15L-G40 Bold vs Adam (allies +22), no tech, full luck

  • 19 17

    Seems like US didn’t feel like posting today, sorry about that.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Volgograd to Samara
                      Italians take Samara from Russians
                1 armour moved from Samara to Volgograd

    Combat - Italians

    Non Combat Move - Italians
                1 bomber moved from Cyprus to Southern Italy
                2 bombers moved from Volgograd to Southern Italy
                4 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Volgograd to Samara
                5 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in Rostov

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,5,2,3,1,5,6,1
                Italians collect 9 PUs (13 lost to blockades); end with 9 PUs total

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Gibraltar to Norway

    Turn Complete - French

  • 19 17

    That was my preferred outcome in Celebes, I was laughing the whole time I was rolling. A tie wouldn’t have been as funny in my opinion, you need the inf to survive.

  • 12

    @Adam514:

    That was my preferred outcome in Celebes, I was laughing the whole time I was rolling. A tie wouldn’t have been as funny in my opinion, you need the inf to survive.

    Crazy.  That’s how some games go.  Rarely goes in my favor against top competition like yourself.

  • 12

    @Adam514:

    That was my preferred outcome in Celebes, I was laughing the whole time I was rolling. A tie wouldn’t have been as funny in my opinion, you need the inf to survive.

    that guy in celebes is REALLY dug in.  maybe try another island?

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour and 24 mech_infantrys moved from Volgograd to Northwest Persia
                3 bombers moved from Germany to Norway
                1 tactical_bomber moved from Novgorod to Norway

  • 12

    intercept in norway?

  • 19 17

    Nope.

  • 12

    ok since we have the tripleA problem with multiple bombing targets i will run the aa fire on the forum

    here is the AA fire:

    tac, bom at the naval base
    DiceRolls: 2@1; Total Hits: 02@1: (4, 3)

    bom at the ab
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    bom at the IC
    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 12

    naval base damage
    DiceRolls: 2@6; Total Hits: 22@6: (4, 1)+2

    naval base damage
    DiceRolls: 1@6; Total Hits: 11@6: (6)+2

    IC damage
    DiceRolls: 1@6; Total Hits: 11@6: (1)+2

    i will go into local for the bombing runs so no dice come across.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour and 24 mech_infantrys moved from Volgograd to Northwest Persia
                3 bombers moved from Germany to Norway
                1 tactical_bomber moved from Novgorod to Norway

    Combat - Germans
                Air Battle in Norway
                    Germans attacks with 4 units heading to Norway
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Norway rolls: 5,4 and causes: 6 damage to unit: harbour
                    Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in Norway causes 17 damage total.  Damaged units is as follows: factory_minor = 5, harbour = 6, airfield = 6
                    Turning on Edit Mode
                    EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 3
                    EDIT: Turning off Edit Mode
                Battle in Northwest Persia
                    Germans attack with 10 armour and 24 mech_infantrys
                    British defend with 2 mech_infantrys
                    Germans win, taking Northwest Persia from British with 10 armour and 22 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                Cleaning up after air battles

    Non Combat Move - Germans
                2 mech_infantrys moved from Karelia to Novgorod
                1 mech_infantry moved from Vologda to Novgorod
                3 mech_infantrys moved from Russia to Volgograd
                3 aaGuns, 4 artilleries and 7 infantry moved from Volgograd to Samara
                14 artilleries and 35 infantry moved from Russia to Samara
                1 infantry moved from Kazakhstan to Samara
                3 bombers moved from Norway to Novgorod
                1 tactical_bomber moved from Norway to Western Germany
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                2 fighters and 4 tactical_bombers moved from Volgograd to Novgorod
                2 bombers moved from French Indo China to Shan State
                2 bombers moved from Volgograd to Shan State
                1 aaGun and 4 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                1 tactical_bomber moved from Novgorod to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 fighter placed in Western Germany
                7 infantry placed in Germany
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,4,4,6,1,5,6,3
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 armour moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Urals
                1 infantry moved from Sikang to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                4 aaGuns, 3 artilleries, 57 infantry and 1 mech_infantry moved from Novosibirsk to Urals
                1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Kansu to Timguska
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan

    Turn Complete - Russians

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 carrier, 7 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Philippines to 44 Sea Zone
                2 fighters moved from 38 Sea Zone to Burma
                1 fighter moved from Shan State to Burma
                3 tactical_bombers moved from Malaya to Burma
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                4 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                1 tactical_bomber moved from Philippines to Yunnan
                1 mech_infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Anhwe to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Shan State to Burma
                2 fighters moved from Philippines to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 7 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery
                    Japanese win, taking Yunnan from Chinese with 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Burma
                    Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from Burma to French Indo China
                7 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
                3 infantry moved from Malaya to Shan State
                5 infantry moved from French Indo China to Shan State
                1 carrier, 1 cruiser and 1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Japan
                2 infantry moved from Japan to 6 Sea Zone
                2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Anhwe to French Indo China
                3 mech_infantrys moved from Manchuria to Anhwe
                4 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 airfield and 2 infantry placed in French Indo China
                3 infantry placed in Malaya
                3 mech_infantrys placed in Manchuria
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair damage of 3x factory_minor, 4x airfield; Remaining resources: 71 PUs;
                Americans buy 1 armour, 2 bombers, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                10 transports moved from 112 Sea Zone to 111 Sea Zone
                2 destroyers moved from 112 Sea Zone to 111 Sea Zone
                2 carriers moved from 112 Sea Zone to 111 Sea Zone
                3 fighters moved from 112 Sea Zone to Norway
                1 bomber moved from India to Trans-Jordan
                2 artilleries and 6 infantry moved from Norway to Finland
                2 destroyers moved from 91 Sea Zone to 111 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 factory_minor placed in Finland
                1 armour and 2 mech_infantrys placed in Norway
                2 bombers placed in Eastern United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Yunnan
                1 artillery moved from Kansu to Shensi
                1 infantry moved from Szechwan to Shensi
                1 artillery and 1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                3 artilleries and 3 infantry moved from Szechwan to Sikang
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Kansu
                Chinese undo move 1.
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from India to Burma
                2 infantry moved from India to Burma
                1 infantry moved from Finland to Karelia
                      British take Karelia from Germans

    Combat - British
                Battle in Burma
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from Burma to Trans-Jordan
                1 fighter moved from India to Trans-Jordan
                1 artillery and 1 infantry moved from India to West India
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour moved from Tobruk to Egypt
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 artillery, 3 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 fighter moved from Malta to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from India to Eastern Persia
                7 mech_infantrys moved from India to West India
                1 infantry moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Iraq
                7 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from United Kingdom to Norway
                1 fighter moved from Finland to Norway
                2 destroyers moved from 112 Sea Zone to 111 Sea Zone
                2 transports moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from Malta to Trans-Jordan
                2 aaGuns and 4 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 harbour placed in Scotland
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                British undo move 3.
                British undo move 2.
                2 infantry and 1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from India to Burma
                2 infantry moved from India to Burma
                1 infantry moved from Finland to Karelia
                      British take Karelia from Germans

    Combat - British
                Battle in Burma
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from Burma to Trans-Jordan
                1 fighter moved from India to Trans-Jordan
                1 artillery and 1 infantry moved from India to West India
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour moved from Tobruk to Egypt
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 artillery, 3 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 fighter moved from Malta to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from India to Eastern Persia
                7 mech_infantrys moved from India to West India
                1 infantry moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Iraq
                7 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from United Kingdom to Norway
                1 fighter moved from Finland to Norway
                2 destroyers moved from 112 Sea Zone to 111 Sea Zone
                2 transports moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from Malta to Trans-Jordan
                2 aaGuns and 4 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 harbour placed in Scotland
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                British undo move 3.
                British undo move 2.
                2 infantry and 1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 111 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Rostov to Kazakhstan
                1 fighter moved from Volgograd to Kazakhstan
                1 bomber moved from Southern Italy to Kazakhstan
                1 armour moved from Volgograd to Vologda
                      Italians take Vologda from Russians
                2 bombers moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 2 bombers
                    French defend with 1 destroyer
                    Italians win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                2 bombers moved from 92 Sea Zone to Southern Italy
                4 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                1 aaGun moved from Samara to Vologda
                2 mech_infantrys moved from Rostov to Northwest Persia
                1 bomber and 1 fighter moved from Kazakhstan to Volgograd
                6 mech_infantrys moved from Southern France to Yugoslavia
                1 aaGun moved from Southern France to Northern Italy

    Place Units - Italians
                2 mech_infantrys placed in Rostov

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,1,6,6,4,3,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Italians collect 10 PUs (13 lost to blockades); end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

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