TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 bombers moved from Gibraltar to French West Africa
4 bombers moved from Caroline Islands to Kiangsi
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 16 Sea Zone
1 cruiser and 6 submarines moved from 33 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in French West Africa
Americans attack with 1 artillery, 2 bombers and 1 infantry
Germans defend with 1 artillery
Americans win, taking French West Africa from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in Germany
Americans attack with 3 bombers
Germans defend with 2 aaGuns, 5 bombers and 1 factory_major
Americans win, taking Iwo Jima from Japanese with 3 bombers remaining. Battle score for attacker is 70
Casualties for Germans: 2 aaGuns and 5 bombers
Battle in Kiangsi
Americans attack with 4 bombers
Japanese defend with 4 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Americans: 4 bombers
Casualties for Japanese: 2 bombers, 1 infantry and 1 tactical_bomber
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to Korea
3 bombers moved from Germany to Vyborg
2 bombers moved from French West Africa to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 fighters placed in Korea
3 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,2,4,5,5,2,5,5,6,3,5,6,5,4,3,5,5,1,2,1,1,1,4
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs