no scramble, sub will fight
15L-G40 Bold vs Adam (allies +22), no tech, full luck
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 38 PUs;
British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win, taking Iraq from Germans with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
1 armour, 2 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber, 6 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 destroyers moved from 111 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Scotland to United Kingdom
8 mech_infantrys moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 aaGun and 2 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 fighter moved from Volgograd to Eastern Persia
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 bomber moved from Volgograd to Eastern Persia
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Eastern Persia from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 bombers moved from Iraq to Volgograd
1 bomber and 1 fighter moved from Eastern Persia to Kazakhstan
1 bomber moved from Kazakhstan to Volgograd
6 mech_infantrys moved from Yugoslavia to Northern Italy
1 aaGun moved from Vologda to Novosibirsk
3 aaGuns moved from Northern Italy to France
3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Caucasus to KazakhstanPlace Units - Italians
3 mech_infantrys placed in Rostov
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3,5,5,4,2,5,4
Italians collect 11 PUs (11 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 23 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
7 armour and 7 mech_infantrys moved from Persia to West India
3 armour and 3 mech_infantrys moved from Persia to Turkmenistan
3 bombers and 1 tactical_bomber moved from Northwest Persia to Turkmenistan
1 infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Novgorod to Karelia
6 fighters and 7 tactical_bombers moved from Novgorod to Karelia
2 infantry and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in West India
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking West India from UK_Pacific with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Karelia
Germans attack with 6 fighters, 1 infantry and 7 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Karelia from Americans with 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkmenistan
Germans attack with 3 armour, 3 bombers, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 8 mech_infantrys
Germans win, taking Turkmenistan from Russians with 3 armour, 3 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for British: 8 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Turkmenistan to Volgograd
1 tactical_bomber moved from Turkmenistan to Kazakhstan
9 mech_infantrys moved from Northwest Persia to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
5 infantry moved from Vologda to Archangel
3 infantry moved from Vologda to Archangel
3 aaGuns, 18 artilleries and 33 infantry moved from Vologda to Novosibirsk
3 armour and 3 mech_infantrys moved from Russia to Vologda
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 artillery and 3 infantry moved from Western Germany to France
6 fighters and 7 tactical_bombers moved from Karelia to NovgorodPlace Units - Germans
3 infantry placed in Russia
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in Germany
3 infantry placed in France
1 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,3,3,5,5,4,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 3 artilleries and 58 infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
1 submarine moved from 105 Sea Zone to 92 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to Celebes
1 fighter moved from French Indo China to 44 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 36 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to Philippines
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from Malaya to Yunnan
2 infantry moved from Burma to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
2 infantry moved from Jehol to Anhwe
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from Celebes to Java
1 fighter moved from French Indo China to Java
1 submarine moved from 6 Sea Zone to 36 Sea Zone
5 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
2 submarines and 1 transport placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
Intercept in Novgorod and kamis in 35?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 4 fighters moved from Norway to Novgorod
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Karelia -
Intercept in Novgorod and kamis in 35?
sure why not - 2 kamis in phi. no intercept in nov.
