@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
15L-G40 Bold vs Adam (allies +22), no tech, full luck
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x factory_minor, 4x airfield; Remaining resources: 71 PUs;
Americans buy 1 armour, 2 bombers, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 93 Sea ZoneNon Combat Move - Americans
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
10 transports moved from 112 Sea Zone to 111 Sea Zone
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
2 carriers moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 bomber moved from India to Trans-Jordan
2 artilleries and 6 infantry moved from Norway to Finland
2 destroyers moved from 91 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Norway
2 bombers placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
1 artillery moved from Kansu to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
3 artilleries and 3 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Finland to Karelia
British take Karelia from GermansCombat - British
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Burma to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 artillery and 1 infantry moved from India to West India
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery, 3 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Malta to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
7 mech_infantrys moved from India to West India
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
7 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Norway
1 fighter moved from Finland to Norway
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
2 transports moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Malta to Trans-Jordan
2 aaGuns and 4 infantry moved from United Kingdom to ScotlandPlace Units - British
1 harbour placed in Scotland
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 3.
British undo move 2.
2 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Finland to Karelia
British take Karelia from GermansCombat - British
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Burma to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 artillery and 1 infantry moved from India to West India
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery, 3 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Malta to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
7 mech_infantrys moved from India to West India
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
7 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Norway
1 fighter moved from Finland to Norway
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
2 transports moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Malta to Trans-Jordan
2 aaGuns and 4 infantry moved from United Kingdom to ScotlandPlace Units - British
1 harbour placed in Scotland
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 3.
British undo move 2.
2 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 111 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Rostov to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 bomber moved from Southern Italy to Kazakhstan
1 armour moved from Volgograd to Vologda
Italians take Vologda from Russians
2 bombers moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 2 bombers
French defend with 1 destroyer
Italians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Samara to Vologda
2 mech_infantrys moved from Rostov to Northwest Persia
1 bomber and 1 fighter moved from Kazakhstan to Volgograd
6 mech_infantrys moved from Southern France to Yugoslavia
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,1,6,6,4,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 10 PUs (13 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Iraq
1 bomber moved from Novgorod to Novosibirsk
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Novgorod to Karelia
9 armour and 1 mech_infantry moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Novgorod to Novosibirsk
1 bomber moved from Novgorod to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
5 fighters and 4 tactical_bombers moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Western Germany to Karelia
1 armour moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to PersiaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Iraq
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 10 armour and 10 mech_infantrys
British defend with 1 infantry
Germans win, taking Persia from British with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 6 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 infantry
Germans win, taking Karelia from British with 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
6 fighters and 6 tactical_bombers moved from Karelia to Novgorod
1 tactical_bomber moved from Novgorod to Northwest Persia
3 aaGuns, 18 artilleries and 41 infantry moved from Samara to Vologda
3 mech_infantrys moved from Russia to Vologda
6 mech_infantrys moved from Volgograd to Vologda
3 mech_infantrys moved from Ukraine to Russia
2 bombers moved from Novosibirsk to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
4 bombers moved from Shan State to French Indo ChinaPlace Units - Germans
3 armour placed in Russia
1 artillery and 2 infantry placed in Novgorod
7 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,3,5,5,2,4,4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
sorry forgot the 2 inf transport to nov.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 1 armour, 3 artilleries, 57 infantry and 1 mech_infantry moved from Urals to Timguska
1 armour and 1 mech_infantry moved from Timguska to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 9 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Yunnan
1 artillery and 10 infantry moved from Shan State to Burma
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 bomber moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
4 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Anhwe to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery and 10 infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 8 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 8 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
3 fighters moved from Kweichow to 36 Sea Zone
3 fighters moved from Yunnan to 36 Sea Zone
3 infantry moved from Malaya to Shan State
1 bomber moved from Shensi to French Indo China
1 fighter moved from Yunnan to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
2 tactical_bombers moved from Kweichow to French Indo China
4 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
2 fighters placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries and 21 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Italians to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Karelia
1 infantry moved from Finland to KareliaCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Battle in Karelia
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans win, taking Philippines from Japanese, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers and 3 destroyers moved from 111 Sea Zone to 110 Sea Zone
9 transports moved from 111 Sea Zone to 117 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 fighter moved from Karelia to Norway
1 mech_infantry moved from Finland to Norway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 bombers moved from Eastern United States to NorwayPlace Units - Americans
1 artillery and 2 infantry placed in Finland
Americans undo move 1.
3 infantry placed in Finland
3 infantry placed in Norway
1 armour, 2 artilleries and 7 infantry placed in Eastern United States
8 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 38 PUs;
British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win, taking Iraq from Germans with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
1 armour, 2 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber, 6 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 destroyers moved from 111 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Scotland to United Kingdom
8 mech_infantrys moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 aaGun and 2 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 fighter moved from Volgograd to Eastern Persia
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 bomber moved from Volgograd to Eastern Persia
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Eastern Persia from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 bombers moved from Iraq to Volgograd
1 bomber and 1 fighter moved from Eastern Persia to Kazakhstan
1 bomber moved from Kazakhstan to Volgograd
6 mech_infantrys moved from Yugoslavia to Northern Italy
1 aaGun moved from Vologda to Novosibirsk
3 aaGuns moved from Northern Italy to France
3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Caucasus to KazakhstanPlace Units - Italians
3 mech_infantrys placed in Rostov
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3,5,5,4,2,5,4
Italians collect 11 PUs (11 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 23 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
7 armour and 7 mech_infantrys moved from Persia to West India
3 armour and 3 mech_infantrys moved from Persia to Turkmenistan
3 bombers and 1 tactical_bomber moved from Northwest Persia to Turkmenistan
1 infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Novgorod to Karelia
6 fighters and 7 tactical_bombers moved from Novgorod to Karelia
2 infantry and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in West India
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking West India from UK_Pacific with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Karelia
Germans attack with 6 fighters, 1 infantry and 7 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Karelia from Americans with 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkmenistan
Germans attack with 3 armour, 3 bombers, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 8 mech_infantrys
Germans win, taking Turkmenistan from Russians with 3 armour, 3 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for British: 8 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Turkmenistan to Volgograd
1 tactical_bomber moved from Turkmenistan to Kazakhstan
9 mech_infantrys moved from Northwest Persia to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
5 infantry moved from Vologda to Archangel
3 infantry moved from Vologda to Archangel
3 aaGuns, 18 artilleries and 33 infantry moved from Vologda to Novosibirsk
3 armour and 3 mech_infantrys moved from Russia to Vologda
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 artillery and 3 infantry moved from Western Germany to France
6 fighters and 7 tactical_bombers moved from Karelia to NovgorodPlace Units - Germans
3 infantry placed in Russia
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in Germany
3 infantry placed in France
1 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,3,3,5,5,4,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 3 artilleries and 58 infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
1 submarine moved from 105 Sea Zone to 92 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to Celebes
1 fighter moved from French Indo China to 44 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 36 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to Philippines
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from Malaya to Yunnan
2 infantry moved from Burma to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
2 infantry moved from Jehol to Anhwe
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from Celebes to Java
1 fighter moved from French Indo China to Java
1 submarine moved from 6 Sea Zone to 36 Sea Zone
5 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
2 submarines and 1 transport placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs





