@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
The Falcon & The Hawk
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 9 artilleries, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
11 infantry moved from Caroline Islands to 33 Sea Zone
4 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 11 infantry, 1 tactical_bomber and 6 transports moved from 33 Sea Zone to 26 Sea Zone
6 submarines moved from 6 Sea Zone to 26 Sea Zone
3 infantry moved from Buyant-Uhaa to Amur
6 infantry moved from Jehol to Buyant-Uhaa
6 infantry moved from Shantung to Jehol
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
10 infantry moved from Novosibirsk to Kazakhstan
1 bomber moved from Shan State to Kazakhstan
1 bomber moved from Shan State to Caucasus
2 infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Volgograd
1 bomber moved from Shan State to Java
1 bomber moved from Shan State to Caucasus
1 bomber moved from Shan State to Kazakhstan
2 fighters and 2 tactical_bombers moved from Philippines to JapanCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 4 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 11 infantry, 6 submarines, 1 tactical_bomber and 6 transports
Americans defend with 6 transports
Japanese win with 4 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 6 submarines, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Java
Japanese attack with 1 bomber and 4 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 bombers and 10 infantry
British defend with 2 armour
Japanese win, taking Kazakhstan from Russians with 2 bombers and 10 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Caucasus
Japanese attack with 1 armour, 2 bombers and 3 infantry
British defend with 2 armour
Japanese win, taking Caucasus from Russians with 1 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Java to Shan State
2 bombers moved from Caucasus to Volgograd
2 bombers moved from Kazakhstan to Volgograd
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
4 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
3 artilleries moved from Kweichow to YunnanPlace Units - Japanese
3 artilleries placed in Malaya
3 artilleries placed in French Indo China
3 artilleries placed in Kwangtung
3 armour placed in Volgograd
2 infantry and 1 tactical_bomber placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 6 armour; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
26 armour and 4 mech_infantrys moved from India to Afghanistan
7 armour and 4 artilleries moved from Turkey to Iraq
1 infantry moved from Turkey to Northwest Persia
3 fighters moved from India to AfghanistanCombat - British
Battle in Afghanistan
British attack with 26 armour, 3 fighters and 4 mech_infantrys
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 26 armour, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - British
3 fighters moved from Afghanistan to India
3 armour moved from Egypt to IraqPlace Units - British
3 armour placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 36 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 16 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Northern Italy
2 infantry moved from Greece to Turkey
1 fighter moved from 97 Sea Zone to TurkeyCombat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Turkey from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Turkey to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea ZonePlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
3 carriers, 1 cruiser, 6 fighters and 1 transport moved from 52 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
3 carriers, 1 cruiser, 6 fighters and 1 transport moved from 52 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Western Germany to Bryansk
59 infantry moved from Belarus to Baltic StatesCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bryansk to Ukraine
11 infantry moved from Western Germany to France
3 artilleries moved from Western Germany to France
2 infantry moved from Germany to Poland
9 armour, 10 artilleries, 17 infantry and 2 mech_infantrys moved from Greece to TurkeyPlace Units - Germans
3 artilleries placed in France
3 infantry placed in Ukraine
9 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Olgiy
Russians take Olgiy from Japanese
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
5 artilleries and 15 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
10 artilleries and 44 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Bryansk
Russians attack with 5 artilleries and 15 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Olgiy
Russians take Olgiy from Japanese
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
5 artilleries and 15 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
10 artilleries and 44 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Bryansk
Russians attack with 5 artilleries and 15 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Olgiy
Russians take Olgiy from Japanese
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
5 artilleries and 15 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
10 artilleries and 44 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Bryansk
Russians attack with 5 artilleries and 15 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 9 artilleries and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Tambov
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
17 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Volgograd to Tambov
1 bomber moved from Volgograd to Samara
1 bomber moved from Volgograd to Novosibirsk
1 bomber moved from Volgograd to Russia
7 infantry moved from Kazakhstan to Tsinghai
6 infantry moved from Buyant-Uhaa to Ulaanbaatar
6 infantry moved from Jehol to Chahar
9 armour, 19 artilleries, 47 infantry and 1 mech_infantry moved from Shan State to Burma
3 artilleries and 3 infantry moved from Yunnan to Burma
3 infantry moved from Kwangsi to Yunnan
3 artilleries moved from Kwangtung to Kwangsi
3 artilleries moved from French Indo China to Yunnan
3 artilleries moved from Malaya to Shan State
4 infantry moved from Java to 42 Sea Zone
3 infantry moved from Amur to BuryatiaCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 fighter, 17 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 4 mech_infantrys
Japanese win, taking Hawaiian Islands from Americans with 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 2 artilleries, 6 infantry and 4 mech_infantrys
Casualties for Japanese: 3 infantry
Battle in Samara
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 armour moved from Volgograd to Tsinghai
1 armour moved from Caucasus to Tsinghai
2 infantry moved from Caucasus to Volgograd
1 bomber moved from Tambov to Tsinghai
1 bomber moved from Novosibirsk to Tsinghai
1 bomber moved from Samara to Tsinghai
1 bomber moved from Russia to Tsinghai
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
2 fighters moved from Japan to Kwangsi
3 tactical_bombers moved from Japan to Kwangsi
1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to BurmaPlace Units - Japanese
3 artilleries placed in Malaya
3 artilleries placed in French Indo China
3 artilleries placed in Kwangtung
3 armour placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 82 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 8 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Spain to Southern France
7 bombers moved from Spain to Western Germany
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,5,7,6,4,7,4 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.Non Combat Move - Americans
7 bombers moved from Western Germany to Spain
1 bomber moved from Southern France to Spain
1 bomber moved from Normandy Bordeaux to Spain
6 artilleries moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Spain
1 bomber and 6 infantry placed in Eastern United States
6 artilleries placed in Central United States
2 artilleries placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 8 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Spain to Southern France
7 bombers moved from Spain to Western Germany
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,5,7,6,4,7,4 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.Non Combat Move - Americans
7 bombers moved from Western Germany to Spain
1 bomber moved from Southern France to Spain
1 bomber moved from Normandy Bordeaux to Spain
6 artilleries moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Spain
1 bomber and 6 infantry placed in Eastern United States
6 artilleries placed in Central United States
2 artilleries placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 3 armour and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
Non Combat Move - British
3 aaGuns, 5 artilleries, 3 fighters and 38 infantry moved from India to West India
26 armour and 3 mech_infantrys moved from Afghanistan to West India
19 armour moved from Iraq to Eastern Persia
4 artilleries moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from 98 Sea Zone to Eastern PersiaPlace Units - British
3 armour placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 3 armour and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
Non Combat Move - British
3 aaGuns, 5 artilleries, 3 fighters and 38 infantry moved from India to West India
26 armour and 3 mech_infantrys moved from Afghanistan to West India
19 armour moved from Iraq to Eastern Persia
4 artilleries moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from 98 Sea Zone to Eastern PersiaPlace Units - British
3 armour placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from 97 Sea Zone to Southern France
1 infantry moved from Turkey to Iraq
3 armour moved from Greece to IraqCombat - Italians
Battle in Iraq
Italians attack with 3 armour and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Iraq from British with 3 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to 97 Sea Zone
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Italians collect 16 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French