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If I decide to split the bombers between airbase and fac, airbase will be the first AA roll.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 4 fighters moved from Norway to Novgorod
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to KareliaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Karelia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Air Battle in Novgorod
Americans attacks with 6 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
1 bomber killed by AA
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Novgorod causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Novgorod to Finland
4 fighters moved from Novgorod to Finland
1 artillery and 3 infantry moved from Norway to Finland
3 mech_infantrys moved from Finland to Norway
9 transports moved from 117 Sea Zone to 101 Sea Zone
8 infantry moved from Central United States to Eastern United States
2 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Trans-Jordan to Gibraltar
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea ZonePlace Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
3 infantry placed in Finland
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Sikang to Shensi
1 artillery and 2 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Chinese win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
3 fighters moved from Norway to 115 Sea Zone
1 armour, 1 artillery, 8 infantry and 6 mech_infantrys moved from Trans-Jordan to IraqCombat - British
Battle in 115 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 fighter
Battle in Iraq
British attack with 1 armour, 1 artillery, 8 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 1 armour, 1 artillery, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from 115 Sea Zone to Norway
1 mech_infantry moved from Finland to Norway
3 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Trans-Jordan to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
6 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
British collect 32 PUs (2 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 armour moved from Timguska to Kansu
2 mech_infantrys moved from Kazakhstan to Kansu
1 fighter moved from Kazakhstan to Kansu
1 infantry moved from Northern Italy to Southern France
2 bombers moved from Volgograd to Kansu
1 bomber moved from Volgograd to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kansu
Italians attack with 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Italians win, taking Kansu from Chinese with 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Italians
2 bombers moved from Kansu to Volgograd
1 fighter moved from Kansu to Kazakhstan
1 aaGun moved from Novosibirsk to Kansu
1 mech_infantry moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Rostov to Kazakhstan
3 aaGuns and 3 infantry moved from France to Northern Italy
1 bomber moved from Southern France to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
3 infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,3,3,6,4,4,2
Italians collect 12 PUs (9 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
ANZAC win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
2 infantry and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield; Remaining resources: 81 PUs;
Germans buy 27 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
2 armour and 7 mech_infantrys moved from Kazakhstan to Sikang
1 armour and 5 mech_infantrys moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Kazakhstan to Tsinghai
3 bombers moved from Volgograd to Kazakhstan
2 bombers moved from Kazakhstan to Sikang
1 bomber moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
2 mech_infantrys moved from Caucasus to Sikang
1 mech_infantry moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 infantry moved from Novgorod to Karelia
6 fighters and 7 tactical_bombers moved from Novgorod to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield; Remaining resources: 81 PUs;
Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Turkmenistan to Sikang
3 mech_infantrys moved from Kazakhstan to Tsinghai
3 mech_infantrys moved from Caucasus to Sikang
3 mech_infantrys moved from Kazakhstan to Tsinghai
2 bombers moved from Volgograd to Tsinghai
1 mech_infantry moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 infantry moved from Novgorod to Karelia
6 fighters and 7 tactical_bombers moved from Novgorod to Karelia
1 infantry moved from France to Southern France
Germans take Southern France from Americans
4 bombers moved from French Indo China to Sikang
1 bomber moved from Volgograd to Sikang
1 tactical_bomber moved from Kazakhstan to Tsinghai
1 armour moved from Turkmenistan to Tsinghai
1 mech_infantry moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from RussiansCombat - Germans
Battle in Karelia
Germans attack with 6 fighters, 1 infantry and 7 tactical_bombers
Americans defend with 1 artillery
Germans win, taking Karelia from Americans with 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Tsinghai
Germans attack with 1 armour, 2 bombers, 9 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Germans win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Sikang
Germans attack with 5 bombers and 6 mech_infantrys
Chinese defend with 1 artillery, 1 fighter and 2 infantry
Germans win, taking Sikang from Chinese with 5 bombers and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Germans
4 bombers moved from Sikang to French Indo China
1 bomber moved from Sikang to Volgograd
2 bombers and 1 tactical_bomber moved from Tsinghai to Volgograd
3 aaGuns, 18 artilleries and 33 infantry moved from Novosibirsk to Timguska
3 armour and 11 mech_infantrys moved from Vologda to Timguska
3 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Turkmenistan to Novosibirsk
7 armour and 6 mech_infantrys moved from West India to Turkmenistan
8 infantry moved from Archangel to Novgorod
6 fighters and 7 tactical_bombers moved from Karelia to Western Germany
2 infantry moved from Holland Belgium to France
15 infantry moved from Western Germany to France
4 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
3 infantry moved from Russia to SamaraPlace Units - Germans
3 mech_infantrys placed in Russia
1 factory_minor placed in Yugoslavia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
3 infantry placed in France
4 infantry placed in Germany
Germans undo move 6.
1 infantry placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,5,1,6,4,6,5,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Russians take Northwest Persia from GermansCombat - Russians
Non Combat Move - Russians
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
4 aaGuns, 3 artilleries and 58 infantry moved from Yenisey to Yakut S.S.R.Turn Complete - Russians





