dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Golantrev (Axis) vs Paksos (Allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 armour moved from Caucasus to Turkey
3 mech_infantrys moved from Volgograd to Turkey
3 fighters and 1 tactical_bomber moved from Russia to Turkey
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
8 artilleries and 8 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Turkey
Russians attack with 2 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Russians: 2 armour, 1 fighter and 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Bessarabia
Russians attack with 8 artilleries and 8 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Turkey to Caucasus
6 infantry moved from Samara to Russia
1 aaGun, 2 armour, 6 artilleries and 6 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Ukraine
3 artilleries and 19 infantry moved from Novgorod to ArchangelPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,2
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 armour, 4 infantry and 11 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 bombers moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Manchuria
2 tactical_bombers moved from Anhwe to Manchuria
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
4 mech_infantrys moved from Anhwe to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Szechwan to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Manchuria
Japanese attack with 2 armour, 2 bombers, 1 fighter, 6 infantry, 15 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry; Russians defend with 2 aaGuns and 12 infantry
Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 1 fighter, 6 infantry and 7 mech_infantrysNon Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
2 tactical_bombers moved from Manchuria to Anhwe
2 bombers moved from Manchuria to Shantung
3 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Anhwe to Hunan
2 carriers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Java to Yunnan
1 tactical_bomber moved from Suiyuyan to ShensiPlace Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 armour, 4 infantry and 11 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 bombers moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Manchuria
2 tactical_bombers moved from Anhwe to Manchuria
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
4 mech_infantrys moved from Anhwe to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Szechwan to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Manchuria
Japanese attack with 2 armour, 2 bombers, 1 fighter, 6 infantry, 15 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry; Russians defend with 2 aaGuns and 12 infantry
Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 1 fighter, 6 infantry and 7 mech_infantrysNon Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
2 tactical_bombers moved from Manchuria to Anhwe
2 bombers moved from Manchuria to Shantung
3 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Anhwe to Hunan
2 carriers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Java to Yunnan
1 tactical_bomber moved from Suiyuyan to ShensiPlace Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
3 mech_infantrys moved from Western United States to Southeast Mexico
1 infantry moved from Brazil to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Brazil to Peru
Americans take Peru from Neutral_TrueCombat - Americans
Battle in Portugal
Americans attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Neutral_True: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Queensland to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
5 submarines moved from 26 Sea Zone to 12 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
5 artilleries and 5 infantry placed in Central United States
1 cruiser and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
2 fighters and 1 tactical_bomber moved from French Madagascar to Kenya
1 fighter and 1 tactical_bomber moved from French Madagascar to 72 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
2 fighters and 1 tactical_bomber moved from French Madagascar to Kenya
1 fighter and 1 tactical_bomber moved from French Madagascar to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 transports
British win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer and 3 transports
Casualties for British: 1 tactical_bomber
Battle in Kenya
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British win, taking Kenya from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kenya to French Madagascar
1 fighter moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Gibraltar to SpainPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
Shoot. I forgot to move that stuff in Africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 infantry moved from Switzerland to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
2 armour moved from Northern Italy to FrancePlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,6,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,2,5
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 infantry moved from Switzerland to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
2 armour moved from Northern Italy to FrancePlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,6,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,2,5
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 85 Sea Zone to 86 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from India to IraqPlace Units - ANZAC
1 fighter placed in Queensland
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 85 Sea Zone to 86 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from India to IraqPlace Units - ANZAC
1 fighter placed in Queensland
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Algeria to TunisiaTurn Complete - French
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Happy 4 July, buddy! :-D
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Happy Independence Day to you!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Vyborg to Novgorod
5 transports moved from 115 Sea Zone to 114 Sea Zone
7 infantry moved from Sweden to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
9 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
4 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
5 artilleries moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Romania
12 infantry moved from Baltic States to Eastern Poland
8 infantry moved from Baltic States to Eastern Poland
5 artilleries moved from Baltic States to Eastern PolandCombat - Germans
Non Combat Move - Germans
2 infantry moved from Greece to Turkey
Germans take Turkey from Neutral_True
3 mech_infantrys moved from Bulgaria to Turkey
1 armour moved from Bulgaria to Turkey
4 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
4 fighters moved from Western Germany to Romania
2 fighters moved from Western Germany to RomaniaPlace Units - Germans
1 armour and 4 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 4 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,5,6,2,5,6,2,4,5,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,4,2,5,2
Germans collect 49 PUs (13 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 bomber moved from Ukraine to Turkey
2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 bomber moved from Ukraine to Turkey
2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkey
Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour, 2 infantry and 3 mech_infantrys
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 bomber, 2 fighters and 1 tactical_bomberNon Combat Move - Russians
8 artilleries and 8 infantry moved from Bessarabia to Ukraine
1 aaGun, 4 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 artilleries and 18 infantry moved from Archangel to Smolensk
2 armour moved from Smolensk to Rostov
3 infantry moved from Volgograd to CaucasusPlace Units - Russians
6 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Russians collect 38 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in KoreaNon Combat Move - Japanese
1 armour and 7 mech_infantrys moved from Manchuria to Anhwe
3 artilleries, 3 fighters, 1 infantry and 9 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Burma
1 aaGun moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from Anhwe to Burma
2 bombers moved from Shantung to Burma
1 tactical_bomber moved from Shensi to Turkey
1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from Japan to Kweichow
1 tactical_bomber moved from Japan to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Tanganyika Territory to Mozambique
Japanese take Mozambique from Neutral_TruePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in KoreaNon Combat Move - Japanese
1 armour and 7 mech_infantrys moved from Manchuria to Anhwe
3 artilleries, 3 fighters, 1 infantry and 9 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Burma
1 aaGun moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from Anhwe to Burma
2 bombers moved from Shantung to Burma
1 tactical_bomber moved from Shensi to Turkey
1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from Japan to Kweichow
1 tactical_bomber moved from Japan to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Tanganyika Territory to Mozambique
Japanese take Mozambique from Neutral_TruePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs





