@fasthard Thanks!
No scrambles
106 sub will fight first round
If it hits first round, fight until the end
If not, and you hit first w/ 1 hit, take destroyer and submerge sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 artilleries and 6 infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
2 bombers moved from Kwangsi to Hopei
5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 5 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 2 bombers and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Changing ownership of Soviet Far East from Russians to Japanese
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Jehol to Manchuria
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Kwangsi to Anhwe
2 bombers moved from Hopei to Kwangsi
1 aaGun moved from Chahar to Hopei
2 mech_infantrys moved from Kiangsu to Kiangsi
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
5 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
3 fighters moved from Anhwe to Kiangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kweichow to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in Korea
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 4 destroyers, 4 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Morocco to Egypt
4 infantry moved from Brazil to French Guiana
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Non Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Persia to Eastern Persia
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in Egypt
2 submarines placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery, 2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1,6,5,1,3,2,4,6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4,5,6,1,2,5,1,4,1,5,1,1
UK_Pacific collect 9 PUs (8 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Morocco to Egypt
4 infantry moved from Brazil to French Guiana
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Non Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Persia to Eastern Persia
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in Egypt
2 submarines placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery, 2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1,6,5,1,3,2,4,6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4,5,6,1,2,5,1,4,1,5,1,1
UK_Pacific collect 9 PUs (8 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Southern Italy to Baltic States
2 infantry moved from Greece to Bulgaria
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Southern Italy to Baltic States
2 infantry moved from Greece to Bulgaria
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Southern Italy to Baltic States
2 infantry moved from Greece to Bulgaria
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
Kamikaze?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
5 at the cruiser in sz 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 3,1,6,4,4
Battle in 6 Sea Zone
Japanese defend with 2 transports
Non Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Have a good weekend…out of town till Sunday!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 4 PUs;
Combat Move - Germans
2 armour, 3 artilleries and 16 infantry moved from Novgorod to Belarus
12 armour and 3 mech_infantrys moved from Baltic States to Belarus
1 armour, 8 artilleries, 5 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Russia
5 tactical_bombers moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Belarus
Germans attack with 15 armour, 11 artilleries, 21 infantry, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 15 armour, 11 artilleries, 21 infantry, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 artilleries moved from France to Western Germany
3 aaGuns moved from Germany to Western Germany
7 armour and 1 mech_infantry moved from Germany to Baltic States
2 bombers moved from Russia to Baltic States
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
5 tactical_bombers moved from Belarus to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
3 fighters moved from Eastern Poland to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Have a good weekend and be safe!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 34 PUs;
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Smolensk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
4 aaGuns, 1 armour, 3 artilleries, 21 infantry and 1 mech_infantry moved from Smolensk to Russia
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to Rostov
Place Units - Russians
1 artillery and 6 infantry placed in Russia
2 infantry placed in Ukraine
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
If you keep getting dice like that round, you can buy nothing but BB for Russia, AAA for everyone else and still win.
Somehow my destroyers didn’t get into the sea zones 38 and 41. Do you mind if I edit them in and roll the dice in the forum?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 14 infantry and 2 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Szechwan to Sikang
1 armour, 1 artillery and 2 infantry moved from Szechwan to Yunnan
2 artilleries and 4 infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from Kwangsi to French Indo China
2 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
3 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Hopei to Shensi
1 infantry moved from Kansu to Shensi
2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
2 mech_infantrys moved from Kiangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Sikang
1 bomber moved from Kwangsi to 44 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese