@P@nther:
So in my scenario the defending sub can submerge and avoid taking the hit ???
No. The decision to submerge is made in the “Press Attack or Retreat Step”.
This is before rolling the dice again.
Ah! Enlightenment. Many thanks :-)
Aretaku,
I would agree, in that set-up, you just have to take Caucuses. $4, no Russian production outside of Moscow for R2… You just can’t pass that up.
Yes, Russia will re-take it, probably pretty heavy. But you certainly have gotten their attention and let them know that if they send too much east, they are in deep kimchee.
The further German benefit is that, since no build in Caucuses on R2, depending on your G1 NCM’s, you have a chance at possibly taking it again on G2 since Russia can reinforce the units there with a build. You just make their own IC a meat grinder for Russian forces.
And Goddess Forbid of Russia actually lets Germany BUILD there… :-D
As for the Pacific…
You MIGHT slow Japan down a bit. But as Japan I can still clear Pearl, still clear SZ59, and still drop TRN’s that are protected from the AF that can reach. So I still am able to start landing forces on J2. I may lose more of them than normal in the landings. But those are just forces that I kill now instead of killing later in Yakut or Novo. And if Germany is pressign hard in the west around Caucuses, then Russia won’t be sending reinforcements east. As soon as I have my beachhead as Japan, there is nothing between my forces and Moscow except empty terrain…
I don’t agree with leaving one inf in Manch/Indochina, Aretaku. That just makes it nearly certain that you will lose the inf there to an attack. I’d rather keep the inf in a bigger pile somewhere else so I can retake Indochina at lower cost.
As Russia I would expect you to hit Caucasus. I’d be disappointed if you did not. However, now I can dump Russians there and secure both W. Russia and Caucasus in strength, or better, just leave a blitz blocker in W. Russia and put the entire western front army in Caucasus. Now we start a dance of W. Russia/Caucasus trading while both sides build up.
Meanwhile, I do like the idea of Russian fighter to India on round 1. On round 2 you’d have to pull it back to Europe though. And I’d be worried about loosing it to a Japanese attack.
Remember, we’re stalling the Japanese, not going KJF. Also, if I can even get 1 extra fighter out of Hawaii I didn’t have before, it’s worth the maneuver. No allied forces are pulled out of position except a US Bomber, which isn’t exactly a horrible loss to the allies. Meanwhile, you’ve altered the entire first two rounds of Japanese movements, forced them to use a new strategy instead of the old tried and proven, probably ended up with at least 1 extra unit in Hawaii, if not the entire fleet. (You attack light, I make the OOL, Carrier, Submarine, Fighter and hope you only get 1 hit so I can retreat the submarine on the second phase of combat.)
If I may suggest, perhaps the UK fighter should really be used to do the Pearl Harbor reinforcement (attack solomons then reinforce the Pearl fleet0. The UK fighter is not needed in either Kwangtung nor in Buryatia. The Kwang transport will fall a vast amount of the time vs 1 dest/car/tran, and Buryatia is secure from any reasonable J1 assault with the Russian fig there
Trihero (or anyone): HOW? I just set up the board (I’m going for my first KJF tomorrow) and I can see no way of getting that FIG all the way to the US AC on UK1…
From the AC in SZ off India…
Move 1: East Indies SZ
Move 2: Carolines SZ
Move 3: Solomons SZ (and attack the SUB there on the way by)
Move 4: Hawaii SZ to land on US AC.
You could put the british fighter on the American carrier, but it’s much more powerful in Buryatia, I think. Now you have 2 allied fighters and a bomber in Bury to attack lonely transports. That means Japan has to keep something back to defend them. Which means less he can move to attack the Pearl fleet, which increases the chances of something escaping the battle unscathed for use in the Atlantic.
After that, you can just move your fighters/bombers towards Germany like normal, and play the stalling game like normal with Russia. Net effect, Japan’s more psychologically traumatized, America has maybe another unit or two, Germany stepped into a blender in Caucasus. (Follow up attack, 13 Infantry, 5 Artillery, 4 Armor into whatever you left in Caucasus.)
So Germany’s going to take a major hit in West Russia and Caucasus, probably about 3 infantry, 4 armor and 2 artillery. Followed by a British invasion of Finland forcing the Germans to pull back to reclaim or move slower.
Now Germany’s in a pickle. Sure, you got 3 infantry in Archangelsk, but Russia has 13, 4 armor and 5 Artillery next to Berlin, along with 15 infantry in Russia to defend against your three.
Or, Germany can pull back, trade W. Russia again. Then again,if you DO move to Archangel, retaking Cuacsus isn’t hard and hitting Ukraine/Karelia with British and Russian troosp is also very easy to do.
Thanks Switch.
However, I don’t completely understand.The AC is in SZ 35, next to India. ‘Pearl Harbor’ is 5 SZ away (SZ 52).
So, do you first move the AC to, say, SZ 38 (next to Aus), and are you allowed to move another 3 zones with the FTR, to PH through SZ 45 (the one with the sub)? I thought FTR start their move from an AC, counting from the original SZ the AC is in (so maximum 4 spaces at all times).
However, reading my post again, this is ot possible - combat comes before non-combat, so you can’t attack that sub…
Could you post the necessary steps that have to be done with the FTR, with SZ numbers? :?
Tnaks in advance…
Never mind, I figured it out myself. Thanks anyway!!
Meanwhile, I do like the idea of Russian fighter to India on round 1. On round 2 you’d have to pull it back to Europe though. And I’d be worried about loosing it to a Japanese attack.
Remember, we’re stalling the Japanese, not going KJF. Also, if I can even get 1 extra fighter out of Hawaii I didn’t have before, it’s worth the maneuver. No allied forces are pulled out of position except a US Bomber, which isn’t exactly a horrible loss to the allies. Meanwhile, you’ve altered the entire first two rounds of Japanese movements, forced them to use a new strategy instead of the old tried and proven, probably ended up with at least 1 extra unit in Hawaii, if not the entire fleet. (You attack light, I make the OOL, Carrier, Submarine, Fighter and hope you only get 1 hit so I can retreat the submarine on the second phase of combat.)
The fighter is there only turn 1 to prevent capture of india so you can put an IC there and keep japan busy for a few extra turns. With the UK and the USSR fighter and 5 inf on it japan will be nuts if he tries it. And if he tries it chance are that he will lose most of his AF no mather what.
The fighter can attack next turn in caucasus or ukraine again so it is not really lost.
I dunno, I wasn’t planning on building an IC there. If I build it then I have to defend it. If I don’t build it, I can do a slow withdrawel from India to prevent loss of units. (Perhaps even take them into Africa or up through Caucasus)
Yes, an Industrial Complex in India will slow Japan because they’re going to go for it with as much as they can. It’s 15 free IPCs for them, eventually. Unless you tie up MASSIVE amounts of Allied resources keeping it. But if you are going to do that, why not just go KJF?
I want to slow the Japanese down, not stop them. I figure the original plan will force Japan not to make overly aggressive moves in Round 1. They might forgo Pearl, they might only hit China or walk around Bury and take SFE. Or they might stock pile FIC/Manch and take China. I don’t know.
But the odds of them suddenly getting India, China and Bury on Round 1 are history. They don’t have the resources for it. Remember, most of their land unit resources are spread out over the islands. (13 Infantry, 1 Artillery, 1 Armor (I don’t count planes as land forces, they’re mixed) or 48 IPCs worth out of 69 IPCs total starting LAND forces.) Suddenly they are confronted with 12 Infantry plus support craft ( fighters (3) and bombers (2) )
how bout this to slow down japan; r1 6inf, 1 fig in bury.
uk1 sub on sub in salomon(even fight, for 1 rnd then submerge)
trns to sz west of salomon (new guniea i think)
ac, des, fig to kill tranny off kwangtung( fighter land in bury)
tranny to block east indies fleet in boreo(or philipienes which ever im not in front of aboard)
2 figs west can
bom to sinkiang or west can(different ranges, both spots have advantages)
the purchases will be dependent on need(uk might need a big stack of inf to prevent losing london)
so jap now has slow down issues( icant wait to hear what is said about this one)