Yeah, I was figuring that if they were allowed to double their capacity, then they would need the logistical support of a working air base. If they just take one infantry, then they can drop him off in a dusty field.
Same thing with paratroopers. Since it is a combat move, I think they would need to start off at an air base but once they dropped the paratroops, they could land in any friendly territory. Of course, if they want to do another paratroop drop, it would have to wait until they got back to an air base unless you happened to buy an air base that round and place it in the territory that the transport plane landed in.
We also allow paratroops to be dropped in enemy controlled unoccupied territories. A “behind the front lines” sort of thing. This kind of makes for a sort of infantry blitz tactic. This would be a good way of preventing enemy retreats but if your attack on the front line territory fails, then that paratroop will probably be wiped out on your enemy’s next turn.
We also use the HBG Airborne units to represent paratroops.
Attack 1 (2 on first combat round), Defense 2, Move 1, Cost 4
I’ve been wondering if we should make capital territories exempt from paratroop drops.
Say Germany has a bunch of stuff in W. Germany but Berlin is empty. The Allies control Holland/Belgium and France. It seems kind of wrong to fly a transport plane over W. Germany and take Germany’s capital with 1 paratroop. On the other hand, say the Allies also control Denmark. England could take a transport with 1 infantry through the Danish straight and land on Germany which is well within the rules. So I guess it really isn’t much different. Plus, the transport plane has to suffer AA fire. The sea transport doesn’t.
By the way, I think that is a good idea to cut the range to 5. However, they still get the extra movement boost from an air base.
About incorporating air and naval bases into 1942.2, I think in that case you should remove the extra movement bonus for both of them. That map is quite a bit smaller than Global and has less territories and sea zones. Giving any unit an extra movement point would be overpowering.
Air bases could still have the scramble capability and allow transports to carry paratroops on combat moves or increase their capacity on non combat moves.
Naval bases could still repair capital ships (you might consider making carriers capital ships as well in 1942.2). I can’t think of what naval bases do besides the movement bonus and repairing capital ships. Some people like to use naval bases in conjunction with an industrial complex and say that capital ships can only be launched from a naval base, and perhaps cruisers as well. Destroyers, Submarines and Transport ships can be launched from any territory with an industrial complex and don’t need a naval base. Just an idea.
I’ve also heard an idea of naval bases giving that sea zone some sort of extra defensive power.