : 37 / 40
Japanese : 55 / 63
Americans : 53 / 73
Chinese : 9 / 11
British : 29 / 30
UK_Pacific : 5 / 5
Italians : 16 / 24
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
French take 37 Sea Zone from Japanese
Combat - French
Battle in 36 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Finland
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
2 armour, 4 artilleries, 22 infantry and 1 mech_infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 armour and 2 infantry
Battle in Bryansk
Germans attack with 2 armour, 4 artilleries, 22 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 4 artilleries, 22 infantry and 1 mech_infantry in Bryansk, round 2 : 12/29 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 4 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Finland, round 2 : 2/3 hits
Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Novgorod
Germans attack with 1 armour and 1 artillery
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 1 artillery in Novgorod, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 armour and 3 mech_infantrys moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from 98 Sea Zone to Romania
1 fighter moved from Alexandria to Romania
1 artillery moved from Egypt to Trans-Jordan
1 carrier and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Finland to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Romania
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
2 armour placed in Germany
1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 1.
Germans undo move 1.
1 armour and 1 mech_infantry placed in Germany
2 armour and 1 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag, 1 armour and 1 artillery
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 1 aaGun, 4 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers
Germany : 1 armour, 1 factory_major and 1 mech_infantry
Southern Italy : 1 tactical_bomber
Belarus : 1 flag
Bryansk : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 23 infantry and 1 mech_infantry
Vyborg : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
95 Sea Zone : 1 carrier and 3 transports
Bulgaria : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 49 / 64
Russians : 32 / 40
Japanese : 55 / 63
Americans : 53 / 73
Chinese : 9 / 11
British : 28 / 30
UK_Pacific : 5 / 5
Italians : 16 / 24
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 fighter and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
3 artilleries, 2 fighters and 25 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 3 artilleries, 3 fighters and 27 infantry
Germans defend with 1 aaGun, 2 armour, 4 artilleries, 23 infantry and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 aaGun, 2 armour, 4 artilleries, 23 infantry and 1 mech_infantry
Casualties for Russians: 27 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
1 artillery and 11 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Shensi to Hopei
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Volgograd
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 bomber, 2 mech_infantrys and 2 tactical_bombers moved from Manchuria to Chahar
1 mech_infantry moved from French Indo China to Kweichow
2 tactical_bombers moved from Yunnan to Kweichow
1 bomber moved from Shan State to 36 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
French defend with 1 destroyer
Japanese win, taking 36 Sea Zone from French with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from 36 Sea Zone to French Indo China
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to Burma
1 bomber moved from Chahar to French Indo China
2 tactical_bombers moved from Chahar to Hunan
2 tactical_bombers moved from Kweichow to French Indo China
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
2 mech_infantrys and 1 tactical_bomber placed in Malaya
2 mech_infantrys placed in Manchuria
1 carrier and 1 destroyer placed in 36 Sea Zone
1 fighter placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 53 PUs (2 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Ghostglider texted me he will be back saturday evening (GMT+1) :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
Please wait with scramble orders…
There will be changes in purchase and combat moves
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to 112 Sea Zone
Scramble from W.GER? (1 loaded AC + 1 FTR + 3 TRN attack - one FTR can scramble)
No scramble