@Ragnell804 CP +0.17!!! wooooooot!
Rmorel vs. djensen
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sorry, last try. The fighter in Ukraine was wrong too. Stupid game doesnt notify you, and just starts taking units off. booo.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from Germans
1 cruiser moved from 34 Sea Zone to 15 Sea Zone
1 carrier moved from 34 Sea Zone to 15 Sea Zone
2 fighters moved from 34 Sea Zone to 15 Sea Zone
1 fighter moved from 7 Sea Zone to 15 Sea Zone
1 bomber moved from United Kingdom to 15 Sea Zone
1 submarine moved from 34 Sea Zone to 15 Sea Zone
1 artillery moved from Egypt to 34 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to East Indies
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Finland
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from GermansCombat - British
Battle in Finland
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in East Indies
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking East Indies from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 15 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Germans
British win with 1 carrier and 3 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 1 bomber, 1 cruiser and 1 submarineNon Combat Move - British
1 carrier and 4 destroyers moved from 7 Sea Zone to 3 Sea Zone
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from 15 Sea Zone to MoroccoPlace Units - British
2 armour and 1 infantry placed in India
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 3 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 13 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Yunnan to India
3 artilleries and 3 infantry moved from Burma to India
1 armour and 2 infantry moved from Kwangtung to 61 Sea Zone
1 armour, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone
1 armour and 2 infantry moved from 35 Sea Zone to India
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
2 bombers moved from Japan to IndiaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Evenki National Okrug
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 3 fighters and 6 infantry
British defend with 1 aaGun, 3 armour, 1 factory and 8 infantry; Americans defend with 1 fighter
Japanese win, taking India from British with 1 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 29
Casualties for British: 1 aaGun, 3 armour and 8 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter and 6 infantryNon Combat Move - Japanese
2 bombers moved from India to Burma
2 fighters moved from India to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 armour placed in French Indo-China Thailand
1 armour and 1 bomber placed in Japan
1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Southern Europe
Americans take Southern Europe from Germans
1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone
2 armour and 2 infantry moved from Morocco to 13 Sea Zone
3 armour, 3 infantry and 3 transports moved from 13 Sea Zone to 15 Sea Zone
3 armour and 3 infantry moved from 15 Sea Zone to Italy
1 fighter moved from 13 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Italy
Americans attack with 3 armour and 3 infantry
Germans defend with 1 factory and 1 infantry
Americans win, taking Italy from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 1 fighter moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Western Canada to Western United StatesPlace Units - Americans
1 transport placed in 56 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 46 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Southern Europe
Americans take Southern Europe from Germans
1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone
2 armour and 2 infantry moved from Morocco to 13 Sea Zone
3 armour, 3 infantry and 3 transports moved from 13 Sea Zone to 15 Sea Zone
3 armour and 3 infantry moved from 15 Sea Zone to Italy
1 fighter moved from 13 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Italy
Americans attack with 3 armour and 3 infantry
Germans defend with 1 factory and 1 infantry
Americans win, taking Italy from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 1 fighter moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Western Canada to Western United StatesPlace Units - Americans
1 transport placed in 56 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 46 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Szechwan to Anhwei
Americans take Anhwei from Japanese
1 fighter moved from Sinkiang to Evenki National Okrug
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Evenki National Okrug
2 infantry moved from Russia to West Russia
2 infantry moved from Russia to Caucasus
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Vologda
4 armour moved from Russia to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory and 2 infantry
Russians win, taking Caucasus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Evenki National Okrug
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Evenki National Okrug from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Vologda
Russians attack with 4 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to NovosibirskPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 46 PUs;
Germans buy 4 armour and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Finland
3 infantry moved from Ukraine S.S.R. to Caucasus
3 artilleries moved from Ukraine S.S.R. to Caucasus
9 armour moved from Belorussia to Caucasus
2 infantry moved from Karelia S.S.R. to West Russia
2 armour moved from Karelia S.S.R. to Finland
1 bomber moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to West Russia
3 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to Italy
1 artillery moved from Germany to Italy
1 artillery moved from France to Italy
5 infantry moved from France to Italy
1 fighter moved from France to Italy
1 fighter moved from Germany to Italy
1 fighter moved from Ukraine S.S.R. to Southern Europe
1 fighter moved from Belorussia to West Russia
3 infantry moved from France to ItalyCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Russia causes 1 damage total.
Battle in Finland
Germans attack with 2 armour and 2 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Finland from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 3 infantry
Germans win, taking West Russia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Southern Europe
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Southern Europe from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Italy
Germans attack with 2 artilleries, 2 fighters and 9 infantry
Americans defend with 3 armour, 1 factory and 3 infantry
Germans win, taking Italy from Americans with 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Americans: 3 armour and 3 infantry
Battle in Caucasus
Germans attack with 9 armour, 3 artilleries and 3 infantry
Russians defend with 1 factory and 3 infantry
Germans win, taking Caucasus from Russians with 9 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 aaGuns moved from France to Italy
1 fighter moved from Southern Europe to Germany
2 fighters moved from Italy to Germany
2 fighters moved from West Russia to Belorussia
1 bomber moved from Russia to GermanyPlace Units - Germans
2 armour placed in Karelia S.S.R.
2 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Norway to Finland
2 transports moved from 3 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to FinlandCombat - British
Battle in Finland
British attack with 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 infantry
British win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 carrier moved from 3 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
3 destroyers moved from 3 Sea Zone to 6 Sea Zone
1 fighter moved from Morocco to 6 Sea Zone
1 infantry moved from Libya to Egypt
1 destroyer moved from 13 Sea Zone to 6 Sea ZonePlace Units - British
1 transport placed in 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from India to Persia
1 artillery moved from India to Persia
3 artilleries moved from India to 35 Sea Zone
3 artilleries and 3 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Italian East Africa
Japanese take Italian East Africa from British
1 artillery moved from 33 Sea Zone to Rhodesia
Japanese take Rhodesia from British
1 artillery moved from 33 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from French Indo-China Thailand to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to East Indies
1 armour moved from French Indo-China Thailand to Szechwan
Japanese take Szechwan from Americans
2 bombers moved from Burma to RussiaCombat - Japanese
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Persia
Japanese attack with 1 armour and 1 artillery
British defend with 1 infantry
Japanese win, taking Persia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in East Indies
Japanese attack with 1 armour
British defend with 1 artillery
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to Caucasus
1 fighter moved from 35 Sea Zone to Caucasus
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kiangsu
1 infantry moved from 61 Sea Zone to Kiangsu
1 bomber moved from Japan to India
1 bomber moved from Russia to CaucasusPlace Units - Japanese
1 armour and 1 fighter placed in India
1 battleship placed in 35 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Libya
4 transports moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from Western United States to Central United States
1 carrier and 2 fighters moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Western CanadaPlace Units - Americans
3 transports placed in 11 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Libya
4 transports moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from Western United States to Central United States
1 carrier and 2 fighters moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Western CanadaPlace Units - Americans
3 transports placed in 11 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Anhwei to Manchuria
Russians take Manchuria from Japanese
1 armour moved from Evenki National Okrug to Buryatia S.S.R.
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from Archangel to Karelia S.S.R.
4 armour moved from Vologda to Karelia S.S.R.
3 infantry moved from Russia to West Russia
3 fighters moved from Novosibirsk to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 4 armour and 1 infantry
Germans defend with 2 armour and 1 factory
Russians win, taking Karelia S.S.R. from Germans with 4 armour remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Sinkiang
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Vologda to Russia
3 fighters moved from West Russia to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 6 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 bomber moved from Germany to 13 Sea ZoneCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 bomber
Americans defend with 5 transports
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Karelia S.S.R.
Germans attack with 2 armour and 4 fighters
Russians defend with 4 armour and 1 factory
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 fighter
Casualties for Russians: 4 armour
Battle in West Russia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 infantry
Germans win, taking West Russia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from 13 Sea Zone to Germany
1 aaGun moved from Italy to Germany
4 infantry moved from Italy to Germany
2 artilleries moved from Italy to Germany
2 infantry moved from Southern Europe to Germany
7 infantry moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 fighter moved from West Russia to Caucasus
3 fighters moved from Karelia S.S.R. to Caucasus
1 aaGun moved from Belorussia to Ukraine S.S.R.Place Units - Germans
4 armour placed in Caucasus
2 armour and 2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 6 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 bomber moved from Germany to 13 Sea ZoneCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 bomber
Americans defend with 5 transports
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Karelia S.S.R.
