@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
15L-G40 Bold vs Adam (allies +22), no tech, full luck
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That was my preferred outcome in Celebes, I was laughing the whole time I was rolling. A tie wouldn’t have been as funny in my opinion, you need the inf to survive.
that guy in celebes is REALLY dug in. maybe try another island?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 armour and 24 mech_infantrys moved from Volgograd to Northwest Persia
3 bombers moved from Germany to Norway
1 tactical_bomber moved from Novgorod to Norway -
intercept in norway?
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Nope.
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ok since we have the tripleA problem with multiple bombing targets i will run the aa fire on the forum
here is the AA fire:
tac, bom at the naval base
Rolls: 2@1; Total Hits: 02@1: (4, 3)bom at the ab
Rolls: 1@1; Total Hits: 01@1: (5)bom at the IC
Rolls: 1@1; Total Hits: 01@1: (3) -
naval base damage
Rolls: 2@6; Total Hits: 22@6: (4, 1)+2naval base damage
Rolls: 1@6; Total Hits: 11@6: (6)+2IC damage
Rolls: 1@6; Total Hits: 11@6: (1)+2i will go into local for the bombing runs so no dice come across.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 armour and 24 mech_infantrys moved from Volgograd to Northwest Persia
3 bombers moved from Germany to Norway
1 tactical_bomber moved from Novgorod to NorwayCombat - Germans
Air Battle in Norway
Germans attacks with 4 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway rolls: 5,4 and causes: 6 damage to unit: harbour
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Norway causes 17 damage total. Damaged units is as follows: factory_minor = 5, harbour = 6, airfield = 6
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 3
EDIT: Turning off Edit Mode
Battle in Northwest Persia
Germans attack with 10 armour and 24 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Northwest Persia from British with 10 armour and 22 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
2 mech_infantrys moved from Karelia to Novgorod
1 mech_infantry moved from Vologda to Novgorod
3 mech_infantrys moved from Russia to Volgograd
3 aaGuns, 4 artilleries and 7 infantry moved from Volgograd to Samara
14 artilleries and 35 infantry moved from Russia to Samara
1 infantry moved from Kazakhstan to Samara
3 bombers moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 4 tactical_bombers moved from Volgograd to Novgorod
2 bombers moved from French Indo China to Shan State
2 bombers moved from Volgograd to Shan State
1 aaGun and 4 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Novgorod to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in Western Germany
7 infantry placed in Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,4,4,6,1,5,6,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Urals
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Non Combat Move - Russians
1 submarine moved from 112 Sea Zone to 105 Sea Zone
4 aaGuns, 3 artilleries, 57 infantry and 1 mech_infantry moved from Novosibirsk to Urals
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Timguska
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-JordanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 7 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
2 fighters moved from 38 Sea Zone to Burma
1 fighter moved from Shan State to Burma
3 tactical_bombers moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
4 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from Philippines to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Anhwe to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shan State to Burma
2 fighters moved from Philippines to Yunnan
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 7 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Burma
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Burma to French Indo China
7 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
3 infantry moved from Malaya to Shan State
5 infantry moved from French Indo China to Shan State
1 carrier, 1 cruiser and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Anhwe to French Indo China
3 mech_infantrys moved from Manchuria to Anhwe
4 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 airfield and 2 infantry placed in French Indo China
3 infantry placed in Malaya
3 mech_infantrys placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x factory_minor, 4x airfield; Remaining resources: 71 PUs;
Americans buy 1 armour, 2 bombers, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 93 Sea ZoneNon Combat Move - Americans
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
10 transports moved from 112 Sea Zone to 111 Sea Zone
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
2 carriers moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 bomber moved from India to Trans-Jordan
2 artilleries and 6 infantry moved from Norway to Finland
2 destroyers moved from 91 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Norway
2 bombers placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
1 artillery moved from Kansu to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
3 artilleries and 3 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Finland to Karelia
British take Karelia from GermansCombat - British
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Burma to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 artillery and 1 infantry moved from India to West India
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery, 3 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Malta to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
7 mech_infantrys moved from India to West India
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
7 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Norway
1 fighter moved from Finland to Norway
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
2 transports moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Malta to Trans-Jordan
2 aaGuns and 4 infantry moved from United Kingdom to ScotlandPlace Units - British
1 harbour placed in Scotland
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 3.
British undo move 2.
2 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Finland to Karelia
British take Karelia from GermansCombat - British
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Burma to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 artillery and 1 infantry moved from India to West India
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery, 3 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Malta to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
7 mech_infantrys moved from India to West India
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
7 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Norway
1 fighter moved from Finland to Norway
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
2 transports moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Malta to Trans-Jordan
2 aaGuns and 4 infantry moved from United Kingdom to ScotlandPlace Units - British
1 harbour placed in Scotland
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 3.
British undo move 2.
2 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 111 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Rostov to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 bomber moved from Southern Italy to Kazakhstan
1 armour moved from Volgograd to Vologda
Italians take Vologda from Russians
2 bombers moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 2 bombers
French defend with 1 destroyer
Italians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Samara to Vologda
2 mech_infantrys moved from Rostov to Northwest Persia
1 bomber and 1 fighter moved from Kazakhstan to Volgograd
6 mech_infantrys moved from Southern France to Yugoslavia
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,1,6,6,4,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 10 PUs (13 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Iraq
1 bomber moved from Novgorod to Novosibirsk
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Novgorod to Karelia
9 armour and 1 mech_infantry moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Novgorod to Novosibirsk
1 bomber moved from Novgorod to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
5 fighters and 4 tactical_bombers moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Western Germany to Karelia
1 armour moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to PersiaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Iraq
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 10 armour and 10 mech_infantrys
British defend with 1 infantry
Germans win, taking Persia from British with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 6 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 infantry
Germans win, taking Karelia from British with 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
6 fighters and 6 tactical_bombers moved from Karelia to Novgorod
1 tactical_bomber moved from Novgorod to Northwest Persia
3 aaGuns, 18 artilleries and 41 infantry moved from Samara to Vologda
3 mech_infantrys moved from Russia to Vologda
6 mech_infantrys moved from Volgograd to Vologda
3 mech_infantrys moved from Ukraine to Russia
2 bombers moved from Novosibirsk to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
4 bombers moved from Shan State to French Indo ChinaPlace Units - Germans
3 armour placed in Russia
1 artillery and 2 infantry placed in Novgorod
7 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,3,5,5,2,4,4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
sorry forgot the 2 inf transport to nov.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 1 armour, 3 artilleries, 57 infantry and 1 mech_infantry moved from Urals to Timguska
1 armour and 1 mech_infantry moved from Timguska to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 9 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Yunnan
1 artillery and 10 infantry moved from Shan State to Burma
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 bomber moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
4 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Anhwe to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery and 10 infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 8 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 8 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
3 fighters moved from Kweichow to 36 Sea Zone
3 fighters moved from Yunnan to 36 Sea Zone
3 infantry moved from Malaya to Shan State
1 bomber moved from Shensi to French Indo China
1 fighter moved from Yunnan to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
2 tactical_bombers moved from Kweichow to French Indo China
4 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
2 fighters placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs





