Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
Italy’s gone too! So I guess we just go back and forth now - you do all the Axis moves, I do all the Allied moves.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 103 PUs;
Germans buy 10 armour, 3 artilleries, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Finland
4 fighters moved from Western Germany to Norway
7 bombers moved from Western Germany to Norway
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
9 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
4 artilleries moved from Northwest Persia to Iraq
1 armour moved from Eastern Persia to Iraq
2 artilleries moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
2 infantry moved from Germany to Greater Southern Germany
1 armour moved from Germany to Greater Southern Germany
1 infantry moved from Western Germany to Northern Italy
Germans take Northern Italy from Americans
8 armour moved from Germany to Western Germany
5 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Trans-Jordan
Germans attack with 11 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 armour and 2 infantry
French defend with 1 armour
Germans win, taking Greater Southern Germany from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 7 bombers and 4 fighters
Americans defend with 3 bombers, 1 factory_minor and 3 infantry
Germans win with 7 bombers and 3 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter
Casualties for Americans: 3 bombers and 3 infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
7 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
Place Units - Germans
3 artilleries placed in Western Germany
10 armour placed in Germany
2 fighters and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,1,4,2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Germans collect 62 PUs (7 lost to blockades); end with 65 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Hunan to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 armour moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 armour moved from India to Shan State
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Kansu to Tsinghai
1 bomber moved from Hunan to 37 Sea Zone
1 bomber moved from Hunan to 41 Sea Zone
2 bombers moved from Hunan to Tsinghai
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
Japanese attack with 4 armour and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Burma
1 bomber moved from 41 Sea Zone to India
1 bomber moved from Burma to India
4 bombers moved from Hunan to India
2 tactical_bombers moved from Hunan to India
2 bombers moved from Tsinghai to Yunnan
2 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 battleship, 1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 11 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 artilleries moved from Malaya to Shan State
1 battleship moved from 54 Sea Zone to 37 Sea Zone
5 fighters and 4 tactical_bombers moved from 55 Sea Zone to Shan State
Combat - Americans
Battle in Hawaiian Islands
Battle in Shan State
Americans attack with 3 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 4 armour and 2 mech_infantrys
Americans win, taking Hawaiian Islands from Japanese with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 3 artilleries and 1 infantry
Casualties for Japanese: 4 armour and 2 mech_infantrys
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from Western United States to Central United States
3 fighters moved from Western United States to 91 Sea Zone
2 artilleries and 10 infantry moved from Southern France to France
3 mech_infantrys moved from Spain to France
2 aaGuns, 1 artillery and 5 infantry moved from Spain to Southern France
8 carriers moved from 55 Sea Zone to 37 Sea Zone
5 destroyers and 5 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
5 fighters and 4 tactical_bombers moved from Shan State to 37 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 armour placed in Spain
3 infantry placed in Malaya
8 infantry placed in Central United States
10 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 4 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Spain to France
1 mech_infantry moved from France to Northern Italy
1 mech_infantry moved from France to Northern Italy
4 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
2 carriers, 1 destroyer, 3 fighters and 6 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from France to Holland Belgium
3 submarines moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from France to Northern Italy
1 fighter moved from France to Northern Italy
1 tactical_bomber moved from France to Holland Belgium
3 fighters moved from France to Holland Belgium
Combat - British
Battle in Northern Italy
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British win, taking Northern Italy from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 8 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by British to France: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 42 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 4 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Spain to France
1 mech_infantry moved from France to Northern Italy
1 mech_infantry moved from France to Northern Italy
4 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
2 carriers, 1 destroyer, 3 fighters and 6 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from France to Holland Belgium
3 submarines moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from France to Northern Italy
1 fighter moved from France to Northern Italy
1 tactical_bomber moved from France to Holland Belgium
3 fighters moved from France to Holland Belgium
Combat - British
Battle in Northern Italy
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British win, taking Northern Italy from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 8 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by British to France: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 42 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Slight edit incoming - putting one more plane on France and moving those last two off the transport in the CHannel.
But are you going to Kami my ANZAC Dst off the Philippines? If so, how many attacks do you want to make? I’m also attacking your sub with 2 Ftrs.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to France: 1 fighter
EDIT: Removing units owned by British from Normandy Bordeaux: 1 tactical_bomber
EDIT: Adding units owned by British to United Kingdom: 1 tactical_bomber
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 6 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
Well, if you happen to respond when I’m not around, you can go ahead and finish ANZAC and France.
ANZAC will land both planes in z37, and build the 3 Tac in Queensland. The Inf will be placed in NSW, of course.
France is building 1 Inf, 1 Tnk, and 1 Ftr in Paris. That’s all.
Also, note the edits I posted above. I had to close the window asking me for Kamis somehow, so I picked none, but if you wanna do them, have fun!
If you attack the channel, I will of course scramble all.
Oh, and one more thing, all the Anzac planes are on USA carriers. I don’t know how to set that in TripleA.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to France: 1 fighter
EDIT: Removing units owned by British from Normandy Bordeaux: 1 tactical_bomber
EDIT: Adding units owned by British to United Kingdom: 1 tactical_bomber
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 6 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to France: 1 fighter
EDIT: Removing units owned by British from Normandy Bordeaux: 1 tactical_bomber
EDIT: Adding units owned by British to United Kingdom: 1 tactical_bomber
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 6 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery
EDIT: Turning off Edit Mode
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 37 Sea Zone
Place Units - ANZAC
3 tactical_bombers placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - French
French buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - French
Place Units - French
1 armour, 1 fighter and 1 mech_infantry placed in France
Turn Complete - French
French collect 16 PUs; end with 17 PUs total
If you’d prefer to use the Kamis off Phi, go ahead and roll them here. We can then edit your sub back in if they work.
I LOVE this game. So intense!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 3 artilleries and 1 bomber; Remaining resources: 7 PUs;
Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 mech_infantry moved from Novgorod to Poland
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 armour moved from Greater Southern Germany to Western Germany
10 armour moved from Germany to Western Germany
11 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
7 bombers moved from Western Germany to Egypt
4 artilleries moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 artilleries and 3 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Volgograd to Ukraine
2 fighters moved from Novgorod to Western Germany
Combat - Germans
Battle in Egypt
Germans attack with 12 armour, 7 bombers and 3 mech_infantrys
British defend with 1 armour, 1 harbour and 10 mech_infantrys; Russians defend with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Egypt from British with 7 armour and 7 bombers remaining. Battle score for attacker is 45
Casualties for Germans: 5 armour and 3 mech_infantrys
Casualties for British: 1 armour and 10 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Battle in Northern Italy
Germans attack with 2 fighters and 3 infantry
British defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 3 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Germans
2 fighters moved from Northern Italy to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 aaGuns moved from Germany to Western Germany
2 armour moved from Finland to Novgorod
7 bombers moved from Egypt to Trans-Jordan
Place Units - Germans
1 bomber placed in Novgorod
3 artilleries placed in Western Germany
10 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Germans collect 72 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
7 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 battleships moved from 6 Sea Zone to 35 Sea Zone
6 carriers moved from 6 Sea Zone to 35 Sea Zone
9 submarines moved from 6 Sea Zone to 35 Sea Zone
11 fighters moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 tactical_bomber moved from India to 35 Sea Zone
2 bombers moved from Yunnan to Malaya
1 tactical_bomber moved from India to Malaya
1 armour moved from Tsinghai to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 bomber moved from India to Shan State
5 bombers moved from India to Malaya
Combat - Japanese
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Shan State
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Japanese attack with 7 bombers and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese win with 7 bombers and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
7 bombers moved from Malaya to Yunnan
8 bombers moved from Yunnan to Szechwan
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,1,1,2,1,1,4,6,5,1,3,1,4,5,5,4,5,2,3,1,2,4,5,1,2,4,3,4,4,3,6,6,1,6,6,4,2,2,1,3,6,4,1,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,6,5,1,3
Japanese collect 59 PUs (5 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Hehe yeah… whenever u can fire the kamikazes go ahead :-)
So, 1 per boat then as standard practice? OK.