@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Morten(Axis) versus Morten
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 4 infantry and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Kenya
2 fighters moved from Egypt to Kenya
1 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to Yunnan
4 infantry moved from Burma to YunnanCombat - British
Battle in Kenya
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the British, 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Tanganyika Territory
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Egypt
1 armour moved from Eastern Persia to India
1 battleship, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from Kenya to Egypt
1 bomber moved from Tanganyika Territory to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns, 1 artillery and 6 infantry moved from Burma to IndiaPlace Units - British
2 infantry placed in Quebec
1 artillery and 2 infantry placed in Egypt
2 submarines placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter and 3 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
2 infantry moved from Norway to Finland
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
7 infantry moved from Germany to Western Germany
4 mech_infantrys moved from Western Germany to Poland
3 armour moved from Romania to Poland
2 bombers moved from Romania to Western Germany
4 tactical_bombers moved from Romania to Western Germany
4 infantry moved from Bulgaria to Romania
2 artilleries and 9 infantry moved from Germany to PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
3 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Caucasus to Kansu
2 fighters moved from Russia to Kansu
6 infantry moved from Timguska to KansuCombat - Russians
Battle in Kansu
Russians attack with 3 fighters and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 6 infantry in Kansu, round 2 : 4/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 3 fighters and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Iraq
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Egypt
3 fighters moved from Kansu to Timguska
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 aaGun and 5 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
2 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Kweichow to Shensi
3 infantry moved from Kweichow to Yunnan
1 bomber moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
6 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Hainan to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 44 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Battle in Guam
Battle in Shensi
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Shensi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 6 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shan State to Malaya
1 infantry moved from French Indo China to Shan State
3 armour moved from Kiangsu to Kweichow
4 infantry moved from Chahar to Suiyuyan
1 bomber moved from Shensi to Kweichow
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Hainan
6 fighters and 3 tactical_bombers moved from Yunnan to KweichowPlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in Kiangsu
3 armour placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
2 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Kweichow to Shensi
3 infantry moved from Kweichow to Yunnan
1 bomber moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
6 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Hainan to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 44 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Battle in Guam
Battle in Shensi
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Shensi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 6 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shan State to Malaya
1 infantry moved from French Indo China to Shan State
3 armour moved from Kiangsu to Kweichow
4 infantry moved from Chahar to Suiyuyan
1 bomber moved from Shensi to Kweichow
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Hainan
6 fighters and 3 tactical_bombers moved from Yunnan to KweichowPlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in Kiangsu
3 armour placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 fighter moved from Queensland to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to AlgeriaPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
9 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from 41 Sea Zone to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Belgian Congo
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 submarine placed in 81 Sea Zone
3 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Dutch New Guinea to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Western Australia
1 infantry moved from Burma to India
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
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Kom til at klikke forbi min post mulighed i slutningen af france tur. Saa savegamet er lige i starten af den tyske.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
12 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
9 armour, 6 artilleries, 34 infantry and 4 mech_infantrys moved from Poland to Baltic States
2 bombers moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 9 armour, 6 artilleries, 34 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 9 armour, 6 artilleries, 32 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 bombers moved from 125 Sea Zone to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 artilleries and 9 infantry moved from Romania to Slovakia Hungary
6 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Kom til at klikke forbi min post mulighed i slutningen af france tur. Saa savegamet er lige i starten af den tyske.
Du er tilgivet :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Kansu to Suiyuyan
3 fighters moved from Timguska to SuiyuyanCombat - Russians
Battle in Suiyuyan
Russians attack with 3 fighters and 4 infantry
Japanese defend with 4 infantry
Russians roll dice for 3 fighters and 4 infantry in Suiyuyan, round 2 : 3/7 hits
Japanese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Suiyuyan
Russians roll dice for 3 fighters and 2 infantry in Suiyuyan, round 3 : 3/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Russians
3 fighters moved from Suiyuyan to Novosibirsk
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
3 aaGuns, 1 armour, 6 artilleries, 28 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
3 infantry placed in Ukraine
2 fighters and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 carriers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
3 armour moved from Kweichow to Suiyuyan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Kweichow to Suiyuyan
1 artillery and 2 infantry moved from Malaya to Shan State
1 bomber moved from Hainan to Shan State
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 tactical_bombers moved from Kweichow to SuiyuyanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 submarine
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 3 armour, 1 bomber and 3 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Japanese
3 armour moved from Kiangsu to Kwangtung
2 armour moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 bomber and 3 tactical_bombers moved from Suiyuyan to Kweichow
3 fighters moved from Kweichow to Kiangsu
3 fighters moved from Kweichow to Kwangtung
1 bomber moved from Shan State to MalayaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 armour placed in Kiangsu
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 62 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs