@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Geograph (Axis) vs Inno (Allies + 1 Bomber) 42 2E 2nd game
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from Germans
1 destroyer moved from 17 Sea Zone to 15 Sea Zone
1 bomber moved from Egypt to 35 Sea Zone
1 bomber moved from 35 Sea Zone to 62 Sea Zone
1 fighter moved from West Russia to 15 Sea Zone
1 fighter moved from 17 Sea Zone to 15 Sea ZoneCombat - British
Battle in 15 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
British roll dice for 2 fighters in 15 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 fighters in 15 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 1 fighter
Battle in 62 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - British
1 bomber moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 17 Sea Zone to 34 Sea Zone
1 carrier and 1 fighter moved from 17 Sea Zone to 34 Sea Zone
1 cruiser moved from 17 Sea Zone to 34 Sea Zone
1 fighter moved from 15 Sea Zone to 34 Sea Zone
1 fighter moved from Egypt to India
2 fighters moved from United Kingdom to West Russia
1 infantry moved from Western United States to Central United States
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 41 Sea Zone to 25 Sea ZonePlace Units - British
3 armour placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 34 PUs totalTerritory Summary for British :
11 Sea Zone : 1 transport
25 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
34 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
Anglo-Egyptian Sudan : 1 infantry
Buryatia S.S.R. : 1 bomber
Central United States : 1 infantry
Eastern Australia : 1 infantry
Eastern United States : 1 armour
India : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 6 infantry
Libya : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
West Russia : 2 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 39 / 40
British : 31 / 34
Japanese : 33 / 34
Americans : 40 / 41 -
Look like bad dice won’t come alone :x
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery, 1 fighter and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 battleship moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to Buryatia S.S.R.
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from AmericansCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
British defend with 1 bomber; Russians defend with 4 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 1/7 hits
Russians roll dice for 1 bomber and 4 infantry in Buryatia S.S.R., round 2 : 2/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries and 3 fighters in Buryatia S.S.R., round 3 : 1/5 hits
Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 3 : 2/4 hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 3 fighters in Buryatia S.S.R., round 4 : 0/3 hits
Russians roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 4 : 0/3 hits
Japanese roll dice for 3 fighters in Buryatia S.S.R., round 5 : 1/3 hits
Russians roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 5 : 0/3 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 3 fighters in Buryatia S.S.R., round 6 : 2/3 hits
Russians roll dice for 1 bomber and 1 infantry in Buryatia S.S.R., round 6 : 0/2 hits
1 infantry owned by the Russians and 1 bomber owned by the British lost in Buryatia S.S.R.
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 bomber
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from 50 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 50 Sea Zone to 48 Sea Zone
1 fighter moved from Buryatia S.S.R. to 48 Sea Zone
2 fighters moved from Buryatia S.S.R. to Japan
1 infantry moved from Anhwei to Manchuria
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwei to Manchuria
1 infantry moved from Anhwei to KwangtungPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 submarine and 1 transport placed in 37 Sea Zone
1 artillery placed in East Indies
1 destroyer placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 37 PUs totalTerritory Summary for Japanese :
37 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
48 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 fighter
62 Sea Zone : 1 battleship and 2 transports
Anhwei : 1 flag, 1 infantry
Borneo : 1 infantry
Burma : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 artillery, 1 factory and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 1 infantry
Kwangtung : 1 infantry
Manchuria : 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Szechwan : 1 flag, 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 3 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 39 / 40
British : 31 / 34
Japanese : 35 / 37
Americans : 38 / 41 -
The dice are crazy!
:-o :? -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 fighters moved from 52 Sea Zone to Wake Island
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
2 infantry moved from Alaska to 65 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 submarine moved from 64 Sea Zone to 52 Sea Zone
1 bomber moved from United Kingdom to 23 Sea Zone
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
1 submarine moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from 34 Sea Zone to SinkiangCombat - Americans
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 23 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Wake Island
Americans attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sinkiang
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Sinkiang to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Persia
1 bomber moved from 23 Sea Zone to French Equatorial Africa
2 fighters moved from Wake Island to 52 Sea ZonePlace Units - Americans
1 submarine placed in 11 Sea Zone
1 bomber placed in Western United States
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Australia: 2 fighters
EDIT: Adding units owned by Americans to Western Australia: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs totalTerritory Summary for Americans :
11 Sea Zone : 2 submarines
23 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Central United States : 1 artillery and 2 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
French Equatorial Africa : 1 bomber
Hawaiian Islands : 1 infantry
Novosibirsk : 1 fighter
Persia : 1 infantry
Wake Island : 1 flag, 1 armour and 2 infantry
Western Australia : 2 fighters
Western United States : 1 aaGun, 1 bomber, 1 factory and 2 fightersProduction/PUs Summary :
Russians : 25 / 28
Germans : 39 / 40
British : 31 / 34
Japanese : 35 / 37
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 fighters moved from 52 Sea Zone to Wake Island
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
2 infantry moved from Alaska to 65 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 submarine moved from 64 Sea Zone to 52 Sea Zone
1 bomber moved from United Kingdom to 23 Sea Zone
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
1 submarine moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from 34 Sea Zone to SinkiangCombat - Americans
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 23 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Wake Island
Americans attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sinkiang
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Sinkiang to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Persia
1 bomber moved from 23 Sea Zone to French Equatorial Africa
2 fighters moved from Wake Island to 52 Sea ZonePlace Units - Americans
1 submarine placed in 11 Sea Zone
1 bomber placed in Western United States
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Australia: 2 fighters
EDIT: Adding units owned by Americans to Western Australia: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs totalTerritory Summary for Americans :
11 Sea Zone : 2 submarines
23 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Central United States : 1 artillery and 2 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
French Equatorial Africa : 1 bomber
Hawaiian Islands : 1 infantry
Novosibirsk : 1 fighter
Persia : 1 infantry
Wake Island : 1 flag, 1 armour and 2 infantry
Western Australia : 2 fighters
Western United States : 1 aaGun, 1 bomber, 1 factory and 2 fightersProduction/PUs Summary :
Russians : 25 / 28
Germans : 39 / 40
British : 31 / 34
Japanese : 35 / 37
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 bomber moved from West Russia to Szechwan
1 infantry moved from Kazakh S.S.R. to Szechwan
1 fighter moved from West Russia to Archangel
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to BelorussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Szechwan
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Archangel to West Russia
1 artillery and 5 infantry moved from Russia to West Russia
1 infantry moved from West Russia to Ukraine S.S.R.
1 bomber moved from Szechwan to West Russia
1 submarine moved from 12 Sea Zone to 23 Sea ZonePlace Units - Russians
4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
23 Sea Zone : 1 submarine
Archangel : 1 artillery and 2 infantry
Belorussia : 1 flag, 1 artillery and 1 infantry
Caucasus : 1 factory
Russia : 4 artilleries, 1 factory and 4 infantry
Szechwan : 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 2 fighters and 11 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 36 / 40
British : 31 / 34
Japanese : 34 / 37
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 bomber moved from West Russia to Szechwan
1 infantry moved from Kazakh S.S.R. to Szechwan
1 fighter moved from West Russia to Archangel
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to BelorussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Szechwan
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Archangel to West Russia
1 artillery and 5 infantry moved from Russia to West Russia
1 infantry moved from West Russia to Ukraine S.S.R.
1 bomber moved from Szechwan to West Russia
1 submarine moved from 12 Sea Zone to 23 Sea ZonePlace Units - Russians
4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
23 Sea Zone : 1 submarine
Archangel : 1 artillery and 2 infantry
Belorussia : 1 flag, 1 artillery and 1 infantry
Caucasus : 1 factory
Russia : 4 artilleries, 1 factory and 4 infantry
Szechwan : 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 2 fighters and 11 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 36 / 40
British : 31 / 34
Japanese : 34 / 37
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Poland to Ukraine S.S.R.
1 artillery and 1 infantry moved from Poland to Belorussia
1 fighter moved from Poland to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Belorussia
2 bombers moved from Germany to Archangel
1 fighter moved from France to Ukraine S.S.R.
1 fighter moved from France to Belorussia
1 armour and 1 infantry moved from France to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Libya
3 infantry moved from Algeria to LibyaCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Belorussia, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belorussia
Germans roll dice for 2 fighters in Belorussia, round 3 : 2/2 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Belorussia
Germans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Libya
Germans attack with 1 armour and 4 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship in Libya, round 2 : 0/1 hits
Germans roll dice for 1 armour and 4 infantry in Libya, round 2 : 2/5 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the British lost in Libya
Germans win, taking Libya from British with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Belorussia to France
2 bombers moved from Archangel to Germany
1 fighter moved from Ukraine S.S.R. to France
1 fighter moved from Ukraine S.S.R. to Bulgaria Romania
1 aaGun moved from Poland to Baltic States
2 armour moved from Poland to Karelia S.S.R.
4 infantry moved from Baltic States to Karelia S.S.R.
4 infantry moved from Germany to Baltic States
1 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 1 infantry placed in Italy
1 artillery and 1 infantry placed in Karelia S.S.R.
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Archangel : 1 flag, 2 infantry
Baltic States : 1 aaGun and 4 infantry
Bulgaria Romania : 1 fighter
France : 2 aaGuns and 2 fighters
Germany : 2 artilleries, 2 bombers, 1 factory and 6 infantry
Gibraltar : 1 flag
Italy : 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 8 armour, 1 artillery, 1 factory and 14 infantry
Libya : 1 armour and 4 infantry
Poland : 1 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 40 / 40
British : 30 / 34
Japanese : 34 / 37
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
British take Burma from JapaneseCombat - British
Non Combat Move - British
1 fighter moved from India to Western Australia
1 infantry moved from Eastern Australia to Western Australia
1 carrier moved from 34 Sea Zone to 28 Sea Zone
1 cruiser moved from 25 Sea Zone to 28 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
1 cruiser moved from 34 Sea Zone to 28 Sea Zone
1 transport moved from 34 Sea Zone to 28 Sea Zone
1 fighter moved from 34 Sea Zone to 28 Sea Zone
1 submarine moved from 25 Sea Zone to 13 Sea Zone
1 fighter moved from United Kingdom to West Russia
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 armour moved from India to Persia
2 infantry moved from 24 Sea Zone to Belgian Congo
1 infantry moved from Anglo-Egyptian Sudan to Italian East AfricaPlace Units - British
2 fighters placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
10 Sea Zone : 1 transport
13 Sea Zone : 1 submarine
24 Sea Zone : 1 transport
28 Sea Zone : 1 carrier, 2 cruisers, 1 fighter and 1 transport
Belgian Congo : 2 infantry
Burma : 1 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 1 armour, 3 artilleries, 1 factory and 6 infantry
Italian East Africa : 1 infantry
Persia : 3 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 3 fighters
Western Australia : 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 40 / 40
British : 31 / 32
Japanese : 33 / 37
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
British take Burma from JapaneseCombat - British
Non Combat Move - British
1 fighter moved from India to Western Australia
1 infantry moved from Eastern Australia to Western Australia
1 carrier moved from 34 Sea Zone to 28 Sea Zone
1 cruiser moved from 25 Sea Zone to 28 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
1 cruiser moved from 34 Sea Zone to 28 Sea Zone
1 transport moved from 34 Sea Zone to 28 Sea Zone
1 fighter moved from 34 Sea Zone to 28 Sea Zone
1 submarine moved from 25 Sea Zone to 13 Sea Zone
1 fighter moved from United Kingdom to West Russia
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 armour moved from India to Persia
2 infantry moved from 24 Sea Zone to Belgian Congo
1 infantry moved from Anglo-Egyptian Sudan to Italian East AfricaPlace Units - British
2 fighters placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
10 Sea Zone : 1 transport
13 Sea Zone : 1 submarine
24 Sea Zone : 1 transport
28 Sea Zone : 1 carrier, 2 cruisers, 1 fighter and 1 transport
Belgian Congo : 2 infantry
Burma : 1 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 1 armour, 3 artilleries, 1 factory and 6 infantry
Italian East Africa : 1 infantry
Persia : 3 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 3 fighters
Western Australia : 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 40 / 40
British : 31 / 32
Japanese : 33 / 37
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Anhwei to Szechwan
1 armour, 1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from 48 Sea Zone to Szechwan
2 infantry moved from Yunnan to Burma
2 fighters moved from 37 Sea Zone to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 3/4 hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 0/5 hits
Americans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Szechwan, round 3 : 3/5 hits
Americans roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from Kwangtung to Szechwan
1 carrier and 2 destroyers moved from 37 Sea Zone to 48 Sea Zone
2 fighters moved from Burma to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.
1 battleship moved from 62 Sea Zone to 48 Sea ZonePlace Units - Japanese
1 factory placed in Kwangtung
1 submarine placed in 37 Sea Zone
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
37 Sea Zone : 2 submarines
48 Sea Zone : 2 battleships, 2 carriers, 3 destroyers and 2 fighters
61 Sea Zone : 2 transports
62 Sea Zone : 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
Caroline Islands : 1 infantry
East Indies : 1 factory and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 4 infantry
Kwangtung : 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Szechwan : 1 flag, 1 armour, 1 artillery and 2 infantry
Yunnan : 1 flag, 3 artilleries, 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 24 / 28
Germans : 40 / 40
British : 30 / 32
Japanese : 36 / 36
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers and 1 carrier; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from 52 Sea Zone to 61 Sea Zone
1 fighter moved from 52 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in 61 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 61 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 62 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 fighters moved from Western Australia to India
1 infantry moved from Persia to Caucasus
1 fighter moved from Novosibirsk to West Russia
1 bomber moved from French Equatorial Africa to West Russia
1 carrier moved from 52 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone
2 fighters moved from Western United States to 56 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 52 Sea Zone to 56 Sea Zone
1 transport moved from 52 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
2 infantry moved from 56 Sea Zone to Western United States
1 bomber moved from Western United States to United Kingdom
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
1 submarine moved from 11 Sea Zone to 19 Sea Zone
1 submarine moved from 23 Sea Zone to 14 Sea Zone
1 submarine moved from 11 Sea Zone to 23 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 2.
1 bomber placed in Western United States
1 bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 2.
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs totalTerritory Summary for Americans :
14 Sea Zone : 1 submarine
19 Sea Zone : 1 submarine
21 Sea Zone : 1 destroyer
23 Sea Zone : 1 submarine
56 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
60 Sea Zone : 1 carrier and 2 fighters
Caucasus : 1 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
India : 2 fighters
United Kingdom : 1 bomber
Wake Island : 1 flag, 1 armour and 1 infantry
West Russia : 1 bomber and 1 fighter
Western United States : 1 aaGun, 1 artillery, 2 bombers, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 24 / 28
Germans : 40 / 40
British : 30 / 32
Japanese : 36 / 36
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Russia to Archangel
1 bomber moved from West Russia to Ukraine S.S.R.
2 fighters moved from West Russia to Archangel
2 infantry moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 2 fighters and 3 infantry in Archangel, round 3 : 2/5 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Ukraine S.S.R. to West Russia
2 fighters moved from Archangel to West Russia
4 artilleries and 1 infantry moved from Russia to West Russia
1 submarine moved from 23 Sea Zone to 27 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs totalTerritory Summary for Russians :
27 Sea Zone : 1 submarine
Archangel : 3 infantry
Belorussia : 1 flag
Caucasus : 1 factory and 4 infantry
Russia : 1 factory and 5 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 6 artilleries, 1 bomber, 2 fighters and 11 infantryProduction/PUs Summary :
Russians : 25 / 26
Germans : 39 / 40
British : 30 / 32
Japanese : 36 / 36
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
2 fighters moved from France to 14 Sea Zone
1 armour moved from Karelia S.S.R. to Belorussia
Germans take Belorussia from Russians
3 infantry moved from Karelia S.S.R. to Archangel
2 bombers moved from Germany to Archangel
1 fighter moved from Bulgaria Romania to Archangel
1 armour and 4 infantry moved from Libya to Egypt
Germans take Egypt from British
1 infantry moved from Italy to 15 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Belorussia to Karelia S.S.R.Combat - Germans
Battle in 14 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 14 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Archangel
Germans attack with 2 bombers, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Archangel, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 bombers moved from Archangel to Germany
1 fighter moved from Archangel to Karelia S.S.R.
2 fighters moved from 14 Sea Zone to France
1 artillery moved from Germany to Poland
1 artillery and 5 infantry moved from Germany to Baltic States
1 aaGun and 4 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to Baltic StatesPlace Units - Germans
1 submarine placed in 5 Sea Zone
2 artilleries placed in Karelia S.S.R.
1 infantry placed in Italy
2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
5 Sea Zone : 1 submarine
14 Sea Zone : 1 destroyer
17 Sea Zone : 1 battleship and 1 transport
Archangel : 1 flag, 1 infantry
Baltic States : 1 artillery and 6 infantry
Egypt : 1 flag, 1 armour and 4 infantry
France : 2 aaGuns and 2 fighters
Germany : 2 artilleries, 2 bombers, 1 factory and 5 infantry
Gibraltar : 1 flag
Italy : 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 8 armour, 3 artilleries, 1 factory, 1 fighter and 15 infantry
Poland : 1 artillery and 1 infantry
Trans-Jordan : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 22 / 26
Germans : 45 / 45
British : 27 / 32
Japanese : 36 / 36
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Persia to Szechwan
3 fighters moved from West Russia to Szechwan
1 armour moved from India to Trans-Jordan
1 transport moved from 28 Sea Zone to 34 Sea Zone
1 infantry moved from Italian East Africa to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from 28 Sea Zone to Trans-Jordan
3 artilleries and 6 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 6 infantry in Burma, round 2 : 5/9 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 3 armour and 3 fighters
Japanese defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 3 armour and 3 fighters in Szechwan, round 2 : 3/6 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Szechwan, round 2 : 3/4 hits
3 armour owned by the British, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
British roll dice for 3 fighters in Szechwan, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for British: 3 armour
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 carrier moved from 28 Sea Zone to 34 Sea Zone
2 cruisers moved from 28 Sea Zone to 34 Sea Zone
1 fighter moved from Trans-Jordan to 34 Sea Zone
1 fighter moved from Western Australia to 34 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to French West Africa
2 infantry moved from Belgian Congo to Union of South Africa
1 transport moved from 24 Sea Zone to 27 Sea Zone
1 transport moved from 27 Sea Zone to 28 Sea Zone
3 fighters moved from Szechwan to Kazakh S.S.R.
2 fighters moved from United Kingdom to West Russia
1 aaGun moved from India to Burma
1 submarine moved from 13 Sea Zone to 23 Sea ZonePlace Units - British
1 armour and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
23 Sea Zone : 1 submarine and 1 transport
28 Sea Zone : 1 transport
34 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 1 transport
Burma : 1 aaGun, 3 artilleries and 6 infantry
French West Africa : 1 armour and 1 infantry
India : 1 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 3 fighters
Trans-Jordan : 1 armour
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fighters
Western Australia : 2 infantryProduction/PUs Summary :
Russians : 22 / 26
Germans : 44 / 45
British : 29 / 29
Japanese : 35 / 36
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships and 1 destroyer moved from 48 Sea Zone to 60 Sea Zone
2 fighters moved from 48 Sea Zone to 60 Sea Zone
2 fighters moved from Japan to 60 Sea Zone
1 fighter moved from Yunnan to 60 Sea Zone
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 2 battleships, 1 destroyer and 5 fighters
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 2 battleships, 1 destroyer and 5 fighters in 60 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 carrier and 2 fighters in 60 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Japanese
2 fighters owned by the Americans and 1 carrier owned by the Americans lost in 60 Sea Zone
Japanese win with 2 battleships, 1 destroyer and 5 fighters remaining. Battle score for attacker is 34
Casualties for Americans: 1 carrier and 2 fightersNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 48 Sea Zone to 37 Sea Zone
3 artilleries and 2 infantry moved from Yunnan to Kwangtung
2 fighters moved from 60 Sea Zone to 37 Sea Zone
1 fighter moved from 60 Sea Zone to Kwangtung
2 fighters moved from 60 Sea Zone to 48 Sea ZonePlace Units - Japanese
2 transports placed in 60 Sea Zone
1 submarine and 1 transport placed in 37 Sea Zone
1 infantry placed in East Indies
2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
2 units repaired.Territory Summary for Japanese :
37 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
48 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
60 Sea Zone : 2 battleships, 1 destroyer and 2 transports
Anhwei : 1 flag
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 factory and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Kwangtung : 3 artilleries, 1 factory, 1 fighter and 4 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 1 infantry
Szechwan : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 45
British : 29 / 29
Japanese : 37 / 37
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 56 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 23 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 17 Sea Zone
1 bomber moved from West Russia to 17 Sea Zone
2 fighters moved from India to 17 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 14 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 14 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 battleship and 1 transport
Americans roll dice for 2 bombers and 2 fighters in 17 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 17 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 17 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Germans and 1 battleship owned by the Germans lost in 17 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 transport
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 destroyer moved from 21 Sea Zone to 23 Sea Zone
2 bombers and 1 fighter moved from 17 Sea Zone to Trans-Jordan
1 fighter moved from West Russia to Trans-Jordan
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 54 Sea Zone
2 bombers moved from Western United States to French West Africa
1 infantry moved from Caucasus to Persia
1 infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 transport placed in 56 Sea Zone
2 bombers placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 2.
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
23 Sea Zone : 1 destroyer
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
54 Sea Zone : 1 submarine
56 Sea Zone : 1 transport
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French West Africa : 2 bombers
Persia : 1 infantry
Solomon Islands : 1 flag, 1 artillery and 2 infantry
Trans-Jordan : 2 bombers and 2 fighters
Wake Island : 1 flag, 1 armour and 1 infantry
Western United States : 1 aaGun, 2 bombers, 1 factory, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 45
British : 29 / 29
Japanese : 37 / 37
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 56 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 23 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 17 Sea Zone
1 bomber moved from West Russia to 17 Sea Zone
2 fighters moved from India to 17 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 14 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 14 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 battleship and 1 transport
Americans roll dice for 2 bombers and 2 fighters in 17 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 17 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 17 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Germans and 1 battleship owned by the Germans lost in 17 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 transport
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 destroyer moved from 21 Sea Zone to 23 Sea Zone
2 bombers and 1 fighter moved from 17 Sea Zone to Trans-Jordan
1 fighter moved from West Russia to Trans-Jordan
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 54 Sea Zone
2 bombers moved from Western United States to French West Africa
1 infantry moved from Caucasus to Persia
1 infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 transport placed in 56 Sea Zone
2 bombers placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 2.
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
23 Sea Zone : 1 destroyer
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
54 Sea Zone : 1 submarine
56 Sea Zone : 1 transport
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French West Africa : 2 bombers
Persia : 1 infantry
Solomon Islands : 1 flag, 1 artillery and 2 infantry
Trans-Jordan : 2 bombers and 2 fighters
Wake Island : 1 flag, 1 armour and 1 infantry
Western United States : 1 aaGun, 2 bombers, 1 factory, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 45
British : 29 / 29
Japanese : 37 / 37
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Archangel
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West Russia
1 armour moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to West Russia
1 bomber moved from West Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Trans-Jordan
1 bomber moved from Archangel to West Russia
3 infantry moved from Russia to West Russia
4 infantry moved from Caucasus to West Russia
1 submarine moved from 27 Sea Zone to 23 Sea ZonePlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 27 PUs totalTerritory Summary for Russians :
23 Sea Zone : 1 submarine
Archangel : 2 infantry
Belorussia : 1 flag
Caucasus : 1 factory
Russia : 1 armour, 1 factory and 6 infantry
Trans-Jordan : 2 fighters
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 1 aaGun, 3 armour, 6 artilleries, 1 bomber and 18 infantryProduction/PUs Summary :
Russians : 25 / 27
Germans : 39 / 45
British : 29 / 29
Japanese : 37 / 37
Americans : 38 / 38