any scrambles?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 armour moved from Ukraine to Rostov
5 infantry moved from Bryansk to Rostov
3 armour moved from Bryansk to Rostov
4 mech_infantrys moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
5 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 artilleries moved from Belarus to Bryansk
3 artilleries moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
2 infantry moved from Smolensk to Bryansk
3 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to France
4 bombers moved from Ukraine to France
6 fighters moved from Ukraine to Southern Italy
4 tactical_bombers moved from Ukraine to Southern Italy
1 fighter moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
Combat - Germans
Battle in Rostov
Germans attack with 8 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 8 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to France
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 bomber placed in France
3 artilleries placed in Ukraine
3 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,3,6,4,1
Germans collect 57 PUs (7 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Ethiopia to Egypt
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Alexandria : 1 mech_infantry
Egypt : 1 armour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 3 fighters, 91 infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 armour and 1 mech_infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 61 / 72
Russians : 22 / 34
Japanese : 46 / 38
Americans : 52 / 78
Chinese : 9 / 15
British : 35 / 40
UK_Pacific : 9 / 7
Italians : 12 / 3
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Borneo to Java
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 battleships moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
4 carriers moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
6 artilleries and 7 infantry moved from Kiangsi to Kwangsi
2 artilleries moved from Kwangtung to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Siam to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 mech_infantry moved from Siam to Shan State
2 tactical_bombers moved from Siam to Shan State
1 fighter moved from Siam to Shan State
3 fighters moved from 36 Sea Zone to French Indo China
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to 19 Sea Zone
3 tactical_bombers moved from Borneo to Kwangsi
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 destroyer, 4 fighters and 2 submarines
Americans defend with 2 submarines
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 4 carriers, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in French Indo China
Japanese attack with 3 fighters and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 armour, 2 bombers and 1 infantry
ANZAC defend with 2 artilleries and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour and 2 bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from French Indo China to Kwangtung
2 bombers moved from Java to Borneo
2 tactical_bombers moved from Hunan to Kwangtung
1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 fighter moved from Shan State to Kwangtung
2 tactical_bombers moved from Shan State to Kwangtung
Place Units - Japanese
1 airfield placed in Kwangtung
2 destroyers and 1 transport placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Changing PUs for Japanese from 0 to 1
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5,1,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,1,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3,1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,6,1,6,1,4,3,2
Japanese collect 29 PUs (25 lost to blockades); end with 30 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 infantry, 3 submarines and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 43 Sea Zone to 20 Sea Zone
2 submarines moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 bomber moved from Kweichow to 20 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 9 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Would you like to scramble 3 fighters? Also, how would you like the kamikaze’s used? Do you have a preferred order of loss or would you like to go round by round? Things tend to get a little tricky with subs and destroyers involved.
Yes scramble 3 fighters, and use 3 kamikaze on the battleship and 1 on each cruiser :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 infantry, 3 submarines and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 43 Sea Zone to 20 Sea Zone
2 submarines moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 bomber moved from Kweichow to 20 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 9 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Kwangtung to defend against the attack in 20 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in 19 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 submarines in 19 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 9 destroyers, 5 fighters, 11 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 3 destroyers, 11 fighters and 3 submarines
Americans roll dice for 11 submarines in 20 Sea Zone, round 2 : 6/11 hits
Units damaged: 2 battleships owned by the Japanese and 4 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 9 destroyers, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 9/21 hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 3 destroyers and 11 fighters in 20 Sea Zone, round 2 : 8/20 hits
2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 3 submarines owned by the Japanese, 4 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 11 submarines in 20 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 5 destroyers, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 9/17 hits
Japanese roll dice for 2 battleships, 1 destroyer and 11 fighters in 20 Sea Zone, round 3 : 6/14 hits
1 destroyer owned by the Japanese, 9 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Americans, 3 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 20 Sea Zone
11 submarines owned by the Americans Submerged
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters in 20 Sea Zone, round 4 : 7/11 hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 4 : 2/2 hits
2 fighters owned by the Japanese and 2 destroyers owned by the Americans lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 119
Casualties for Americans: 2 carriers, 8 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 4 carriers, 3 destroyers, 11 fighters and 3 submarines
Non Combat Move - Americans
2 bombers moved from 20 Sea Zone to Philippines
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 92 Sea Zone to United Kingdom
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
4 artilleries and 4 infantry moved from 106 Sea Zone to Quebec
4 aaGuns moved from Central United States to Eastern United States
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 1 artillery, 2 bombers, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer and 3 submarines
20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 11 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 3 submarines
19 Sea Zone : 1 flag, 3 submarines
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Quebec : 4 artilleries and 4 infantry
United Kingdom : 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
106 Sea Zone : 2 destroyers and 4 transports
109 Sea Zone : 1 destroyer and 3 transports
101 Sea Zone : 1 carrier and 3 transports
Production/PUs Summary :
Germans : 61 / 72
Russians : 22 / 34
Japanese : 54 / 35
Americans : 52 / 79
Chinese : 8 / 15
British : 35 / 40
UK_Pacific : 6 / 7
Italians : 12 / 3
ANZAC : 10 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kweichow to Hunan
2 infantry moved from Yunnan to Hunan
1 artillery moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
1 infantry moved from Kansu to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Shensi : 1 artillery and 3 infantry
Kweichow : 6 artilleries, 1 fighter and 14 infantry
Hunan : 1 artillery
Hopei : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 61 / 72
Russians : 22 / 34
Japanese : 51 / 35
Americans : 52 / 79
Chinese : 11 / 17
British : 35 / 40
UK_Pacific : 6 / 7
Italians : 12 / 3
ANZAC : 10 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 battleship and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery and 3 infantry moved from Yunnan to French Indo China
2 artilleries and 3 infantry moved from Yunnan to Shan State
2 infantry moved from Caucasus to Volgograd
8 fighters moved from Russia to Volgograd
1 bomber moved from Russia to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery and 3 infantry moved from Yunnan to French Indo China
2 artilleries and 3 infantry moved from Yunnan to Shan State
2 infantry moved from Caucasus to Volgograd
8 fighters moved from Russia to Volgograd
1 bomber moved from Russia to Ukraine
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 109 Sea Zone
British attack with 2 battleships, 1 carrier, 3 cruisers and 1 destroyer; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 2 battleships, 1 carrier, 3 cruisers and 1 destroyer in 109 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 2 battleships, 1 carrier, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Volgograd
British attack with 8 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 8 fighters and 2 infantry in Volgograd, round 2 : 5/10 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery and 2 infantry in French Indo China, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 aaGun moved from Yunnan to Kweichow
1 armour moved from Yunnan to Kweichow
1 aaGun and 13 infantry moved from India to Burma
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
3 fighters and 1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Morocco to Algeria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
8 fighters moved from Volgograd to Russia
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 bomber moved from Ukraine to Russia
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Territory Summary for British and UK_Pacific :
Kweichow : 2 aaGuns and 1 armour
Shan State : 2 artilleries and 2 infantry
Burma : 1 aaGun and 13 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Kazakhstan : 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Cyprus : 1 artillery
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 1 flag
French Guiana : 2 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
Russia : 1 armour, 1 bomber and 8 fighters
Volgograd : 1 infantry
Caucasus : 1 infantry
93 Sea Zone : 2 submarines
Eire : 1 flag
109 Sea Zone : 1 flag, 2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 1 transport
97 Sea Zone : 4 submarines
Iraq : 2 artilleries and 3 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 aaGun, 6 artilleries, 4 fighters and 17 infantry
Persia : 1 flag, 1 factory_minor, 2 fighters and 1 infantry
Suriname : 1 flag
Production/PUs Summary :
Germans : 59 / 72
Russians : 24 / 34
Japanese : 48 / 35
Americans : 52 / 79
Chinese : 11 / 17
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 11 / 3
ANZAC : 10 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yikes, sorry about the kamikazes…. they must’ve all taken a little too much liquid courage before their flights :P.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
2 fighters moved from Southern Italy to Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,1,4,1,3,6
Italians collect 3 PUs (8 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
damn son… :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to Philippines
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 3 fighters
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Northwest Persia : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 59 / 72
Russians : 24 / 34
Japanese : 48 / 35
Americans : 52 / 79
Chinese : 11 / 17
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 11 / 11
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Russia : 1 fighter
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 59 / 72
Russians : 24 / 34
Japanese : 48 / 35
Americans : 52 / 79
Chinese : 11 / 17
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 11 / 11
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Southern Italy to Ukraine
4 tactical_bombers moved from Southern Italy to France
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Bryansk
3 armour moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
3 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Ukraine to Bryansk
2 armour moved from Rostov to Bryansk
6 armour moved from Rostov to Volgograd
4 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 fighter moved from Southern Italy to Ukraine
3 fighters moved from Southern Italy to France
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 6 armour, 1 infantry and 4 mech_infantrys
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 6 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Volgograd
Place Units - Germans
1 bomber placed in France
3 artilleries placed in Ukraine
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,2,4,5,2,2
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
3 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Egypt to Iraq
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Trans-Jordan : 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 3 fighters, 97 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 62 / 78
Russians : 21 / 33
Japanese : 48 / 35
Americans : 52 / 79
Chinese : 11 / 17
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 11 / 11
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
3 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Egypt to Iraq
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Trans-Jordan : 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 3 fighters, 96 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 62 / 78
Russians : 21 / 33
Japanese : 48 / 35
Americans : 52 / 79
Chinese : 11 / 17
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 11 / 11
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 29 PUs;
Japanese buy 1 artillery and 3 destroyers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 bombers moved from Borneo to 20 Sea Zone
5 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 armour moved from Siam to French Indo China
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
8 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Jehol
1 infantry moved from Kwangsi to Hunan
7 artilleries moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 11 submarines
11 submarines owned by the Americans Submerged
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Casualties for Japanese: 5 tactical_bombers
Battle in Hunan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Anhwe
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 8 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 8 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Anhwe to Manchuria
1 tactical_bomber moved from Hunan to Kwangtung
2 bombers moved from 20 Sea Zone to Japan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 artillery placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,4,3,4,2,1,4,2,6,2,6,4,5,6,3,6,1,5,4,4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,4,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,5,5,4,5,5
Japanese collect 33 PUs (21 lost to blockades); end with 34 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Im just gonna change my buy, it was not to clever.