GeneralSvend-Sved(axis) vs Marakanda(allies+18)

  • '16

    I forgot a non combat move with my destroyer! hence the repost.

  • '16

    Btw it was capable of the move since it came from navy base and had not seen any combat.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                2 fighters moved from 33 Sea Zone to 45 Sea Zone
                1 bomber moved from New Zealand to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 bomber moved from 45 Sea Zone to Queensland
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                2 carriers, 1 destroyer and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                3 fighters moved from Hawaiian Islands to 54 Sea Zone
                2 submarines moved from 28 Sea Zone to 26 Sea Zone
                2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers and 7 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 2 artilleries, 1 bomber and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        45 Sea Zone : 1 submarine
        26 Sea Zone : 2 destroyers and 8 submarines
        10 Sea Zone : 2 destroyers and 7 submarines
        54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        Central United States : 4 aaGuns, 1 armour, 1 factory_major, 2 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 34 / 34
        Japanese : 60 / 67
        Americans : 50 / 70
        Chinese : 4 / 13
        British : 33 / 35
        UK_Pacific : 6 / 10
        Italians : 12 / 18
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 12 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 12 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 :  3/13 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Yunnan : 16 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 34 / 34
        Japanese : 59 / 67
        Americans : 50 / 70
        Chinese : 5 / 12
        British : 33 / 35
        UK_Pacific : 6 / 10
        Italians : 12 / 18
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Morocco to Gibraltar
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                2 fighters moved from 98 Sea Zone to Cyprus
                3 infantry moved from Persia to Iraq
                1 bomber moved from Egypt to Cyprus
                1 infantry moved from Burma to Shan State
                1 fighter moved from Szechwan to Shan State
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq

    Combat - British
                Battle in Gibraltar
                    British attack with 1 armour, 2 fighters and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 2 :  2/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Cyprus
                    British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Cyprus, round 2 :  3/5 hits
                        Italians roll dice for 1 infantry in Cyprus, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus
                    British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    3 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to Yunnan
                1 aaGun moved from Burma to India
                1 aaGun, 3 artilleries and 10 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                2 fighters moved from Cyprus to 98 Sea Zone
                1 bomber moved from Cyprus to 98 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Kenya to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 fighters moved from Gibraltar to Morocco
                3 infantry moved from Brazil to French Guiana
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from 98 Sea Zone to Egypt
                2 infantry moved from India to Burma

    Place Units - British
                1 factory_minor placed in Persia
                1 mech_infantry placed in Union of South Africa
                3 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 8 PUs total
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 aaGun, 3 artilleries, 1 fighter and 10 infantry
        Shan State : 1 infantry
        Burma : 1 aaGun and 2 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Cyprus : 1 artillery
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 infantry
        Morocco : 2 fighters and 1 infantry
        French Guiana : 3 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        Eire : 1 flag
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
        98 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 submarines
        91 Sea Zone : 1 destroyer and 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 34 / 34
        Japanese : 58 / 67
        Americans : 50 / 70
        Chinese : 5 / 12
        British : 33 / 39
        UK_Pacific : 7 / 8
        Italians : 12 / 18
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 6 PUs;

    Combat Move - Italians
                4 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 mech_infantry moved from Libya to Tunisia
                2 artilleries moved from Libya to Tunisia
                1 armour moved from Libya to Tunisia
                1 battleship moved from 92 Sea Zone to 95 Sea Zone
                2 cruisers moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Libya to Southern Italy
                1 artillery moved from Southern France to Northern Italy

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Italians collect 11 PUs (2 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                2 fighters moved from Caroline Islands to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 55 Sea Zone to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
                1 fighter moved from India to Yunnan
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        55 Sea Zone : 1 submarine
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 34 / 34
        Japanese : 58 / 67
        Americans : 50 / 70
        Chinese : 5 / 12
        British : 33 / 39
        UK_Pacific : 7 / 8
        Italians : 13 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to French Central Africa
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 3 infantry
        French Central Africa : 1 fighter
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 34 / 34
        Japanese : 58 / 67
        Americans : 50 / 70
        Chinese : 5 / 12
        British : 33 / 39
        UK_Pacific : 7 / 8
        Italians : 13 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                3 armour moved from Romania to Eastern Poland
                2 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Bulgaria to Romania
                7 artilleries moved from Poland to Eastern Poland
                3 infantry moved from Poland to Eastern Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                5 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to Germany

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                6 fighters moved from Southern Italy to Western Germany
                4 tactical_bombers moved from Southern Italy to Western Germany
                4 bombers moved from Southern Italy to Western Germany

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
                1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 2 infantry
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 :  1/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 :  1/4 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Volgograd to Tambov
                2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                1 artillery and 9 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Volgograd
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Bryansk : 4 aaGuns, 1 armour, 9 artilleries, 2 fighters, 50 infantry, 1 mech_infantry and 1 tactical_bomber
        Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
        Tambov : 2 infantry
        Ukraine : 1 factory_minor and 2 infantry
        Volgograd : 1 factory_minor and 1 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 31 / 34
        Japanese : 58 / 67
        Americans : 50 / 70
        Chinese : 5 / 12
        British : 33 / 39
        UK_Pacific : 7 / 8
        Italians : 13 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Suiyuyan to Shensi
                1 mech_infantry moved from Hunan to French Indo China
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Hopei to Anhwe
                1 artillery moved from Hunan to Kiangsi
                2 infantry moved from Hunan to Kiangsi
                1 infantry moved from Malaya to Shan State
                2 bombers moved from Philippines to Shan State
                2 fighters moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 carrier moved from 41 Sea Zone to 36 Sea Zone
                1 battleship moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 18 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Hopei to French Indo China
                2 fighters moved from Hunan to French Indo China
                1 tactical_bomber moved from Japan to French Indo China
                2 tactical_bombers moved from Japan to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from 36 Sea Zone to French Indo China
                1 armour moved from 36 Sea Zone to French Indo China
                2 artilleries moved from 36 Sea Zone to French Indo China
                2 bombers moved from Shan State to French Indo China
                1 tactical_bomber moved from Philippines to 36 Sea Zone
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 36 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                3 destroyers placed in 6 Sea Zone
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer and 8 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 44 Sea Zone to New Guinea
                1 bomber moved from 16 Sea Zone to Midway
                2 destroyers and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 8 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Borneo : 1 infantry
        Queensland : 2 artilleries and 2 infantry
        New Guinea : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 bomber
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 transport
        26 Sea Zone : 2 destroyers and 7 submarines
        10 Sea Zone : 1 destroyer and 8 submarines
        16 Sea Zone : 1 submarine
        54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports
        Central United States : 4 aaGuns, 1 armour, 1 factory_major, 2 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 31 / 34
        Japanese : 58 / 70
        Americans : 50 / 72
        Chinese : 2 / 12
        British : 33 / 39
        UK_Pacific : 10 / 8
        Italians : 13 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                3 infantry moved from Yunnan to Szechwan
                1 fighter moved from Burma to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 16 infantry
        Kweichow : 1 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 31 / 34
        Japanese : 56 / 70
        Americans : 50 / 72
        Chinese : 4 / 10
        British : 33 / 39
        UK_Pacific : 10 / 8
        Italians : 13 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 fighter moved from Yunnan to Shan State
                1 fighter moved from 98 Sea Zone to 95 Sea Zone
                2 tactical_bombers moved from Egypt to 95 Sea Zone
                1 bomber moved from Egypt to 95 Sea Zone
                1 destroyer and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone


  • Scramble 95?

  • '16

    Yes full scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 fighter moved from Yunnan to Shan State
                1 fighter moved from 98 Sea Zone to 95 Sea Zone
                2 tactical_bombers moved from Egypt to 95 Sea Zone
                1 bomber moved from Egypt to 95 Sea Zone
                1 destroyer and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 95 Sea Zone
                    British attack with 1 bomber, 2 destroyers, 1 fighter, 4 submarines and 2 tactical_bombers
                    Italians defend with 1 battleship, 2 cruisers, 3 fighters, 1 submarine and 1 transport
                        British roll dice for 4 submarines in 95 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        British roll dice for 1 bomber, 2 destroyers, 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 2 :  2/6 hits
                        Italians roll dice for 3 fighters in 95 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the British, 2 cruisers owned by the Italians and 2 destroyers owned by the British lost in 95 Sea Zone
                        British roll dice for 2 submarines in 95 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 3 :  3/4 hits
                        Italians roll dice for 3 fighters in 95 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Italians, 1 tactical_bomber owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 2 fighters owned by the Italians lost in 95 Sea Zone
                        British roll dice for 1 submarine in 95 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 4 :  2/2 hits
                        Italians roll dice for 1 fighter in 95 Sea Zone, round 4 :  1/1 hits
                        1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 95 Sea Zone
                    British win with 1 bomber and 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Italians: 1 battleship, 2 cruisers, 3 fighters, 1 submarine and 1 transport
                    Casualties for British: 2 destroyers, 1 fighter, 3 submarines and 2 tactical_bombers

    Non Combat Move - British
                1 bomber moved from 95 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                2 fighters moved from Morocco to 98 Sea Zone
                1 artillery and 4 infantry moved from Persia to Northwest Persia
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 fighter moved from Shan State to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 artillery and 5 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Iraq

    Place Units - British
                3 submarines placed in 98 Sea Zone
                1 artillery and 2 infantry placed in Persia
                1 transport placed in 71 Sea Zone
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 2 aaGuns, 3 artilleries, 1 fighter and 10 infantry
        Shan State : 2 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 artillery and 5 infantry
        Gibraltar : 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Cyprus : 1 artillery
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Morocco : 1 infantry
        French Guiana : 3 infantry
        Ethiopia : 1 flag
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 transport
        Eire : 1 flag
        Iraq : 1 armour
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 artillery and 4 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        98 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 submarines
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 31 / 34
        Japanese : 55 / 70
        Americans : 50 / 72
        Chinese : 4 / 10
        British : 33 / 39
        UK_Pacific : 11 / 13
        Italians : 13 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 7 PUs;

    Combat Move - Italians
                4 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 artilleries moved from Tunisia to Algeria
                1 mech_infantry moved from Tunisia to Algeria
                1 armour moved from Tunisia to Algeria
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from Yunnan to Eastern Persia

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        62 Sea Zone : 1 transport
        Egypt : 2 infantry
        Eastern Persia : 1 fighter

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 31 / 34
        Japanese : 47 / 70
        Americans : 50 / 72
        Chinese : 4 / 10
        British : 33 / 39
        UK_Pacific : 11 / 13
        Italians : 14 / 21
        ANZAC : 18 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from French Central Africa to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 2 infantry
        United Kingdom : 2 infantry
        Morocco : 3 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 31 / 34
        Japanese : 47 / 70
        Americans : 50 / 72
        Chinese : 4 / 10
        British : 33 / 39
        UK_Pacific : 11 / 13
        Italians : 14 / 21
        ANZAC : 18 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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