@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
If I decide to split the bombers between airbase and fac, airbase will be the first AA roll.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 4 fighters moved from Norway to Novgorod
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Karelia
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Karelia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Air Battle in Novgorod
Americans attacks with 6 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
1 bomber killed by AA
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Novgorod causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Novgorod to Finland
4 fighters moved from Novgorod to Finland
1 artillery and 3 infantry moved from Norway to Finland
3 mech_infantrys moved from Finland to Norway
9 transports moved from 117 Sea Zone to 101 Sea Zone
8 infantry moved from Central United States to Eastern United States
2 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Trans-Jordan to Gibraltar
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
3 infantry placed in Finland
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Sikang to Shensi
1 artillery and 2 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Chinese win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
3 fighters moved from Norway to 115 Sea Zone
1 armour, 1 artillery, 8 infantry and 6 mech_infantrys moved from Trans-Jordan to Iraq
Combat - British
Battle in 115 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 fighter
Battle in Iraq
British attack with 1 armour, 1 artillery, 8 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 1 armour, 1 artillery, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from 115 Sea Zone to Norway
1 mech_infantry moved from Finland to Norway
3 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Trans-Jordan to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
6 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
British collect 32 PUs (2 lost to blockades); end with 33 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 armour moved from Timguska to Kansu
2 mech_infantrys moved from Kazakhstan to Kansu
1 fighter moved from Kazakhstan to Kansu
1 infantry moved from Northern Italy to Southern France
2 bombers moved from Volgograd to Kansu
1 bomber moved from Volgograd to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kansu
Italians attack with 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Italians win, taking Kansu from Chinese with 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Italians
2 bombers moved from Kansu to Volgograd
1 fighter moved from Kansu to Kazakhstan
1 aaGun moved from Novosibirsk to Kansu
1 mech_infantry moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Rostov to Kazakhstan
3 aaGuns and 3 infantry moved from France to Northern Italy
1 bomber moved from Southern France to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
3 infantry placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,3,3,6,4,4,2
Italians collect 12 PUs (9 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
ANZAC win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
2 infantry and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield; Remaining resources: 81 PUs;
Germans buy 27 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
2 armour and 7 mech_infantrys moved from Kazakhstan to Sikang
1 armour and 5 mech_infantrys moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Kazakhstan to Tsinghai
3 bombers moved from Volgograd to Kazakhstan
2 bombers moved from Kazakhstan to Sikang
1 bomber moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
2 mech_infantrys moved from Caucasus to Sikang
1 mech_infantry moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 infantry moved from Novgorod to Karelia
6 fighters and 7 tactical_bombers moved from Novgorod to Karelia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield; Remaining resources: 81 PUs;
Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Turkmenistan to Sikang
3 mech_infantrys moved from Kazakhstan to Tsinghai
3 mech_infantrys moved from Caucasus to Sikang
3 mech_infantrys moved from Kazakhstan to Tsinghai
2 bombers moved from Volgograd to Tsinghai
1 mech_infantry moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 infantry moved from Novgorod to Karelia
6 fighters and 7 tactical_bombers moved from Novgorod to Karelia
1 infantry moved from France to Southern France
Germans take Southern France from Americans
4 bombers moved from French Indo China to Sikang
1 bomber moved from Volgograd to Sikang
1 tactical_bomber moved from Kazakhstan to Tsinghai
1 armour moved from Turkmenistan to Tsinghai
1 mech_infantry moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Battle in Karelia
Germans attack with 6 fighters, 1 infantry and 7 tactical_bombers
Americans defend with 1 artillery
Germans win, taking Karelia from Americans with 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Tsinghai
Germans attack with 1 armour, 2 bombers, 9 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Germans win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Sikang
Germans attack with 5 bombers and 6 mech_infantrys
Chinese defend with 1 artillery, 1 fighter and 2 infantry
Germans win, taking Sikang from Chinese with 5 bombers and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - Germans
4 bombers moved from Sikang to French Indo China
1 bomber moved from Sikang to Volgograd
2 bombers and 1 tactical_bomber moved from Tsinghai to Volgograd
3 aaGuns, 18 artilleries and 33 infantry moved from Novosibirsk to Timguska
3 armour and 11 mech_infantrys moved from Vologda to Timguska
3 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Turkmenistan to Novosibirsk
7 armour and 6 mech_infantrys moved from West India to Turkmenistan
8 infantry moved from Archangel to Novgorod
6 fighters and 7 tactical_bombers moved from Karelia to Western Germany
2 infantry moved from Holland Belgium to France
15 infantry moved from Western Germany to France
4 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
3 infantry moved from Russia to Samara
Place Units - Germans
3 mech_infantrys placed in Russia
1 factory_minor placed in Yugoslavia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
3 infantry placed in France
4 infantry placed in Germany
Germans undo move 6.
1 infantry placed in Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,5,1,6,4,6,5,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Russians take Northwest Persia from Germans
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
4 aaGuns, 3 artilleries and 58 infantry moved from Yenisey to Yakut S.S.R.
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 11 infantry and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 bomber moved from Java to Celebes
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
6 mech_infantrys moved from Yunnan to Shensi
3 mech_infantrys moved from Anhwe to Shensi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese win, taking 44 Sea Zone from Americans with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
ANZAC win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 9 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Shensi from Chinese with 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Java
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Philippines
4 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 artillery and 3 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from India to Burma
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 bomber and 2 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in India
3 infantry placed in Manchuria
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 11 infantry and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 bomber moved from Java to Celebes
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
6 mech_infantrys moved from Yunnan to Shensi
3 mech_infantrys moved from Anhwe to Shensi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese win, taking 44 Sea Zone from Americans with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
ANZAC win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 9 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Shensi from Chinese with 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Java
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Philippines
4 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 artillery and 3 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from India to Burma
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 bomber and 2 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in India
3 infantry placed in Manchuria
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 33 Sea Zone to Dutch New Guinea
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Gibraltar to Southern France
1 bomber and 4 fighters moved from Finland to Karelia
1 infantry moved from Finland to Karelia
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Americans attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Karelia to Norway
1 bomber moved from Karelia to Norway
3 infantry moved from Norway to Finland
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 carriers, 3 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 4 artilleries and 17 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 17 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 17 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Southern France to Gibraltar
Place Units - Americans
1 fighter placed in Western United States
3 bombers placed in Norway
3 infantry placed in Finland
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Finland to Karelia
British take Karelia from Germans
1 armour moved from Iraq to Persia
British take Persia from Germans
1 armour moved from Persia to Northwest Persia
Combat - British
Non Combat Move - British
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 destroyers, 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 11 infantry moved from Iraq to Northwest Persia
1 armour and 1 artillery moved from Iraq to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
9 mech_infantrys moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 fighters and 1 tactical_bomber moved from Egypt to Syria
1 armour moved from Trans-Jordan to Syria
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Place Units - British
1 destroyer and 2 transports placed in 81 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
British collect 34 PUs (3 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Northern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
3 aaGuns, 15 infantry and 7 mech_infantrys moved from Northern Italy to Southern Italy
3 infantry moved from Rostov to Caucasus
1 fighter and 4 mech_infantrys moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Kansu to Kazakhstan
1 aaGun moved from Kansu to Novosibirsk
2 bombers moved from Volgograd to Southern Italy
1 fighter moved from Caucasus to Yugoslavia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,5,6,3,4,4,4,4
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
2 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 1 infantry moved from South Australia to Queensland
1 cruiser and 1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 cruiser and 1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 10 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour moved from Yenisey to Timguska
3 bombers moved from Volgograd to Karelia
1 infantry moved from Novgorod to Karelia
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Southern France
3 fighters and 3 tactical_bombers moved from Western Germany to Southern France
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 3 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Karelia from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun and 19 infantry moved from Germany to Western Germany
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
6 mech_infantrys moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Yugoslavia
3 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Western Germany
1 aaGun moved from Western Germany to France
3 mech_infantrys moved from Russia to Archangel
3 mech_infantrys moved from Novgorod to Archangel
3 bombers moved from Karelia to Novgorod
2 armour and 11 mech_infantrys moved from Timguska to Vologda
3 aaGuns, 18 artilleries and 33 infantry moved from Timguska to Novosibirsk
2 armour moved from Novosibirsk to Archangel
2 infantry moved from Novgorod to Archangel
1 armour and 7 mech_infantrys moved from Tsinghai to Caucasus
4 mech_infantrys moved from Sikang to Caucasus
7 armour and 6 mech_infantrys moved from Turkmenistan to Caucasus
4 bombers moved from French Indo China to Archangel
3 infantry moved from Samara to Vologda
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Evenkiyskiy to Vologda
2 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
4 infantry moved from France to Western Germany
1 tactical_bomber moved from Southern France to Yugoslavia
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Western Germany to Yugoslavia
1 infantry moved from Novgorod to Archangel
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Yugoslavia
Germans undo move 4.
3 infantry placed in Yugoslavia
3 mech_infantrys placed in Ukraine
3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,5,5,4,6,3,6
Germans collect 59 PUs (5 lost to blockades); end with 60 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Non Combat Move - Russians
4 aaGuns moved from Yakut S.S.R. to Yenisey
2 artilleries moved from Yakut S.S.R. to Yenisey
1 artillery and 5 infantry moved from Yakut S.S.R. to Buryatia
5 infantry moved from Yakut S.S.R. to Buryatia
5 infantry moved from Yakut S.S.R. to Buryatia
42 infantry moved from Yakut S.S.R. to Yenisey
Turn Complete - Russians