@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
15L axis-dominion (axis) vs Karl7 (allies +22) - take 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Yenisey
1 mech_infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
9 infantry moved from Sakha to Amur
Russians take Amur from Japanese
6 infantry moved from Sakha to Amur
1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
7 armour moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
5 infantry moved from Tambov to Russia
5 infantry moved from Tambov to Russia
2 aaGuns, 13 artilleries and 41 infantry moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
7 armour moved from Vologda to Archangel
1 mech_infantry moved from Vologda to Archangel
2 aaGuns moved from Sakha to AmurPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
Ugh, the dice are smell blood in the water!
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Ugh, the dice are smell blood in the water!
?
oh, just that Russia got hit hard on the little battles…. Germany had perfect defense! I need every little bit I can.
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hmm, allies did ok… even a sub hit!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 aaGun, 4 armour, 1 factory_minor, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from Shan State to 34 Sea Zone
3 infantry moved from Shan State to Burma
2 bombers moved from French Indo China to Burma
3 fighters moved from Shan State to BurmaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 3 fighters and 3 infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 battleship, 5 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 37 Sea Zone to Philippines
2 fighters moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from Burma to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
4 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from 35 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to Manchuria
5 artilleries and 5 infantry moved from Shan State to Yunnan
2 bombers moved from Burma to French Indo China
2 artilleries moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
2 armour and 2 mech_infantrys moved from French Indo China to Hunan
4 mech_infantrys moved from Yunnan to Hunan
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
6 transports moved from 36 Sea Zone to 35 Sea Zone
4 transports moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
1 aaGun and 2 infantry placed in Shantung
1 fighter placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
2 infantry placed in Japan
Japanese undo move 5.
1 armour placed in Japan
1 armour placed in Japan
Japanese undo move 7.
Japanese undo move 6.
Japanese undo move 2.
1 aaGun and 2 armour placed in Shantung
2 infantry and 1 mech_infantry placed in Japan
Japanese undo move 6.
2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Norway to Sweden
Americans take Sweden from Germans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 armour moved from Sweden to Norway
1 bomber moved from Spain to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 34 Sea Zone
12 fighters moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from Midway to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 34 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Normandy Bordeaux
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Turning off Edit Mode
4 infantry moved from Eastern United States to 101 Sea Zone
6 fighters moved from 110 Sea Zone to Spain
1 bomber moved from Alaska to Western United States
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 destroyers moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 bombers moved from Caroline Islands to Midway
12 fighters moved from 34 Sea Zone to 6 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from New Guinea to Hawaiian Islands
3 carriers, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
3 fighters placed in Spain
2 infantry placed in Western United States
6 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Norway to Sweden
Americans take Sweden from Germans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 armour moved from Sweden to Norway
1 bomber moved from Spain to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 34 Sea Zone
12 fighters moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from Midway to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 34 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Normandy Bordeaux
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Turning off Edit Mode
4 infantry moved from Eastern United States to 101 Sea Zone
6 fighters moved from 110 Sea Zone to Spain
1 bomber moved from Alaska to Western United States
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 destroyers moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 bombers moved from Caroline Islands to Midway
12 fighters moved from 34 Sea Zone to 6 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from New Guinea to Hawaiian Islands
3 carriers, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
3 fighters placed in Spain
2 infantry placed in Western United States
6 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
THAT’S 3 BOMBERS IN A ROW DOWNED BY AA!
FACK!
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Also for got to invade Korea! I assume you allow?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
12 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Germans
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Spain
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to Shan State
12 armour, 6 artilleries, 2 fighters and 21 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 12 armour, 6 artilleries, 2 fighters and 21 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 12 armour, 6 artilleries, 2 fighters and 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Shan State
1 tactical_bomber killed by AA
Bombing raid in Shan State causes 0 damage total.Non Combat Move - British
2 fighters moved from Burma to India
3 aaGuns moved from India to Burma
1 infantry moved from Quebec to OntarioPlace Units - British
2 fighters and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
GOD DAMN!
THat’s another AA hit…!
THis game is going south real quick. THE DICE!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Persia to Kazakhstan
1 infantry moved from Caucasus to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 2 infantry
British defend with 1 armour
Italians win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Caucasus
1 artillery and 9 infantry moved from Rostov to Bryansk
1 fighter moved from Caucasus to Turkey
1 infantry moved from Persia to Iraq
1 artillery moved from Caucasus to Northwest Persia
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Southern France to Southern Italy
1 aaGun, 2 artilleries and 5 infantry moved from Southern France to France
1 aaGun and 4 infantry moved from Holland Belgium to Western GermanyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs -
Ha, I forgot your German bomber there in Indo.
Game over. You’ll nuke the US fleet.
Interesting game. It was over I think 2/3 rounds back when it was apparent the Axis could basically block any allied move. Like I’ve said this sitting on the butt strategy is very vexing. The bomber strategy is more gimmicky and dicey. While this strategy is really insidious. Maybe a game breaker.
