@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Holland Belgium to France
2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers moved from Normandy Bordeaux to France
4 fighters moved from 110 Sea Zone to France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in France
British attack with 4 artilleries, 5 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 fighter, 3 infantry and 1 mech_infantry; Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
retreated to France
Italians win with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is -25
Casualties for British: 4 artilleries, 1 fighter and 5 infantry
Casualties for Italians: 2 aaGuns and 2 infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux
1 armour, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Scotland to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 armour, 10 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
7 infantry and 3 mech_infantrys placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 4 artilleries and 4 infantry
EDIT: Adding units owned by British to Eastern Persia: 4 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 5 aaGuns, 1 armour, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers
EDIT: Adding units owned by British to Holland Belgium: 5 aaGuns, 1 armour, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Holland Belgium to France
2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers moved from Normandy Bordeaux to France
4 fighters moved from 110 Sea Zone to France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in France
British attack with 4 artilleries, 5 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 fighter, 3 infantry and 1 mech_infantry; Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
retreated to France
Italians win with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is -25
Casualties for British: 4 artilleries, 1 fighter and 5 infantry
Casualties for Italians: 2 aaGuns and 2 infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux
1 armour, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Scotland to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 armour, 10 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
7 infantry and 3 mech_infantrys placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 4 artilleries and 4 infantry
EDIT: Adding units owned by British to Eastern Persia: 4 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 5 aaGuns, 1 armour, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers
EDIT: Adding units owned by British to Holland Belgium: 5 aaGuns, 1 armour, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 tactical_bomber
EDIT: Adding units owned by British to 110 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Holland Belgium to France
2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers moved from Normandy Bordeaux to France
4 fighters moved from 110 Sea Zone to France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in France
British attack with 4 artilleries, 5 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 fighter, 3 infantry and 1 mech_infantry; Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
retreated to France
Italians win with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is -25
Casualties for British: 4 artilleries, 1 fighter and 5 infantry
Casualties for Italians: 2 aaGuns and 2 infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux
1 armour, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Scotland to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 armour, 10 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
7 infantry and 3 mech_infantrys placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 4 artilleries and 4 infantry
EDIT: Adding units owned by British to Eastern Persia: 4 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 5 aaGuns, 1 armour, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers
EDIT: Adding units owned by British to Holland Belgium: 5 aaGuns, 1 armour, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 tactical_bomber
EDIT: Adding units owned by British to 110 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 9 PUs;
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Southern France
1 mech_infantry moved from France to Southern Italy
1 armour moved from France to Southern Italy
1 bomber moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 aaGuns and 1 infantry
Italians win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 2 aaGuns and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,6,6,1
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 41 Sea Zone
1 infantry moved from Persia to Eastern Persia
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Place Units - ANZAC
2 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Holland Belgium to Western Germany
French take Western Germany from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to Russia
Germans take Russia from Russians
5 armour moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
4 armour moved from Bryansk to Volgograd
7 armour moved from Bryansk to Caucasus
1 artillery moved from Bryansk to Rostov
3 infantry moved from France to Northern Italy
1 fighter moved from France to Southern Italy
1 mech_infantry moved from France to Southern Italy
3 fighters moved from Germany to Southern Italy
1 bomber moved from Belarus to Germany
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Poland
Combat - Germans
Battle in Volgograd
Germans attack with 9 armour
Russians defend with 3 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 7 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 3 armour
Battle in Caucasus
Germans attack with 7 armour
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 6 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour
Russians defend with 4 aaGuns
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 20
Casualties for Russians: 4 aaGuns
Non Combat Move - Germans
Place Units - Germans
3 mech_infantrys placed in Ukraine
5 artilleries and 2 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,5,5,6
Germans collect 48 PUs (6 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
Non Combat Move - Russians
2 aaGuns moved from India to West India
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from West India: 1 aaGun
EDIT: Removing units owned by Russians from West India: 1 aaGun
EDIT: Adding units owned by Russians to India: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 2 mech_infantrys and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour moved from Burma to India
1 armour moved from Yunnan to India
2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Jehol to Chahar
1 armour moved from Hopei to Yunnan
1 bomber moved from French Indo China to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone
4 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 destroyers moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Malaya to India
1 bomber moved from Malaya to India
1 bomber moved from Malaya to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
2 fighters moved from Malaya to Yunnan
2 bombers moved from French Indo China to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in India
Japanese attack with 4 armour, 3 bombers and 2 mech_infantrys
British defend with 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major; Russians defend with 2 aaGuns
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour and 3 bombers remaining. Battle score for attacker is 14
Casualties for British: 4 infantry
Casualties for Russians: 2 aaGuns
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
3 bombers moved from India to Yunnan
1 bomber moved from 35 Sea Zone to Yunnan
Place Units - Japanese
9 submarines placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,3,6,2,3,4,3,2,4,3,6,5,4,5,2,3,4,5,2,3,5,3,2,3,4,3,2,5,1,1,4,6,5,5,6
Japanese collect 70 PUs (4 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 10 infantry and 6 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
3 bombers moved from Gibraltar to Northern Italy
1 armour and 7 artilleries moved from Central United States to 101 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 8 artilleries, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 8 artilleries and 9 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in Norway
Battle in Spain
Americans attack with 1 armour, 8 artilleries and 9 infantry
Neutral_True defend with 6 infantry
Americans win, taking 42 Sea Zone from Japanese, taking Norway from Germans, taking Spain from Neutral_True with 1 armour, 8 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 3 bombers and 1 infantry
Germans defend with 3 infantry; Italians defend with 1 factory_major
Italians win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
3 bombers owned by the Americans retreated
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 fighter and 1 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Gibraltar
3 bombers moved from Northern Italy to Gibraltar
1 battleship, 7 carriers, 4 destroyers, 7 fighters, 6 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
Place Units - Americans
10 infantry placed in Eastern United States
2 artilleries placed in Central United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 5 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Holland Belgium to Northern Italy
1 armour moved from Holland Belgium to Northern Italy
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Finland
1 fighter moved from Holland Belgium to Northern Italy
1 tactical_bomber moved from Holland Belgium to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry; Italians defend with 1 factory_major
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Finland
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
6 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
6 infantry, 3 mech_infantrys and 6 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
3 infantry moved from Gibraltar to Spain
2 carriers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 artilleries and 4 infantry moved from Eastern Persia to Persia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
5 infantry and 4 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Germany
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4,6,6,5,1
Italians collect 5 PUs (3 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 infantry moved from Eastern Persia to Persia
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Borneo
Battle in Java
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Java to 35 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
1 infantry moved from Eastern Persia to West India
1 infantry moved from Holland Belgium to France
French take France from Italians
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 infantry moved from Western Germany to France
Combat - French
Non Combat Move - French
Turn Complete - French
French collect 22 PUs; end with 22 PUs total
OMG the french is back, I shall have the pleasure of destroying them once again!! MUAHAHAHAHAHA
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
6 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
7 armour moved from Volgograd to Northwest Persia
4 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 artilleries and 3 infantry moved from Bryansk to Rostov
1 armour moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Vologda to Novgorod
1 armour, 6 artilleries and 17 infantry moved from Germany to Western Germany
Germans take Western Germany from French
1 fighter moved from Southern Italy to 95 Sea Zone
3 fighters moved from Southern Italy to Germany
1 mech_infantry moved from Southern Italy to Northern Italy
Italians take Northern Italy from British
2 mech_infantrys moved from Poland to Western Germany
1 bomber moved from Germany to 112 Sea Zone
4 bombers moved from Germany to 110 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 transport
Germans win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Germany
4 bombers moved from 110 Sea Zone to Germany
1 bomber moved from 112 Sea Zone to Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
7 armour, 2 bombers and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,3,2,5,6,5
Germans collect 52 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
I assumed u didnt want to scramble in normandy vs 4 bombers…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Persia to Egypt
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
Japanese buy 1 armour, 2 carriers, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 armour moved from India to West India
1 mech_infantry moved from Burma to West India
1 bomber moved from Yunnan to 43 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
1 armour moved from Burma to Yunnan
3 armour moved from India to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Yunnan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Kazakhstan to Tsinghai
1 bomber moved from Yunnan to West India
5 bombers moved from Yunnan to Tsinghai
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
5 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Shensi
2 fighters moved from Yunnan to Anhwe
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 5 bombers and 1 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
5 bombers moved from Tsinghai to Yunnan
1 bomber moved from West India to Yunnan
1 bomber moved from 43 Sea Zone to Yunnan
1 bomber moved from 42 Sea Zone to Yunnan
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
2 carriers, 2 fighters and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Japanese collect 66 PUs (1 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs