dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Golantrev (Axis) vs Paksos (Allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 85 Sea Zone to 86 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from India to IraqPlace Units - ANZAC
1 fighter placed in Queensland
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Algeria to TunisiaTurn Complete - French
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Happy 4 July, buddy! :-D
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Happy Independence Day to you!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Vyborg to Novgorod
5 transports moved from 115 Sea Zone to 114 Sea Zone
7 infantry moved from Sweden to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
9 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
4 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
5 artilleries moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Romania
12 infantry moved from Baltic States to Eastern Poland
8 infantry moved from Baltic States to Eastern Poland
5 artilleries moved from Baltic States to Eastern PolandCombat - Germans
Non Combat Move - Germans
2 infantry moved from Greece to Turkey
Germans take Turkey from Neutral_True
3 mech_infantrys moved from Bulgaria to Turkey
1 armour moved from Bulgaria to Turkey
4 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
4 fighters moved from Western Germany to Romania
2 fighters moved from Western Germany to RomaniaPlace Units - Germans
1 armour and 4 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 4 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,5,6,2,5,6,2,4,5,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,4,2,5,2
Germans collect 49 PUs (13 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 bomber moved from Ukraine to Turkey
2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 bomber moved from Ukraine to Turkey
2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkey
Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour, 2 infantry and 3 mech_infantrys
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 bomber, 2 fighters and 1 tactical_bomberNon Combat Move - Russians
8 artilleries and 8 infantry moved from Bessarabia to Ukraine
1 aaGun, 4 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 artilleries and 18 infantry moved from Archangel to Smolensk
2 armour moved from Smolensk to Rostov
3 infantry moved from Volgograd to CaucasusPlace Units - Russians
6 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Russians collect 38 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in KoreaNon Combat Move - Japanese
1 armour and 7 mech_infantrys moved from Manchuria to Anhwe
3 artilleries, 3 fighters, 1 infantry and 9 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Burma
1 aaGun moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from Anhwe to Burma
2 bombers moved from Shantung to Burma
1 tactical_bomber moved from Shensi to Turkey
1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from Japan to Kweichow
1 tactical_bomber moved from Japan to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Tanganyika Territory to Mozambique
Japanese take Mozambique from Neutral_TruePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in KoreaNon Combat Move - Japanese
1 armour and 7 mech_infantrys moved from Manchuria to Anhwe
3 artilleries, 3 fighters, 1 infantry and 9 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Burma
1 aaGun moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from Anhwe to Burma
2 bombers moved from Shantung to Burma
1 tactical_bomber moved from Shensi to Turkey
1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from Japan to Kweichow
1 tactical_bomber moved from Japan to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Tanganyika Territory to Mozambique
Japanese take Mozambique from Neutral_TruePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Southeast Mexico to Venezuela
1 infantry moved from Colombia to Venezuela
1 mech_infantry moved from Peru to Venezuela
3 artilleries and 3 infantry moved from Spain to Southern France -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Southeast Mexico to Venezuela
1 infantry moved from Colombia to Venezuela
1 mech_infantry moved from Peru to Venezuela
3 artilleries and 3 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Southeast Mexico to Venezuela
1 infantry moved from Colombia to Venezuela
1 mech_infantry moved from Peru to Venezuela
3 artilleries and 3 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from GermansCombat - Americans
Battle in Venezuela
Americans attack with 1 infantry and 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 armour and 2 infantry placed in Spain
5 artilleries and 5 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
1 battleship and 1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Southeast Mexico to Venezuela
1 infantry moved from Colombia to Venezuela
1 mech_infantry moved from Peru to Venezuela
3 artilleries and 3 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from GermansCombat - Americans
Battle in Venezuela
Americans attack with 1 infantry and 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 armour and 2 infantry placed in Spain
5 artilleries and 5 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
1 battleship and 1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 1 mech_infantry moved from Kenya to Tanganyika Territory
3 fighters and 1 tactical_bomber moved from French Madagascar to MozambiqueCombat - British
Battle in Mozambique
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 fighter
Battle in Tanganyika Territory
British attack with 1 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Tanganyika Territory from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Mozambique to KenyaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 3 artilleries and 3 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to TurkeyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,4,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,1,4
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 3 artilleries and 3 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to TurkeyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,4,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,1,4
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Iraq to India
1 transport moved from 86 Sea Zone to 91 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Turkey to Caucasus
1 armour moved from Turkey to Caucasus
1 fighter moved from Romania to Caucasus
1 fighter moved from Romania to Caucasus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Romania to CaucasusCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 fighters and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Caucasus from Russians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 fighters moved from Romania to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
4 infantry moved from Poland to Eastern Poland
5 infantry moved from Romania to Bulgaria
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
3 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Romania to Eastern Poland
3 fighters moved from Caucasus to Romania
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bulgaria
2 mech_infantrys moved from Poland to Romania
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 artilleries placed in France
3 infantry placed in Novgorod
1 infantry, 6 mech_infantrys and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4,6,2,3,1,1,2,6,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,1,6,3,2
Germans collect 55 PUs (12 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs





