Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
15L G40 Buckman (Axis) vs Majikforce (Allies +18) Rematch
-
scramble in Philippines?
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 5 fighters, 14 infantry, 3 mech_infantrys and 7 tactical_bombers moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries moved from Siam to Shan State
2 submarines moved from 21 Sea Zone to 19 Sea Zone
2 battleships moved from 21 Sea Zone to 19 Sea Zone
4 destroyers moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
3 carriers moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 5 transports moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 18 Sea ZoneCombat - Japanese
-
Yes scramble please. Have a happy 4th of July!
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 5 fighters, 14 infantry, 3 mech_infantrys and 7 tactical_bombers moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries moved from Siam to Shan State
2 submarines moved from 21 Sea Zone to 19 Sea Zone
2 battleships moved from 21 Sea Zone to 19 Sea Zone
4 destroyers moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
3 carriers moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 5 transports moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 18 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 fighter
Battle in 18 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Korea
Japanese attack with 1 armour, 9 fighters, 14 infantry, 3 mech_infantrys and 8 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 2 infantry; Russians defend with 2 aaGuns and 19 infantry
Japanese win, taking Korea from Americans with 1 armour, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Americans: 5 fighters and 2 infantry
Casualties for Russians: 2 aaGuns and 19 infantry
Casualties for Japanese: 3 fighters, 14 infantry, 3 mech_infantrys and 5 tactical_bombers
Battle in 19 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
6 fighters moved from Korea to 19 Sea Zone
3 tactical_bombers moved from Korea to Japan
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Siam -
I don’t know what happened. I clicked scramble. I am not sure if your fighter didn’t scramble or just was there for 1 round of combat. I was talking to my wife while going through the combat. What do we do here?
Second, my wife just decided to go to our beach house. I will be out of town unitl Sunday.
Have a good 4th!
-
Well I believe there is a way to roll dice in the forum. Let me find out how to do that and then we can do 1 roll for the fighter and see if I get a hit or not. Since we both got 1 hit in the first round if my fighter hits edit back in the transport, if not you can decide to retreat or continue fighting. Sound fair? Enjoy the beach!
-
Dice test roll
Rolls: 1@4; Total Hits: 11@4: (3) -
Well thanks to gamerman I am now able to roll dice via the forum. It’s pretty simple. Just type ;aaa 1@1 1@3 2@4; just replace the semicolons with colons. So that roll would be 1 inf 1 tank 2 fighters for example. I leave it to you to roll since it was your battle. Let me know If you have any questions.
-
ok, assuming this works here is your fighter roll
:dice 1
-
:dice 1
-
Rolling 1:
(6) -
your fighter missed, I will look at the board in the am . . . my guess is that I will be editing back in your transport and retreating but I want to make sure but I am too sleepy to think straight atm
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 5 fighters, 14 infantry, 3 mech_infantrys and 7 tactical_bombers moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries moved from Siam to Shan State
2 submarines moved from 21 Sea Zone to 19 Sea Zone
2 battleships moved from 21 Sea Zone to 19 Sea Zone
4 destroyers moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
3 carriers moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 5 transports moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 18 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 fighter
Battle in 18 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Korea
Japanese attack with 1 armour, 9 fighters, 14 infantry, 3 mech_infantrys and 8 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 2 infantry; Russians defend with 2 aaGuns and 19 infantry
Japanese win, taking Korea from Americans with 1 armour, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Americans: 5 fighters and 2 infantry
Casualties for Russians: 2 aaGuns and 19 infantry
Casualties for Japanese: 3 fighters, 14 infantry, 3 mech_infantrys and 5 tactical_bombers
Battle in 19 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
6 fighters moved from Korea to 19 Sea Zone
3 tactical_bombers moved from Korea to Japan
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
2 bombers and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,6,5,6,5,5,5,6,5,5,2,6,6,3,3,5,3,5,5,6,5,3,1,4
Japanese collect 19 PUs (20 lost to blockades); end with 19 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 5 fighters, 14 infantry, 3 mech_infantrys and 7 tactical_bombers moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries moved from Siam to Shan State
2 submarines moved from 21 Sea Zone to 19 Sea Zone
2 battleships moved from 21 Sea Zone to 19 Sea Zone
4 destroyers moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
3 carriers moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 5 transports moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 18 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 fighter
Battle in 18 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Korea
Japanese attack with 1 armour, 9 fighters, 14 infantry, 3 mech_infantrys and 8 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 2 infantry; Russians defend with 2 aaGuns and 19 infantry
Japanese win, taking Korea from Americans with 1 armour, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Americans: 5 fighters and 2 infantry
Casualties for Russians: 2 aaGuns and 19 infantry
Casualties for Japanese: 3 fighters, 14 infantry, 3 mech_infantrys and 5 tactical_bombers
Battle in 19 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
6 fighters moved from Korea to 19 Sea Zone
3 tactical_bombers moved from Korea to Japan
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
2 bombers and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,6,5,6,5,5,5,6,5,5,2,6,6,3,3,5,3,5,5,6,5,3,1,4
Japanese collect 19 PUs (20 lost to blockades); end with 19 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
sorry I lost internet yesterday
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 bomber moved from Hunan to Shantung
1 fighter moved from 6 Sea Zone to Shantung
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Hawaiian Islands to Korea
1 fighter moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Battle in Celebes
Battle in Shantung
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Sumatra from Japanese, taking Celebes from Japanese, taking Shantung from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Battle in Manchuria
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 3 armour, 1 factory_minor and 1 tactical_bomber
Japanese win with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 1 aaGun and 1 armour
Casualties for Americans: 3 fighters and 1 tactical_bomberNon Combat Move - Americans
1 fighter moved from Shantung to Hunan
1 bomber moved from Shantung to Yunnan
1 bomber moved from Yunnan to Burma
1 bomber moved from Korea to Buyant-Uhaa
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
4 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Hunan to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to Anhwe
6 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 6 infantry
Japanese defend with 2 armour, 1 factory_minor and 1 tactical_bomber
Chinese win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 armour and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
4 infantry moved from Burma to Yunnan
3 infantry moved from Kwangsi to Hunan
4 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Anhwe to HunanPlace Units - Chinese
2 artilleries and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
3 artilleries and 10 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Holland Belgium
British attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 2 artilleries and 2 infantry
British win, taking Borneo from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 113 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer; Russians loiter and taunt
Germans defend with 1 submarine
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Shan State
3 infantry moved from West India to Eastern Persia
1 artillery moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Northwest Persia
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Tunisia to Tobruk
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from 113 Sea Zone to United Kingdom
1 bomber moved from 125 Sea Zone to United KingdomPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
2 fighters placed in Egypt
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 fighters moved from Southern Italy to Western Ukraine
3 infantry moved from Greece to Bulgaria
3 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 bomber and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,3
Italians collect 12 PUs (7 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to AlexandriaTurn Complete - French





