Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
92 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 43 / 57
Russians : 20 / 27
Japanese : 51 / 61
Americans : 52 / 72
Chinese : 19 / 25
British : 40 / 45
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 10 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
92 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 43 / 57
Russians : 20 / 27
Japanese : 51 / 61
Americans : 52 / 72
Chinese : 19 / 25
British : 40 / 45
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 10 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Iraq to Persia
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 7 infantry and 1 tactical_bomber moved from Germany to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 2 fighters, 7 infantry and 1 tactical_bomber
British defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/10 hits
British roll dice for 3 artilleries and 3 infantry in Western Germany, round 2 : 1/6 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Western Germany
Germans roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Western Germany, round 3 : 4/9 hits
British roll dice for 3 artilleries in Western Germany, round 3 : 0/3 hits
3 artilleries owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries and 3 infantry
Non Combat Move - Germans
2 fighters moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Karelia
Place Units - Germans
2 artilleries placed in Slovakia Hungary
8 infantry placed in Slovakia Hungary
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 2 artilleries, 1 factory_major and 11 infantry
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Germany : 1 factory_major, 3 fighters, 2 infantry and 1 tactical_bomber
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 6 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 53
Russians : 20 / 27
Japanese : 51 / 61
Americans : 52 / 72
Chinese : 19 / 25
British : 35 / 45
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Egypt to Tobruk
1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Urals
1 armour and 2 mech_infantrys moved from Russia to Archangel
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Ukraine
3 artilleries moved from Bryansk to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 armour and 9 artilleries moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Smolensk
1 artillery moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 5 artilleries, 1 fighter and 4 mech_infantrys
Germans defend with 1 factory_minor and 6 infantry
Russians win, taking Ukraine from Germans with 5 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 6 infantry
Casualties for Russians: 4 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 armour and 9 artilleries
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour and 9 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Urals
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 aaGuns and 23 infantry moved from Hunan to Yunnan
Place Units - Russians
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Egypt to Tobruk
1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Urals
1 armour and 2 mech_infantrys moved from Russia to Archangel
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Ukraine
3 artilleries moved from Bryansk to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 armour and 9 artilleries moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Smolensk
1 artillery moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 5 artilleries, 1 fighter and 4 mech_infantrys
Germans defend with 1 factory_minor and 6 infantry
Russians win, taking Ukraine from Germans with 5 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 6 infantry
Casualties for Russians: 4 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 armour and 9 artilleries
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour and 9 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Urals
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 aaGuns and 23 infantry moved from Hunan to Yunnan
Place Units - Russians
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Amur to Sakha
1 infantry moved from Buyant-Uhaa to Chahar
1 fighter moved from Japan to Chahar
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Chahar to Buyant-Uhaa
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
1 armour and 2 artilleries placed in Manchuria
1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Amur to Sakha
1 infantry moved from Buyant-Uhaa to Chahar
1 fighter moved from Japan to Chahar
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Chahar to Buyant-Uhaa
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
1 armour and 2 artilleries placed in Manchuria
1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Amur to Sakha
1 infantry moved from Buyant-Uhaa to Chahar
1 fighter moved from Japan to Chahar
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Chahar to Buyant-Uhaa
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
1 armour and 2 artilleries placed in Manchuria
1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Hawaiian Islands to Caroline Islands
2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 battleship and 7 carriers moved from 46 Sea Zone to 33 Sea Zone
6 bombers moved from Eastern United States to Wake Island
1 fighter moved from Shantung to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to 55 Sea Zone
5 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 55 Sea Zone to 33 Sea Zone
Place Units - Americans
4 artilleries, 1 bomber and 4 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 fighter moved from Anhwe to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
16 artilleries and 10 infantry moved from Anhwe to Shantung
1 fighter moved from Chahar to Shantung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Shensi to Kansu
Place Units - Chinese
4 artilleries and 3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - British
1 unit repaired.
4 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
3 artilleries and 5 infantry moved from 113 Sea Zone to Germany
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Norway to Germany
5 armour and 4 mech_infantrys moved from Shan State to French Indo China
3 fighters moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 5 armour, 3 fighters and 4 mech_infantrys
Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 7 infantry
3 armour owned by the British retreated to Shan State
Japanese win with 4 armour and 4 infantry remaining. Battle score for attacker is -19
Casualties for British: 2 armour and 4 mech_infantrys
Casualties for Japanese: 3 infantry
Battle in Germany
British attack with 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 factory_major, 3 fighters, 2 infantry and 1 tactical_bomber
British captures 53PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 4 infantry
Non Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Germany to Denmark
3 fighters moved from French Indo China to Shan State
2 aaGuns and 10 infantry moved from Burma to Shan State
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from India to Shan State
1 armour moved from India to Shan State
1 artillery and 2 infantry moved from India to Burma
3 mech_infantrys moved from Persia to West India
1 armour, 2 artilleries and 1 infantry moved from Iraq to Persia
1 armour moved from Persia to Eastern Persia
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
4 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 93 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 98 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer
Is that game, or should we continue?
I’m fine with calling it. GG
Woo! 2nd place. :-D
Thanks! Fun game. So, where do we find our standings and whatnot?