@donutgold hey there, all ok?
Odonis (Axis) vs Dawgoneit (Allies +13) No Tech G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from French West Africa to Egypt
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 tactical_bombers moved from Egypt to 96 Sea Zone
1 artillery and 1 infantry moved from Burma to India
3 infantry moved from West India to India
1 fighter moved from Egypt to 72 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
1 bomber moved from 96 Sea Zone to TunisiaCombat - British
Battle in 96 Sea Zone
British attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
retreated to Tunisia
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 bomber moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 72 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to EgyptPlace Units - British
3 destroyers placed in 98 Sea Zone
1 armour, 1 artillery and 1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 artilleries moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Tunisia to Tobruk
Italians take Libya from British
3 fighters moved from Southern Italy to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Rostov to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 artilleries moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Tunisia to Tobruk
Italians take Libya from British
3 fighters moved from Southern Italy to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Rostov to CaucasusCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry
French defend with 1 infantry; British defend with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Italians win, taking Tobruk from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 17
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Rostov
2 fighters moved from Tobruk to 96 Sea Zone
1 fighter moved from Tobruk to Tunisia
1 bomber moved from Tobruk to Southern Italy
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Ukraine to RostovPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Guinea to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
14 armour moved from Bryansk to Russia
2 armour moved from Ukraine to Russia
2 bombers, 2 fighters and 4 tactical_bombers moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
1 destroyer moved from 93 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
14 armour moved from Bryansk to Russia
2 armour moved from Ukraine to Russia
2 bombers, 2 fighters and 4 tactical_bombers moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Russia
Germans attack with 18 armour, 2 bombers, 2 fighters and 4 tactical_bombers
Russians defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter and 16 infantry
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 9 armour and 2 tactical_bombers
Casualties for Russians: 1 armour, 2 artilleries, 1 fighter and 16 infantryNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
3 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Germany
2 carriers, 4 fighters and 3 submarines moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from France to Southern FrancePlace Units - Germans
1 transport placed in 100 Sea Zone
5 mech_infantrys placed in Western Germany
3 infantry placed in France
2 infantry and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 117 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 61 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 17 infantry moved from Timguska to KansuTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 bombers moved from Kweichow to India
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 bombers moved from Kweichow to India
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 1 destroyer
Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in India
Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 transport moved from 37 Sea Zone to 75 Sea Zone
3 mech_infantrys moved from Malaya to Shan State
3 mech_infantrys moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Shensi
2 artilleries and 1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Kazakhstan to Shensi
1 infantry moved from Kazakhstan to Caucasus
3 fighters and 5 tactical_bombers moved from Kweichow to Shensi
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Japan to Kwangsi
1 fighter moved from 16 Sea Zone to Japan
1 aaGun moved from Korea to Amur
2 bombers moved from India to YunnanPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 fighters placed in Japan
1 bomber placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 3.
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 3.
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea ZoneCombat - British
Battle in MoroccoNon Combat Move - British
Place Units - British
1 carrier placed in 98 Sea Zone
1 armour and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6
British collect 29 PUs (5 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Italians win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 armour and 1 infantry
Italians win, taking Morocco from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in SyriaNon Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Caucasus
1 carrier and 1 cruiser moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Tunisia to Southern Italy
1 bomber moved from Morocco to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,2,6,4,5,5,3,5,5,3,5,2
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 3 armour, 1 artillery and 3 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 fighters, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 fighters and 2 tactical_bombers moved from Ukraine to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 fighters, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 fighters and 2 tactical_bombers moved from Ukraine to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 fighters, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 fighters and 2 tactical_bombers moved from Ukraine to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy
2 carriers, 4 fighters and 2 submarines moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
5 mech_infantrys moved from Germany to France
2 infantry moved from Germany to Western Germany
2 infantry moved from Eastern Poland to Slovakia Hungary
2 bombers moved from Novgorod to Southern Italy
2 mech_infantrys moved from Bryansk to Caucasus
9 armour moved from Russia to Kazakhstan
1 aaGun moved from Russia to Tambov
4 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Vologda to Samara
1 armour moved from Vologda to Kazakhstan
1 armour moved from Nenetsia to SamaraPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 fighters placed in Western Germany
2 infantry placed in Southern France
Germans undo move 5.
2 artilleries placed in Southern France
3 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs