XDAP2 R2 Ancients vs. Beserk (Allies +21)

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    Hey all,

    Returned from vacation today, so I’ll try and have a look at the game this evening (I presume we’re winning big time :-)). Will need some time with team mates to discuss next moves, but a move can be anticipated this weekend.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 fighter, 10 infantry and 1 mech_infantry moved from Manchuria to Korea
                3 tactical_bombers moved from Anhwe to Korea
                1 bomber moved from Kwangsi to 39 Sea Zone
                2 submarines moved from 36 Sea Zone to 39 Sea Zone
                1 bomber moved from Kwangsi to Korea
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
                4 fighters and 1 tactical_bomber moved from Japan to Korea
                1 artillery moved from Jehol to Chahar
                1 mech_infantry moved from Hunan to Chahar
                1 tactical_bomber moved from Malaya to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 armour, 2 artilleries and 4 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                2 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber and 2 submarines
                    British defend with 1 destroyer; French defend with 1 destroyer
                    retreated to 39 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 2 submarines
                Battle in Korea
                    Japanese attack with 1 bomber, 7 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers
                    Americans defend with 2 infantry; Russians defend with 2 aaGuns and 17 infantry
                    Japanese win, taking Korea from Americans with 1 bomber, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Americans: 2 infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry
                    Casualties for Japanese: 2 fighters and 10 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 carriers, 1 cruiser and 2 destroyers
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 artilleries and 4 infantry moved from Shan State to Burma
                1 bomber moved from 39 Sea Zone to Shan State
                2 armour and 1 mech_infantry moved from French Indo China to Burma
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 tactical_bomber moved from Szechwan to Yunnan
                3 fighters moved from Korea to Japan
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 bomber moved from Korea to Manchuria
                1 tactical_bomber moved from Philippines to Yunnan
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                1 aaGun moved from Manchuria to Jehol
                1 tactical_bomber moved from Korea to Manchuria
                1 tactical_bomber moved from Korea to Manchuria
                1 fighter moved from Caroline Islands to Philippines

    Place Units - Japanese
                1 carrier and 1 tactical_bomber placed in 6 Sea Zone
                1 factory_minor placed in Malaya
                1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

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    Please hold on.  We might need an edit.

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    No edits. Go ahead.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 carrier, 1 infantry, 3 mech_infantrys, 6 submarines and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                1 carrier, 3 infantry, 3 mech_infantrys, 6 submarines and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 110 Sea Zone to 125 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                Battle in 125 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer
                    Americans win, taking Gibraltar from Germans with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Midway to 54 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands

    Place Units - Americans
                3 fighters placed in Western United States
                2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 1.
                1 fighter placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                2 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Sikang to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Northwest Persia to Egypt
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                1 carrier moved from 83 Sea Zone to 91 Sea Zone
                1 fighter moved from Normandy Bordeaux to 91 Sea Zone
                1 fighter moved from Holland Belgium to 91 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 artillery moved from Rhodesia to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 artilleries, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4,1,2,5,2
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

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    UK planes sz91???


  • 2 UK FTRs on US carrier in z91

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 bomber moved from Normandy Bordeaux to Romania
                1 battleship, 2 cruisers and 4 transports moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Kenya : 1 flag
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Western Germany : 1 aaGun and 1 infantry
        Romania : 1 bomber and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Baltic States : 1 flag
        95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 4 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 37 / 40
        Japanese : 55 / 63
        Americans : 53 / 73
        Chinese : 9 / 11
        British : 29 / 30
        UK_Pacific : 5 / 5
        Italians : 16 / 24
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 46 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                      French take 37 Sea Zone from Japanese

    Combat - French
                Battle in 36 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                    French win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belarus to Novgorod
                1 artillery moved from Belarus to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 armour moved from Poland to Novgorod
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry and 1 mech_infantry moved from 127 Sea Zone to Finland
                1 fighter moved from 112 Sea Zone to Finland
                1 armour moved from Egypt to Trans-Jordan
                      Germans take Trans-Jordan from British
                2 armour, 4 artilleries, 22 infantry and 1 mech_infantry moved from Belarus to Bryansk

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 armour and 2 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 :  2/3 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in Bryansk
                    Germans attack with 2 armour, 4 artilleries, 22 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 4 artilleries, 22 infantry and 1 mech_infantry in Bryansk, round 2 :  12/29 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour, 4 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Finland, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Finland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Novgorod
                    Germans attack with 1 armour and 1 artillery
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour and 1 artillery in Novgorod, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                2 armour and 3 mech_infantrys moved from Germany to Romania
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
                1 tactical_bomber moved from 98 Sea Zone to Southern Italy
                1 tactical_bomber moved from 98 Sea Zone to Romania
                1 fighter moved from Alexandria to Romania
                1 artillery moved from Egypt to Trans-Jordan
                1 carrier and 3 transports moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Finland to 113 Sea Zone
                1 fighter moved from 112 Sea Zone to Romania
                1 aaGun moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                2 armour placed in Germany
                1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
                Germans undo move 1.
                Germans undo move 1.
                1 armour and 1 mech_infantry placed in Germany
                2 armour and 1 infantry placed in Western Germany
                Germans undo move 1.
                Germans undo move 2.
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag, 1 armour and 1 artillery
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Romania : 1 aaGun, 4 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers
        Germany : 1 armour, 1 factory_major and 1 mech_infantry
        Southern Italy : 1 tactical_bomber
        Belarus : 1 flag
        Bryansk : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 23 infantry and 1 mech_infantry
        Vyborg : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
        95 Sea Zone : 1 carrier and 3 transports
        Bulgaria : 1 flag
        127 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 32 / 40
        Japanese : 55 / 63
        Americans : 53 / 73
        Chinese : 9 / 11
        British : 28 / 30
        UK_Pacific : 5 / 5
        Italians : 16 / 24
        ANZAC : 10 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 17 16 15 13 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 fighter and 1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                3 artilleries, 2 fighters and 25 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour, 3 artilleries, 3 fighters and 27 infantry
                    Germans defend with 1 aaGun, 2 armour, 4 artilleries, 23 infantry and 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 aaGun, 2 armour, 4 artilleries, 23 infantry and 1 mech_infantry
                    Casualties for Russians: 27 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Russia to Bryansk
                1 artillery and 11 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Russia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Shensi to Hopei

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Caucasus: 1 infantry
                EDIT: Removing units owned by Russians from Volgograd: 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Volgograd
                2 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                1 bomber, 2 mech_infantrys and 2 tactical_bombers moved from Manchuria to Chahar
                1 mech_infantry moved from French Indo China to Kweichow
                2 tactical_bombers moved from Yunnan to Kweichow
                1 bomber moved from Shan State to 36 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Chahar
                    Japanese attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                    French defend with 1 destroyer
                    Japanese win, taking 36 Sea Zone from French with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 36 Sea Zone to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 bomber moved from 36 Sea Zone to French Indo China
                1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 armour moved from French Indo China to Burma
                1 bomber moved from Chahar to French Indo China
                2 tactical_bombers moved from Chahar to Hunan
                2 tactical_bombers moved from Kweichow to French Indo China
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Korea to Jehol
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to French Indo China
                1 fighter moved from Japan to Caroline Islands

    Place Units - Japanese
                2 mech_infantrys and 1 tactical_bomber placed in Malaya
                2 mech_infantrys placed in Manchuria
                1 carrier and 1 destroyer placed in 36 Sea Zone
                1 fighter placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Japanese collect 53 PUs (2 lost to blockades); end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

  • 18 17 16 15 13 11 10

    Ghostglider texted me he will be back saturday evening (GMT+1)  :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway


  • Please wait with scramble orders…
    There will be changes in purchase and combat moves


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
                2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
                1 fighter moved from 110 Sea Zone to 112 Sea Zone


  • Scramble from W.GER? (1 loaded AC + 1 FTR + 3 TRN attack - one FTR can scramble)

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