@Ragnell804 gg, I concede
Thomas vs Tue
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 23 PUs;
Russians buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Timguska to Kansu
2 bombers, 6 fighters, 42 infantry and 1 tactical_bomber moved from Russia to Bryansk
3 infantry moved from Iraq to Syria
1 infantry moved from Samara to Volgograd
2 armour moved from Russia to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Volgograd to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 3 aaGuns, 3 armour and 1 infantry
Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 23
Casualties for Germans: 3 aaGuns, 3 armour and 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Bryansk
Russians attack with 2 bombers, 6 fighters, 42 infantry and 1 tactical_bomber
Germans defend with 4 armour, 5 artilleries, 21 infantry and 4 mech_infantrys
Russians win, taking Bryansk from Germans with 2 bombers, 6 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Germans: 4 armour, 5 artilleries, 21 infantry and 4 mech_infantrys
Casualties for Russians: 23 infantryNon Combat Move - Russians
2 bombers, 6 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 aaGun moved from Tambov to VolgogradPlace Units - Russians
1 armour, 1 infantry and 1 tactical_bomber placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Russians collect 23 PUs (2 lost to blockades); end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 23 PUs;
Russians buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Timguska to Kansu
2 bombers, 6 fighters, 42 infantry and 1 tactical_bomber moved from Russia to Bryansk
3 infantry moved from Iraq to Syria
1 infantry moved from Samara to Volgograd
2 armour moved from Russia to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Volgograd to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 3 aaGuns, 3 armour and 1 infantry
Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 23
Casualties for Germans: 3 aaGuns, 3 armour and 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Bryansk
Russians attack with 2 bombers, 6 fighters, 42 infantry and 1 tactical_bomber
Germans defend with 4 armour, 5 artilleries, 21 infantry and 4 mech_infantrys
Russians win, taking Bryansk from Germans with 2 bombers, 6 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Germans: 4 armour, 5 artilleries, 21 infantry and 4 mech_infantrys
Casualties for Russians: 23 infantryNon Combat Move - Russians
2 bombers, 6 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 aaGun moved from Tambov to VolgogradPlace Units - Russians
1 armour, 1 infantry and 1 tactical_bomber placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Russians collect 23 PUs (2 lost to blockades); end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 0 SuicideAttackTokens; 12 PUs;
Japanese buy 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Kwangtung to Kwangsi
1 armour moved from Chahar to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Anhwe
1 artillery moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 bombers moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to KwangsiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport; ANZAC defend with 2 submarines
2 submarines owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,4,6
Japanese collect 17 PUs (4 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shantung: 1 aaGun
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
14 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from Yakut S.S.R. to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer and 2 submarines moved from 87 Sea Zone to 92 Sea Zone
2 bombers moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 artillery moved from Gold Coast to French West Africa
1 infantry moved from French Central Africa to French West AfricaCombat - Americans
Battle in 98 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 2 destroyers and 3 transports
Americans win with 2 bombers remaining. Battle score for attacker is 28
Casualties for Italians: 1 cruiser, 2 destroyers and 3 transports
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 16 fighters, 7 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese and 4 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 12 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 146
Casualties for Americans: 3 destroyers, 4 fighters and 5 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transportsNon Combat Move - Americans
2 bombers and 1 tactical_bomber moved from 6 Sea Zone to Korea
8 fighters moved from 6 Sea Zone to Korea
2 bombers moved from 98 Sea Zone to Persia
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Korea to Jehol
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 10 infantry moved from Jehol to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 4 infantry
Chinese win, taking Shantung from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 aaGun, 1 armour and 4 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Shantung
Chinese undo move 1.
1 artillery placed in Shantung
Chinese undo move 1.
2 artilleries and 4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 artillery and 5 infantry moved from Iraq to Northwest Persia
3 armour moved from Northwest Persia to Caucasus
1 armour and 4 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from India to Burma
3 infantry moved from Burma to Yunnan
2 battleships and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Rhodesia to Belgian Congo
3 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
3 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Malaya to Shan State
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to YunnanPlace Units - British
3 armour placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 27 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 artillery and 5 infantry moved from Iraq to Northwest Persia
3 armour moved from Northwest Persia to Caucasus
1 armour and 4 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from India to Burma
3 infantry moved from Burma to Yunnan
2 battleships and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Rhodesia to Belgian Congo
3 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
3 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Malaya to Shan State
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to YunnanPlace Units - British
3 armour placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 27 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
5 armour, 4 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
5 fighters moved from Trans-Jordan to Syria
1 tactical_bomber moved from Trans-Jordan to Iraq
1 submarine moved from 80 Sea Zone to 39 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Iraq
Italians attack with 5 armour, 4 artilleries, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Iraq from Russians with 5 armour, 4 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 5 fighters and 1 infantry
Russians defend with 3 infantry
Italians win, taking Syria from French with 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Italians
5 fighters moved from Syria to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from 92 Sea Zone to Southern FrancePlace Units - Italians
3 artilleries placed in Egypt
1 destroyer placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French