not a problem. thanks for heads up.
Tue (Axis) - Nikolaj
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 5 PUs;Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
5 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
6 infantry moved from Smolensk to Russia
4 artilleries and 7 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
5 infantry moved from Russia to Tambov
16 artilleries and 41 infantry moved from Western Ukraine to Bryansk
1 armour moved from Persia to Eastern Persia
Russians take Eastern Persia from Italians
1 armour moved from Eastern Persia to PersiaCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 aaGuns moved from Belarus to Bryansk
2 aaGuns and 11 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Persia
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 14 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Volgograd to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
3 armour and 1 mech_infantry moved from Caucasus to Volgograd
2 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Suiyuyan to Kansu
4 fighters and 3 tactical_bombers moved from Sikang to Tsinghai
2 bombers moved from Kweichow to Kansu
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 8 Sea Zone to 7 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 15 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Chahar to Suiyuyan
2 armour and 1 mech_infantry moved from Shantung to Kweichow
2 armour and 1 mech_infantry moved from Szechwan to Kweichow
2 submarines moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Kweichow to TsinghaiCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 5 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour and 2 artilleries remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 5 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
5 fighters and 3 tactical_bombers moved from Tsinghai to Volgograd
2 bombers moved from Kansu to KweichowPlace Units - Japanese
3 infantry placed in Volgograd
3 infantry placed in Malaya
2 transports placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
2 artilleries and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 14 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Volgograd to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
3 armour and 1 mech_infantry moved from Caucasus to Volgograd
2 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Suiyuyan to Kansu
4 fighters and 3 tactical_bombers moved from Sikang to Tsinghai
2 bombers moved from Kweichow to Kansu
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 8 Sea Zone to 7 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 15 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Chahar to Suiyuyan
2 armour and 1 mech_infantry moved from Shantung to Kweichow
2 armour and 1 mech_infantry moved from Szechwan to Kweichow
2 submarines moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Kweichow to TsinghaiCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 5 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour and 2 artilleries remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 5 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
5 fighters and 3 tactical_bombers moved from Tsinghai to Volgograd
2 bombers moved from Kansu to KweichowPlace Units - Japanese
3 infantry placed in Volgograd
3 infantry placed in Malaya
2 transports placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
2 artilleries and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 91 Sea Zone to 110 Sea Zone
3 submarines moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from 91 Sea Zone to 109 Sea Zone
3 tactical_bombers moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 5 tactical_bombers
Germans defend with 1 carrier
Units damaged: 1 battleship owned by the Americans
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 carrier
Units damaged: 1 carrier owned by the Germans
Americans win with 1 submarine remaining. Battle score for attacker is 4
Casualties for Germans: 1 carrier
Casualties for Americans: 2 submarines
Battle in 104 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 cruiser
Americans win with 3 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
3 transports moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Western United States to British Columbia
1 artillery moved from Western United States to British Columbia
5 infantry moved from Eastern United States to Quebec
5 artilleries moved from Eastern United States to Quebec
3 infantry moved from Western United States to British ColumbiaPlace Units - Americans
10 infantry placed in Western United States
5 artilleries and 2 fighters placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
Americans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs -
du mangler da at rykke for uk…
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Sorry. Jeg blev afbrudt af aftensmaden og så glemte jeg det. Jeg har rykket nu.
:)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone
4 fighters moved from Egypt to 99 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour, 1 artillery and 2 infantry moved from Ontario to Alberta Saskatchewan ManitobaCombat - British
Battle in 99 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters
Italians defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 battleship owned by the British
British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 cruiser and 4 fighters remaining. Battle score for attacker is 50
Casualties for British: 2 destroyers
Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transportsNon Combat Move - British
4 fighters moved from 99 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 99 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Syria to Iraq
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Greece to BulgariaCombat - Italians
Non Combat Move - Italians
5 artilleries and 9 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Union of South Africa
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
1 destroyer moved from 71 Sea Zone to 72 Sea ZoneTurn Complete - French
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Hey Tue
Jeg er klar til at give op hvis du gerne vil begynde et nyt spil. Jeg kan nok holde 4 runder mere men jeg kan ikke se nogen måde at stoppe Japan på.
Men det er op til dig. Hvis du vil, så begynd et nyt spil som Axis. Så skal jeg nok lade være med at fucke så meget op i starten.
Jeg tror aldrig jeg har tabt som Allies før. :(
:)
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hej Nikolaj
Ja JAPAN kører ganske fornuftigt…
såå vi kan godt starte et nyt spil.Tillykke med debuten…
:mrgreen:ps… jeg synes at også at der er nemmere at spile allies
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Hvem vil du være denne gang?
:)
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du er udfordre så du må bestemme…
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Jeg vil gerne have revanche for det ydmygende nederlag!!!
8-)
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Så jeg vil altså gerne være Allies igen.