15L G40 AeV (Axis) vs rubioton (Allies +20)

  • 22 21 20 19 18 17 16

    1st Bump.


  • Sorry Sir,

    Having internet problems till today. I’ll get to this today.

    Cheers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier and 5 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Gibraltar to France
                1 bomber moved from Gibraltar to Southern France
                1 bomber moved from Gibraltar to 98 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Southern France causes 3 damage total.
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Morocco
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 98 Sea Zone to Iraq
                1 bomber moved from Southern France to United Kingdom
                1 bomber moved from France to United Kingdom
                4 fighters moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Gibraltar to Normandy Bordeaux
                2 tactical_bombers moved from Eastern United States to Gibraltar
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 carrier and 1 fighter moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Alaska to Western United States

    Place Units - Americans
                3 fighters placed in Normandy Bordeaux
                1 carrier placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Alaska : 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 3 fighters
        37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 submarine
        35 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer
        54 Sea Zone : 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        United Kingdom : 2 bombers
        Morocco : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 9 fighters, 1 harbour and 2 infantry
        Holland Belgium : 1 flag, 1 infantry
        Iraq : 1 bomber
        101 Sea Zone : 1 carrier
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        110 Sea Zone : 1 carrier and 1 transport

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 38 / 52
        Japanese : 26 / 24
        Americans : 58 / 78
        Chinese : 16 / 22
        British : 25 / 28
        UK_Pacific : 17 / 17
        Italians : 17 / 37
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
                1 artillery and 6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Territory Summary for Chinese :

    Kwangsi : 2 artilleries and 4 infantry
        Kiangsi : 1 infantry
        Jehol : 1 infantry
        Hunan : 1 artillery, 1 fighter and 1 infantry
        Anhwe : 1 artillery and 9 infantry

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 38 / 52
        Japanese : 24 / 24
        Americans : 58 / 78
        Chinese : 18 / 24
        British : 25 / 28
        UK_Pacific : 17 / 17
        Italians : 17 / 37
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                7 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                12 infantry moved from Shan State to Malaya
                1 armour and 4 mech_infantrys moved from Yunnan to Malaya
                1 fighter and 1 tactical_bomber moved from India to Malaya

    Combat - British
                Battle in Egypt
                    British attack with 2 armour and 9 mech_infantrys
                    Germans defend with 1 infantry; Italians defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
                        British roll dice for 1 battleship in Egypt, round 2 :  1/1 hits
                        British roll dice for 2 armour and 9 mech_infantrys in Egypt, round 2 :  4/11 hits
                        Italians roll dice for 1 artillery, 1 fighter and 7 infantry in Egypt, round 2 :  4/9 hits
                        4 mech_infantrys owned by the British and 5 infantry owned by the Italians lost in Egypt
                        British roll dice for 2 armour and 5 mech_infantrys in Egypt, round 3 :  1/7 hits
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Egypt, round 3 :  2/4 hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Egypt
                        British roll dice for 2 armour and 3 mech_infantrys in Egypt, round 4 :  1/5 hits
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 4 :  1/3 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Egypt
                        British roll dice for 2 armour and 2 mech_infantrys in Egypt, round 5 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 fighter in Egypt, round 5 :  1/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Egypt
                        British roll dice for 2 armour and 1 mech_infantry in Egypt, round 6 :  2/3 hits
                        Italians roll dice for 1 fighter in Egypt, round 6 :  1/1 hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 9 mech_infantrys
                    Casualties for Italians: 1 artillery, 1 fighter and 6 infantry
                Battle in Malaya
                    British attack with 1 armour, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
                        British roll dice for 1 armour, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  5/19 hits
                        Japanese roll dice for 2 fighters, 11 infantry and 1 tactical_bomber in Malaya, round 2 :  7/14 hits
                        5 infantry owned by the Japanese and 7 infantry owned by the British lost in Malaya
                        British roll dice for 1 armour, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 3 :  3/12 hits
                        Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Malaya, round 3 :  3/9 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya
                        British roll dice for 1 armour, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 4 :  4/9 hits
                        Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Malaya, round 4 :  2/6 hits
                        3 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Malaya
                        British roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 5 :  4/7 hits
                        Japanese roll dice for 2 fighters in Malaya, round 5 :  2/2 hits
                        2 mech_infantrys owned by the British and 2 fighters owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 12 infantry and 2 mech_infantrys
                    Casualties for Japanese: 2 fighters, 11 infantry and 1 tactical_bomber

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                2 infantry moved from Kwangtung to Kwangsi
                2 aaGuns moved from Shan State to Yunnan
                2 mech_infantrys moved from India to Eastern Persia
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 fighter and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                2 infantry placed in United Kingdom
                1 fighter placed in 110 Sea Zone
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India
                3 infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in Kwangtung change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 aaGun and 2 infantry
        Siam : 1 flag
        Yunnan : 2 aaGuns, 1 fighter and 1 tactical_bomber
        India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Kwangtung : 1 factory_minor, 1 harbour and 3 infantry
        French Indo China : 1 flag
        39 Sea Zone : 1 flag
        Belgian Congo : 2 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Normandy Bordeaux : 2 aaGuns, 3 fighters and 4 infantry
        Italian Somaliland : 1 flag
        Eastern Persia : 1 flag, 2 mech_infantrys
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 38 / 52
        Japanese : 21 / 24
        Americans : 58 / 78
        Chinese : 18 / 24
        British : 27 / 27
        UK_Pacific : 20 / 25
        Italians : 15 / 37
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC

  • 22 21 20 19 18 17 16

    I had an accident skippbo.

    On my cm I attacked Egypt only.


  • And what else do you wanted to do in your CM?

  • 22 21 20 19 18 17 16

    If you want to double check on my Italian move, feel free to logg into our game.
    Click on the top Task “Game” and then “Show History” there you can see everything I did on my Italien turn.

    I just mentioned the combat because I thought it would be the most interesting part for you to know.
    I accidently clicked done instead of post summary, wich I’m sorry for.

    I allways like to have my Player I play against with to know what I have done, because I want to be treated the same way.
    And I want you also to know that I am enjoying to play against you.

    Sincerely AeV


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from 44 Sea Zone to Kwangsi
                3 fighters moved from Shan State to Kwangsi
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Kwangsi : 5 fighters
        Malaya : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 1 transport
        54 Sea Zone : 1 carrier, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 38 / 52
        Japanese : 21 / 24
        Americans : 58 / 78
        Chinese : 18 / 24
        British : 25 / 27
        UK_Pacific : 20 / 25
        Italians : 17 / 27
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from 44 Sea Zone to Kwangsi
                3 fighters moved from Shan State to Kwangsi
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Kwangsi : 5 fighters
        Malaya : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 1 transport
        54 Sea Zone : 1 carrier, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 38 / 52
        Japanese : 21 / 24
        Americans : 58 / 78
        Chinese : 18 / 24
        British : 25 / 27
        UK_Pacific : 20 / 25
        Italians : 17 / 27
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 38 / 52
        Japanese : 21 / 24
        Americans : 58 / 78
        Chinese : 18 / 24
        British : 25 / 27
        UK_Pacific : 20 / 25
        Italians : 17 / 27
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @aequitas:

    If you want to double check on my Italian move, feel free to logg into our game.
    Click on the top Task “Game” and then “Show History” there you can see everything I did on my Italien turn.

    I just mentioned the combat because I thought it would be the most interesting part for you to know.
    I accidently clicked done instead of post summary, wich I’m sorry for.

    I allways like to have my Player I play against with to know what I have done, because I want to be treated the same way.
    And I want you also to know that I am enjoying to play against you.

    Sincerely AeV

    Don’t worry Sir,

    That use to happen to me too, thought you forgot doing another thing.
    When this things happens I use to check Marti result.
    And I, as you said, would like to be treated in the same way too, you are a good opponent too.

    Best regards Rubioton

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Southern France to Normandy Bordeaux
                5 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux
                2 fighters moved from 95 Sea Zone to Normandy Bordeaux
                4 infantry moved from Western Germany to Holland Belgium
                3 armour, 3 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys moved from Novgorod to Karelia
                1 fighter moved from Eastern Poland to Karelia
                2 bombers moved from Eastern Poland to Karelia

    Combat - Germans
                Battle in Karelia
                    Germans attack with 3 armour, 3 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 mech_infantrys
                    Russians defend with 2 aaGuns, 4 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                        AA fire in Karelia :  0/5 hits
                        Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 mech_infantrys in Karelia, round 2 :  8/15 hits
                        Russians roll dice for 2 aaGuns, 4 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 2 :  3/13 hits
                        4 infantry owned by the Russians, 2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Karelia
                        Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 mech_infantry in Karelia, round 3 :  5/12 hits
                        Russians roll dice for 4 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 :  0/7 hits
                        4 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Karelia
                        Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 mech_infantry in Karelia, round 4 :  5/12 hits
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Karelia, round 4 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 3 armour, 3 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 56
                    Casualties for Germans: 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 4 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 4 fighters, 9 infantry and 2 mech_infantrys
                    British defend with 2 aaGuns, 3 fighters and 4 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 9 fighters, 1 harbour and 2 infantry
                        AA fire in Normandy Bordeaux :  2/5 hits
                        2 fighters owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 bomber, 2 fighters, 9 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  3/14 hits
                        Americans roll dice for 2 aaGuns, 13 fighters and 8 infantry in Normandy Bordeaux, round 2 :  11/21 hits
                        2 mech_infantrys owned by the Germans, 2 aaGuns owned by the British, 1 infantry owned by the Americans and 9 infantry owned by the Germans lost in Normandy Bordeaux
                    retreated to Normandy Bordeaux
                    Americans win with 13 fighters and 7 infantry remaining. Battle score for attacker is -42
                    Casualties for Germans: 2 fighters, 9 infantry and 2 mech_infantrys
                    Casualties for British: 2 aaGuns
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 4 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 4 infantry in Holland Belgium, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Western Germany to France
                2 infantry moved from Germany to Western Germany
                1 aaGun moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                2 bombers moved from Karelia to Poland
                1 aaGun moved from Germany to Poland
                3 mech_infantrys moved from Germany to Poland
                2 fighters moved from Karelia to Poland
                1 fighter moved from Karelia to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                1 fighter, 1 infantry and 1 mech_infantry placed in Ukraine
                2 fighters and 3 infantry placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
        Poland : 1 aaGun, 2 bombers, 2 fighters and 3 mech_infantrys
        Germany : 1 factory_major
        Holland Belgium : 3 infantry
        Karelia : 1 flag, 3 armour and 3 artilleries
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 aaGun
        Ukraine : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 8 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 carrier, 2 submarines and 2 transports
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Manchuria to Korea
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Belarus to Novgorod
                3 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Archangel to Novgorod
                1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                        Russians roll dice for 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Novgorod, round 2 :  0/11 hits
                        Germans roll dice for 1 aaGun, 1 fighter and 3 infantry in Novgorod, round 2 :  1/4 hits
                        1 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Novgorod, round 3 :  5/10 hits
                        Germans roll dice for 1 aaGun, 1 fighter and 3 infantry in Novgorod, round 3 :  3/4 hits
                        1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
                    Russians win, taking Novgorod from Germans with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 aaGun, 1 fighter and 3 infantry
                    Casualties for Russians: 2 infantry and 2 mech_infantrys
                Battle in Trans-Jordan
                    Russians attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  3/7 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 artillery owned by the Italians, 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
                    Russians win, taking Trans-Jordan from Italians with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Korea
                    Russians attack with 11 infantry
                    Japanese defend with 5 infantry
                        Russians roll dice for 11 infantry in Korea, round 2 :  0/11 hits
                        Japanese roll dice for 5 infantry in Korea, round 2 :  2/5 hits
                        2 infantry owned by the Russians lost in Korea
                        Russians roll dice for 9 infantry in Korea, round 3 :  2/9 hits
                        Japanese roll dice for 5 infantry in Korea, round 3 :  0/5 hits
                        2 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 9 infantry in Korea, round 4 :  3/9 hits
                        Japanese roll dice for 3 infantry in Korea, round 4 :  1/3 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 5 infantry

    Non Combat Move - Russians
                1 aaGun moved from Manchuria to Korea
                1 infantry moved from Vyborg to Finland
                1 armour moved from Rostov to Bryansk
                1 mech_infantry moved from Rostov to Bryansk
                3 infantry moved from Volgograd to Rostov
                3 infantry moved from Bryansk to Rostov
                3 armour, 5 infantry and 2 mech_infantrys moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Timguska to Samara
                1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq

    Place Units - Russians
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Volgograd
                4 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,1,5,1,5,1,5,3,5,4,1,5,2,2,4,3,1,5
                Russians collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 aaGun and 8 infantry
        Trans-Jordan : 1 armour and 2 mech_infantrys
        Norway : 1 flag
        Baltic States : 1 infantry
        Bryansk : 1 aaGun, 4 armour, 2 artilleries, 7 infantry and 3 mech_infantrys
        Rostov : 7 infantry
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 4 artilleries, 1 factory_major and 4 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Samara : 1 armour and 2 mech_infantrys
        Iraq : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        115 Sea Zone : 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 46 / 57
        Japanese : 18 / 24
        Americans : 55 / 78
        Chinese : 18 / 24
        British : 26 / 27
        UK_Pacific : 20 / 25
        Italians : 14 / 27
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to Alaska
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                2 battleships moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to Midway
                4 carriers moved from 6 Sea Zone to 25 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Siberia
                2 mech_infantrys moved from Kiangsu to Jehol
                2 fighters moved from 6 Sea Zone to Jehol
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese

  • 22 21 20 19 18 17 16

    Scramble to sz25 Sir?


  • No Thx

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to Alaska
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                2 battleships moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to Midway
                4 carriers moved from 6 Sea Zone to 25 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Siberia
                2 mech_infantrys moved from Kiangsu to Jehol
                2 fighters moved from 6 Sea Zone to Jehol
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Siberia
                Battle in Jehol
                    Japanese attack with 1 armour, 2 fighters and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Jehol, round 2 :  1/6 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Siberia from Russians, taking Jehol from Chinese with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Alaska
                Battle in 25 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Alaska from Americans with 2 battleships, 4 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                    Japanese attack with 4 fighters and 1 infantry
                    Americans defend with 1 airfield and 3 fighters
                        Japanese roll dice for 4 fighters and 1 infantry in Midway, round 2 :  1/5 hits
                        Americans roll dice for 3 fighters in Midway, round 2 :  0/3 hits
                        1 fighter owned by the Americans lost in Midway
                        Japanese roll dice for 4 fighters and 1 infantry in Midway, round 3 :  2/5 hits
                        Americans roll dice for 2 fighters in Midway, round 3 :  1/2 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Midway
                    Japanese win, taking Midway from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 20
                    Casualties for Americans: 3 fighters
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                3 fighters moved from Midway to 25 Sea Zone
                2 fighters moved from Jehol to Okinawa
                1 aaGun moved from Shantung to Jehol

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 22 PUs; end with 22 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kiangsu : 1 flag
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
        Okinawa : 2 fighters
        Hainan : 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        Alaska : 1 flag, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield and 1 infantry
        Siberia : 1 flag, 1 mech_infantry
        25 Sea Zone : 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
        1 Sea Zone : 1 flag, 1 transport
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 submarine


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                2 bombers moved from United Kingdom to 112 Sea Zone
                4 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 tactical_bombers moved from Gibraltar to 110 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 bomber and 2 fighters moved from Eastern United States to Alaska

Suggested Topics

  • 19
  • 111
  • 92
  • 97
  • 181
  • 47
  • 126
  • 65
Axis & Allies Boardgaming Custom Painted Miniatures

64

Online

18.0k

Users

40.7k

Topics

1.8m

Posts