@ManuC23 yes, Lee is a tough opponent for classic. Very good!!
Morten(Axis) versus Tue rematch
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from India to 99 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 fighter moved from Western United States to Midway
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
3 battleships, 2 carriers, 1 cruiser and 4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from 99 Sea Zone to Caucasus
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 battleships, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 16 Sea Zone to 17 Sea ZonePlace Units - Americans
1 submarine placed in 10 Sea Zone
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Shensi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
11 infantry moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from India to Burma
1 bomber moved from Persia to Malaya
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 armour and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 54 Sea Zone to 57 Sea Zone
1 fighter moved from Gibraltar to Malta
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to MaltaCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 2 artilleries
British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
4 infantry moved from 83 Sea Zone to French West AfricaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in PersiaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 11 PUs;Combat Move - Italians
1 artillery moved from Syria to Iraq
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian SudanCombat - Italians
Battle in Iraq
Italians attack with 4 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Iraq from Russians with 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 2 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 armour placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Italians collect 19 PUs (2 lost to blockades); end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
2 bombers moved from Burma to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tunisia to LibyaNon Combat Move - French
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 105 Sea Zone
5 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
3 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
8 armour moved from Germany to Romania
1 tactical_bomber moved from Southern France to Romania
1 bomber, 2 fighters and 5 tactical_bombers moved from Western Germany to RomaniaCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Romania
Germans attack with 11 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry and 6 tactical_bombers
Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry
Germans win, taking Romania from Russians with 11 armour, 1 bomber, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantryNon Combat Move - Germans
5 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Archangel to Novgorod
7 infantry moved from Germany to Poland
1 bomber, 2 fighters and 6 tactical_bombers moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to France
3 fighters and 1 tactical_bomber moved from Egypt to IraqPlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 armour placed in Novgorod
2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 bomber, 2 fighters and 1 tactical_bomber moved from Caucasus to Romania
1 mech_infantry moved from Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to PersiaCombat - Russians
Battle in Romania
Russians attack with 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 11 armour
2 infantry owned by the Russians retreated to Bessarabia
Germans win with 8 armour remaining. Battle score for attacker is 3
Casualties for Germans: 3 armour
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 bomber, 2 fighters and 1 tactical_bomber moved from Romania to Caucasus
2 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun, 1 artillery and 14 infantry moved from Vologda to Russia
1 infantry moved from Urals to Vologda
1 aaGun and 4 infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Persia to Caucasus
3 infantry moved from Amur to BuryatiaPlace Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 71 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 armour moved from Kiangsu to Kwangtung
1 armour and 2 mech_infantrys moved from Shantung to ManchuriaPlace Units - Japanese
3 armour placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,4,4,2,2,2,2,4,5,5
Japanese collect 26 PUs (14 lost to blockades); end with 97 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 6 fighters and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
5 bombers moved from Western United States to 19 Sea Zone
6 submarines moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
4 fighters moved from 26 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Caucasus to Egypt
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
-
hvad gør du…?
-
3 på battleship 1 på carrieren.
Først skade på alle carriers, så skade på battleships, så døde carriers, så død destroyer, så døde cruisers, så døde battleships og til aller sidst fly.
-
det er en cruiser og ikke et battleship…
tænker at du max vil bruge en kamikaze… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 6 fighters and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
5 bombers moved from Western United States to 19 Sea Zone
6 submarines moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
4 fighters moved from 26 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Caucasus to Egypt
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in 19 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 cruiser, 9 fighters and 6 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Americans win with 5 bombers and 4 fighters remaining. Battle score for attacker is 73
Casualties for Americans: 1 carrier, 1 cruiser, 5 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
1 bomber moved from Egypt to Persia
5 bombers and 4 fighters moved from 19 Sea Zone to Guam
3 battleships, 1 carrier and 2 destroyers moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 6 fighters and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
5 bombers moved from Western United States to 19 Sea Zone
6 submarines moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
4 fighters moved from 26 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Caucasus to Egypt
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in 19 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 cruiser, 9 fighters and 6 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Americans win with 5 bombers and 4 fighters remaining. Battle score for attacker is 73
Casualties for Americans: 1 carrier, 1 cruiser, 5 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
1 bomber moved from Egypt to Persia
5 bombers and 4 fighters moved from 19 Sea Zone to Guam
3 battleships, 1 carrier and 2 destroyers moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hopei to Anhwe
1 fighter and 11 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 transport moved from 57 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from India to Persia
1 tactical_bomber moved from India to Persia
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 armour and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
2 fighters moved from Malta to Caucasus
1 infantry moved from India to Burma
6 infantry moved from Burma to YunnanCombat - British
Battle in Borneo
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 4 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from 70 Sea Zone to Belgian Congo
1 bomber moved from Borneo to Java
1 aaGun, 1 artillery and 6 infantry moved from Malaya to Shan State
2 aaGuns moved from Burma to YunnanPlace Units - British
1 fighter and 2 infantry placed in Persia
2 armour placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 carrier placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 transport moved from 57 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from India to Persia
1 tactical_bomber moved from India to Persia
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 armour and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
2 fighters moved from Malta to Caucasus
1 infantry moved from India to Burma
6 infantry moved from Burma to YunnanCombat - British
Battle in Borneo
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 4 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from 70 Sea Zone to Belgian Congo
1 bomber moved from Borneo to Java
1 aaGun, 1 artillery and 6 infantry moved from Malaya to Shan State
2 aaGuns moved from Burma to YunnanPlace Units - British
1 fighter and 2 infantry placed in Persia
2 armour placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 carrier placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 37 PUs;
Italians buy 3 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
4 armour and 1 mech_infantry moved from Iraq to Egypt
3 artilleries and 1 infantry moved from Iraq to Trans-JordanPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 37 PUs;
Italians buy 3 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
4 armour and 1 mech_infantry moved from Iraq to Egypt
3 artilleries and 1 infantry moved from Iraq to Trans-JordanPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs