TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Jehol to Manchuria
1 armour moved from Jehol to Manchuria
2 bombers moved from Philippines to Manchuria
1 fighter moved from 20 Sea Zone to 19 Sea Zone
2 artilleries moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
3 fighters moved from 20 Sea Zone to Kiangsu
2 bombers moved from French Indo China to India
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from French Indo China to Kiangsu
3 artilleries moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
6 fighters moved from Japan to Korea
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Manchuria
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Americans defend with 1 armour
Japanese win, taking Manchuria from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 bomber and 1 factory_minor
Japanese win, taking Korea from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Yunnan
Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry
Americans defend with 2 artilleries and 2 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Manchuria to Japan
6 fighters moved from Korea to Japan
2 tactical_bombers moved from Yunnan to French Indo China
3 fighters moved from Kiangsu to 20 Sea Zone
2 bombers moved from Kiangsu to Japan
2 bombers moved from India to French Indo China
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs