XDAP 2 Rd 3 Atlanta Axis (Allies +19) vs Peaceful Warriors (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 fighter moved from French West Africa to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 cruiser moved from 88 Sea Zone to 101 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        101 Sea Zone : 1 cruiser
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 36 / 37
        Japanese : 50 / 50
        Americans : 52 / 73
        Chinese : 6 / 6
        British : 28 / 25
        UK_Pacific : 7 / 6
        Italians : 14 / 22
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2024 '22 '19 '17 '15

    :oops:

    I just did a major bubu, and attacked UK instead of bombing….
    so far:
    AA rolls were made - Your dice are: 3,4,3,6  (no hits)
    and also Bombers rolled - Your dice are: 1,2,5,2 (meaning 18 damage)

    Is it ok If I resume and edit the outcome, so that no units are lost but IC takes 18 damage?

  • 2024 '22 '19 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to United Kingdom
                3 fighters and 1 tactical_bomber moved from Alexandria to 81 Sea Zone

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    British defend with 2 transports; French defend with 1 destroyer
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for British: 2 transports
                    Casualties for French: 1 destroyer
                Battle in United Kingdom
                    Germans attack with 4 bombers
                    British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber

  • 2024 '22 '19 '17 '15

    Here is the current state…

    I will resume the game in good spirits and hope you see that it was a honest mistake that can be easily remedied.

    Procedure:

    • I resume the combat locally,
    • save again after combat,
    • load in PBEM mode
    • make edits
    • finish my turn and upload here
  • '15

    i think it is a pretty safe bet that you weren’t trying to attack the troops in London, change is fine.

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to United Kingdom
                3 fighters and 1 tactical_bomber moved from Alexandria to 81 Sea Zone

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    British defend with 2 transports; French defend with 1 destroyer
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for British: 2 transports
                    Casualties for French: 1 destroyer
                Battle in United Kingdom
                    Germans attack with 4 bombers
                    British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber
                    British win with 2 aaGuns, 1 bomber, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is -33
                    Casualties for Germans: 4 bombers
                    Casualties for British: 3 aaGuns

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 3 aaGuns
                EDIT: Adding units owned by Germans to United Kingdom: 4 bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 18
                EDIT: Turning off Edit Mode
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                2 submarines moved from 94 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                2 artilleries and 2 infantry moved from Normandy Bordeaux to France
                3 fighters and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
                2 tactical_bombers moved from Southern Italy to Alexandria
                4 bombers moved from United Kingdom to Western Germany
                2 bombers moved from Southern Italy to Western Germany
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                4 infantry moved from Poland to Eastern Poland
                1 armour and 2 mech_infantrys moved from Germany to Poland
                1 aaGun, 3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
                2 aaGuns, 2 artilleries and 8 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                2 armour moved from Yugoslavia to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                4 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
                3 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • 2024 '22 '19 '17 '15

    @rgp44:

    i think it is a pretty safe bet that you weren’t trying to attack the troops in London, change is fine.

    Thanks! Very much appreciated!!  :-)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Bessarabia
                2 fighters moved from Russia to Bessarabia
                1 tactical_bomber moved from Russia to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with ; Italians defend with 1 armour
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Belarus
                2 artilleries, 10 infantry and 1 mech_infantry moved from Bryansk to Belarus
                2 fighters moved from Bessarabia to Belarus
                1 tactical_bomber moved from Bessarabia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour and 7 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                9 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser and 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Bessarabia
                2 fighters moved from Russia to Bessarabia
                1 tactical_bomber moved from Russia to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with ; Italians defend with 1 armour
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Belarus
                2 artilleries, 10 infantry and 1 mech_infantry moved from Bryansk to Belarus
                2 fighters moved from Bessarabia to Belarus
                1 tactical_bomber moved from Bessarabia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour and 7 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                9 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser and 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Bessarabia
                2 fighters moved from Russia to Bessarabia
                1 tactical_bomber moved from Russia to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with ; Italians defend with 1 armour
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Belarus
                2 artilleries, 10 infantry and 1 mech_infantry moved from Bryansk to Belarus
                2 fighters moved from Bessarabia to Belarus
                1 tactical_bomber moved from Bessarabia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour and 7 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                9 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser and 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

  • '12

    Sorry the game posted so many times… its all the same save, but it just posted 3 times for some reason.

    On the Japanese turn, please edit the Russian income from 42 down to 37.  There is a glitch in the game where Russia gets the at war bonus with Italy, even though the Germans have a sub blockading the 125 sea zone.  I would have made the edit, but I did not notice the glitch till after posting the turn.

  • 2024 '22 '19 '17 '15

    @JeffM:

    Sorry the game posted so many times… its all the same save, but it just posted 3 times for some reason.

    On the Japanese turn, please edit the Russian income from 42 down to 37.  There is a glitch in the game where Russia gets the at war bonus with Italy, even though the Germans have a sub blockading the 125 sea zone.  I would have made the edit, but I did not notice the glitch till after posting the turn.

    Haha, oki. I thought you had a wrong savegame or so… since I could not understand why you got your NO money…  :-)

    Ok we will do so.


  • Hey Jeff, you cannot attack Bessarabia without declaring war on Germany (as Germany has its units there)… it is a TrippleA bug in A&A rules interpretation. See here https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit for the complete list of known tripleA problems, the bug you just found is # 12 on the list. Feel free to redo the whole move as you want.

  • '15

    I had somebody do that to me a while back and was told that was the rule, can’t find it now because the search function doesn’t work on this site anymore.

    Does it not strike anyone as odd that Germany gets to go in to Russian territory (taken by Italy) but then claim not to be at war so they get their 5 IPCs and yet Russia not at war with Germany doesn’t get its 5 IPCs because there is a German ship in 125???  The continuing quest to make sure the Axis wins every game.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 9 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 artilleries, 10 infantry and 2 mech_infantrys moved from Bryansk to Belarus
                1 armour and 8 mech_infantrys moved from Russia to Belarus
                2 aaGuns, 4 artilleries and 15 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Baltic States
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Russians
                9 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 12 infantry
        Timguska : 6 infantry
        Belarus : 4 aaGuns, 2 armour, 6 artilleries, 35 infantry and 10 mech_infantrys
        Baltic States : 1 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 9 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Northwest Persia : 1 flag, 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 36 / 37
        Japanese : 50 / 50
        Americans : 52 / 73
        Chinese : 6 / 6
        British : 28 / 25
        UK_Pacific : 7 / 6
        Italians : 14 / 22
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @rgp44:

    I had somebody do that to me a while back and was told that was the rule, can’t find it now because the search function doesn’t work on this site anymore.

    Does it not strike anyone as odd that Germany gets to go in to Russian territory (taken by Italy) but then claim not to be at war so they get their 5 IPCs and yet Russia not at war with Germany doesn’t get its 5 IPCs because there is a German ship in 125???  The continuing quest to make sure the Axis wins every game.

    Yeah rpg I agree, this one always felt weird to me too.

  • 2024 '22 '19 '17 '15

    @rgp44:

    Does it not strike anyone as odd that Germany gets to go in to Russian territory (taken by Italy) but then claim not to be at war so they get their 5 IPCs and yet Russia not at war with Germany doesn’t get its 5 IPCs because there is a German ship in 125???  The continuing quest to make sure the Axis wins every game.

    We stumbled upon this move just at planning G3… we didnt plan to cause any confusion.
    I was very surprised then when Russia attacked the singled out Italian Tank in Bessarabia nevertheless. But I didnt think it was illegal, just that we missed that opportunity for russia. I thought: “oh stupid us, now we loose the Italian can opener for using such vague ruling exploitation”. At this point I thought it would be like battle at Sea, where such would be possible.

    After the shocking bad battle at Egypt we really didn’t think we would do much damage with that move, just recompensate our losses somewhat.

    Very sorry for the inconvenience causes… :(

  • 2024 '22 '19 '17 '15

    @nerquen:

    Hey Jeff, you cannot attack Bessarabia without declaring war on Germany (as Germany has its units there)… it is a TrippleA bug in A&A rules interpretation. See here https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit for the complete list of known tripleA problems, the bug you just found is # 12 on the list. Feel free to redo the whole move as you want.

    I feel embarrassed that I didnt know that but nerquen does, since I do own all Board Game releases of A&A 1940 and nerquen does not .  :oops:  :oops:

  • 2024 '22 '19 '17 '15

    No idea where nerquen is all of a sudden… I try to contact him. Please bear with me.


  • sick and busy in work but hopefully tomorrow I can move.

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