Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 6 armour; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from West India to Burma
3 armour, 4 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from India to Burma
8 armour, 1 artillery and 1 mech_infantry moved from Turkey to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
2 armour moved from Eastern Persia to Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Combat - British
Battle in Caucasus
British attack with 11 armour, 1 artillery and 4 mech_infantrys
Japanese defend with 1 armour
British win, taking Caucasus from Japanese with 11 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Burma
British attack with 6 armour, 4 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Japanese defend with 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys
British win, taking Burma from Japanese with 6 armour, 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Casualties for British: 6 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - British
3 armour placed in Iraq
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 39 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
Place Units - Italians
3 artilleries placed in Southern France
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
Place Units - Italians
3 artilleries placed in Southern France
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Test summary from TripleA, engine version: 1.8.0.5, time: 19:15:41
Test summary from TripleA, engine version: 1.8.0.5, time: 19:17:41
Test summary from TripleA, engine version: 1.8.0.5, time: 19:20:31
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber and 9 infantry; Remaining resources: 3 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
6 infantry moved from Sweden to 113 Sea Zone
1 mech_infantry moved from Sweden to Vyborg
Germans take Vyborg from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
2 armour moved from Vologda to Belarus
13 artilleries and 3 mech_infantrys moved from Romania to Bessarabia
1 bomber moved from Romania to Iraq
1 bomber moved from Romania to Persia
1 bomber moved from Novgorod to Russia
1 bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
3 armour moved from Greater Southern Germany to Southern France
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Tambov to Volgograd
2 armour moved from Volgograd to Ukraine
3 mech_infantrys moved from Bessarabia to Ukraine
6 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 armour moved from Western Germany to Southern France
1 artillery moved from France to Southern France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Scotland
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Iraq to Ukraine
2 bombers moved from Russia to Ukraine
Place Units - Germans
3 infantry placed in Ukraine
3 artilleries placed in Romania
Germans undo move 2.
Germans undo move 1.
3 artilleries placed in Ukraine
3 infantry placed in Romania
1 artillery and 2 infantry placed in France
5 artilleries, 1 bomber and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 armour, 3 bombers and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 armour moved from Samara to Novosibirsk
3 artilleries and 5 infantry moved from Yakut S.S.R. to Yenisey
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
2 submarines moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
5 submarines moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Solomon Islands to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 carriers, 1 destroyer and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Kazakhstan to Novosibirsk
3 bombers moved from Kazakhstan to Persia
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Kwangtung to Szechwan
4 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
2 bombers and 1 tactical_bomber moved from Kazakhstan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
Combat - Japanese
Strategic bombing raid in Persia
2 bombers killed by AA
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in New Zealand
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 62 Sea Zone to 63 Sea Zone
1 bomber moved from Persia to Szechwan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 armour, 3 bombers and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 armour moved from Samara to Novosibirsk
3 artilleries and 5 infantry moved from Yakut S.S.R. to Yenisey
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
2 submarines moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
5 submarines moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Solomon Islands to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 carriers, 1 destroyer and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Kazakhstan to Novosibirsk
3 bombers moved from Kazakhstan to Persia
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Kwangtung to Szechwan
4 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
2 bombers and 1 tactical_bomber moved from Kazakhstan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
Combat - Japanese
Strategic bombing raid in Persia
2 bombers killed by AA
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in New Zealand
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 62 Sea Zone to 63 Sea Zone
1 bomber moved from Persia to Szechwan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 3 bombers and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 bombers moved from Eastern United States to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from Spain to 109 Sea Zone
1 carrier and 1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 bombers moved from Spain to 111 Sea Zone
1 armour moved from Libya to Alexandria
Americans take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 battleship, 1 cruiser and 3 transports
Americans win with 2 bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 battleship, 1 cruiser and 3 transports
Casualties for Americans: 2 bombers
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 5 submarines
2 submarines owned by the Japanese Submerged
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 3 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 bombers moved from 8 Sea Zone to British Columbia
1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from Hawaiian Islands to Western United States
2 fighters moved from 109 Sea Zone to Spain
2 bombers moved from 111 Sea Zone to Spain
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 armour placed in Spain
4 artilleries, 3 bombers and 3 infantry placed in Eastern United States
Americans undo move 2.
3 artilleries, 3 bombers and 4 infantry placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 40 PUs;
British buy 6 armour; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Burma to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from India to Burma
1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
11 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
1 armour and 4 infantry moved from Brazil to Venezuela
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
5 armour moved from Persia to Caucasus
1 battleship moved from 91 Sea Zone to 110 Sea Zone
15 infantry and 1 mech_infantry moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 15 infantry and 1 mech_infantry
Germans defend with 1 airfield and 6 infantry
British win, taking Scotland from Germans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for British: 6 infantry
Battle in 110 Sea Zone
British attack with 1 battleship
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Venezuela
British attack with 1 armour, 1 artillery and 5 infantry
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Volgograd
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 11 armour and 3 mech_infantrys
Japanese defend with 1 armour
British win, taking Kazakhstan from Japanese with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 38 PUs (3 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 3 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 3 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,4,4
ANZAC collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 artilleries, 1 destroyer and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to Iraq
1 bomber and 1 fighter moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
6 artilleries moved from Bessarabia to Romania
7 artilleries moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bulgaria
5 artilleries and 4 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Vyborg to Belarus
2 armour moved from Belarus to Rostov
Combat - Germans
Strategic bombing raid in Iraq
2 bombers killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 bomber moved from Volgograd to Ukraine
1 aaGun moved from France to Normandy Bordeaux
2 aaGuns moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Romania
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in France
3 artilleries placed in Western Germany
1 destroyer and 2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total