Germans attack with 2 armour and 4 fighters
Russians defend with 4 armour and 1 factory
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 fighter
Casualties for Russians: 4 armour
Battle in West Russia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 infantry
Germans win, taking West Russia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from 13 Sea Zone to Germany
1 aaGun moved from Italy to Germany
4 infantry moved from Italy to Germany
2 artilleries moved from Italy to Germany
2 infantry moved from Southern Europe to Germany
7 infantry moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 fighter moved from West Russia to Caucasus
3 fighters moved from Karelia S.S.R. to Caucasus
1 aaGun moved from Belorussia to Ukraine S.S.R.Place Units - Germans
4 armour placed in Caucasus
2 armour and 2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - British
1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
2 transports moved from 3 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
3 artilleries and 3 infantry moved from 8 Sea Zone to France
British take France from GermansCombat - British
Battle in Karelia S.S.R.
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 factory
British win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Karelia S.S.R. to Russia
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
4 destroyers moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 15 Sea Zone to 8 Sea Zone
1 carrier and 1 fighter moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 transport placed in 8 Sea Zone
3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from India to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
1 armour moved from Szechwan to Anhwei
Japanese take Anhwei from Americans
1 armour moved from Anhwei to Sinkiang
1 armour moved from Kiangsu to Manchuria
1 infantry moved from Kiangsu to Manchuria
1 artillery moved from Rhodesia to Union of South Africa
Japanese take Union of South Africa from British
1 artillery moved from French Madagascar to 33 Sea Zone
1 artillery moved from Italian East Africa to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Egypt
Japanese take Egypt from British
1 artillery moved from 34 Sea Zone to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Caucasus to Russia
1 fighter moved from India to Sinkiang
1 transport moved from 37 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 bomber moved from India to East Indies
2 fighters moved from Caucasus to Kazakh S.S.R.Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Battle in Manchuria
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 artillery and 2 fighters
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
Japanese attack with 1 armour and 1 artillery
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in East Indies
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win, taking East Indies from British with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 fighter moved from Sinkiang to Szechwan
1 fighter moved from Kazakh S.S.R. to Caucasus
1 bomber moved from Russia to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 transport moved from 61 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in Japan
1 transport placed in 60 Sea Zone
1 armour and 1 fighter placed in IndiaTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Libya to Egypt
1 fighter moved from 15 Sea Zone to Egypt
1 armour and 1 infantry moved from Alaska to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from 15 Sea Zone to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from GermansCombat - Americans
Battle in Manchuria
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Egypt
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Egypt from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Egypt to 15 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 11 Sea Zone to 13 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 13 Sea Zone to Morocco
1 fighter moved from Eastern United States to 13 Sea ZonePlace Units - Americans
2 submarines placed in 56 Sea Zone
2 transports placed in 11 Sea Zone
1 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Buryatia S.S.R. to Kiangsu
Russians take Kiangsu from Japanese
3 fighters moved from Russia to West Russia
2 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
3 fighters moved from West Russia to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to West Russia
4 fighters moved from Caucasus to 15 Sea Zone
1 bomber moved from Germany to 15 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from Germany to France
4 infantry moved from Italy to France
9 infantry moved from Baltic States to Karelia S.S.R.
1 artillery moved from Caucasus to West RussiaCombat - Germans
Battle in 15 Sea Zone
Germans attack with 1 bomber and 4 fighters
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
retreated to 15 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 38
Casualties for Germans: 2 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
Battle in West Russia
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 9 infantry
British defend with 1 artillery; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in France
Germans attack with 2 armour, 4 artilleries and 10 infantry
British defend with 3 artilleries and 3 infantry
Germans win, taking France from British with 2 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries and 3 infantry
3 fighters owned by the Americans forced to land in LibyaNon Combat Move - Germans
2 fighters moved from 15 Sea Zone to Italy
1 bomber moved from 15 Sea Zone to Germany
6 armour moved from Caucasus to Trans-Jordan
7 armour moved from Caucasus to Poland
1 artillery moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Ukraine S.S.R. to PolandPlace Units - Germans
10 infantry placed in Germany
2 submarines placed in 15 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 4 infantry; Remaining resources: 5 PUs;Combat Move - British
1 artillery moved from Finland to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
2 fighters moved from 8 Sea Zone to Karelia S.S.R.
3 artilleries and 4 infantry moved from United Kingdom to 8 Sea Zone
3 artilleries, 1 carrier, 4 destroyers, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone
3 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 4 artilleries, 4 fighters and 4 infantry
Germans defend with 1 factory and 8 infantry
British win, taking Karelia S.S.R. from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 8 infantry
Casualties for British: 3 artilleries, 1 fighter and 4 infantryNon Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to RussiaPlace Units - British
4 armour and 4 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 29 PUs total