GG
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Ha, I forgot your German bomber there in Indo.
Game over. You’ll nuke the US fleet.
Interesting game. It was over I think 2/3 rounds back when it was apparent the Axis could basically block any allied move. Like I’ve said this sitting on the butt strategy is very vexing. The bomber strategy is more gimmicky and dicey. While this strategy is really insidious. Maybe a game breaker.
GG
feel free to change your fleet back to carolines. i thought maybe you were just taking a chance, in case the bomber missed and you got lucky with your dd. just redo that noncom
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well it’s not really a sitting on the butt strategy, but more like a gradual expansion and continual consolidation. i have a very defensive style as you can see, whereas many players start abandoning japan as soon as the pressure really mounts, and then go all balls into europe, hoping to interfere in a big enough way to allow for a euro VC win (or vice versa, if euro axis is under too much pressure they’ll thrust their units over to aid japan in a pac VC win). still other players like to go at russia really aggressively, conceding much of western europe and norway to the allies in the process.
Ha, I forgot your German bomber there in Indo.
Game over. You’ll nuke the US fleet.
Interesting game. It was over I think 2/3 rounds back when it was apparent the Axis could basically block any allied move. Like I’ve said this sitting on the butt strategy is very vexing. The bomber strategy is more gimmicky and dicey. While this strategy is really insidious. Maybe a game breaker.
GG
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Ha, I forgot your German bomber there in Indo.
Game over. You’ll nuke the US fleet.
Interesting game. It was over I think 2/3 rounds back when it was apparent the Axis could basically block any allied move. Like I’ve said this sitting on the butt strategy is very vexing. The bomber strategy is more gimmicky and dicey. While this strategy is really insidious. Maybe a game breaker.
GG
feel free to change your fleet back to carolines. i thought maybe you were just taking a chance, in case the bomber missed and you got lucky with your dd. just redo that noncom
Nah, game is over. It was over awhile back. The loss of the Middle East was a turning point along with not hitting Japan when it stumbled. I think opening the neutrals was an error. Anyhow, as I say, this Axis defense strategy is super hard to crack.
Plus you were at the helm of the strategy. You managed to accurately block almost every advance. There was NEVER an opening for the Allies in this game, which makes me wonder if this strat is a game breaker. Sure, I could just be a bad player, but aside from you hitting the UK fleet in the Med, we never engaged in any major battles at all. The game was 90% maneuver and little battles. The Normandy one was already after the turning point IMO.
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this was definitely the best i’ve seen you play against me. you were applying pressure every chance you got on all the edges of my empires…japan really struggled but finally got back on its feet. boy what a mistake not putting up a factory in manchuria! you really made me pay for that!
i was really concerned about possibly losing my gains in the middle east while i tried pushing back up against russia to hole them up again…so i decided to stack a huge threat upon india, hoping it’d convince you to either abandon it or call in your tanks to reinforce. while that drew attention onto japan, i felt japan could handle such pressure while germany continued to build up a stronger presence there in the middle east. it really freed germany to push up hard against russia without consequences in the middle east.
well it’s not really a sitting on the butt strategy, but more like a gradual expansion and continual consolidation. i have a very defensive style as you can see, whereas many players start abandoning japan as soon as the pressure really mounts, and then go all balls into europe, hoping to interfere in a big enough way to allow for a euro VC win (or vice versa, if euro axis is under too much pressure they’ll thrust their units over to aid japan in a pac VC win). still other players like to go at russia really aggressively, conceding much of western europe and norway to the allies in the process.
Ha, I forgot your German bomber there in Indo.
Game over. You’ll nuke the US fleet.
Interesting game. It was over I think 2/3 rounds back when it was apparent the Axis could basically block any allied move. Like I’ve said this sitting on the butt strategy is very vexing. The bomber strategy is more gimmicky and dicey. While this strategy is really insidious. Maybe a game breaker.
GG
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Ha, I forgot your German bomber there in Indo.
Game over. You’ll nuke the US fleet.
Interesting game. It was over I think 2/3 rounds back when it was apparent the Axis could basically block any allied move. Like I’ve said this sitting on the butt strategy is very vexing. The bomber strategy is more gimmicky and dicey. While this strategy is really insidious. Maybe a game breaker.
GG
feel free to change your fleet back to carolines. i thought maybe you were just taking a chance, in case the bomber missed and you got lucky with your dd. just redo that noncom
Nah, game is over. It was over awhile back. �The loss of the Middle East was a turning point along with not hitting Japan when it stumbled. I think opening the neutrals was an error. Anyhow, as I say, this Axis defense strategy is super hard to crack.
Plus you were at the helm of the strategy. You managed to accurately block almost every advance. There was NEVER an opening for the Allies in this game, which makes me wonder if this strat is a game breaker. Sure, I could just be a bad player, but aside from you hitting the UK fleet in the Med, we never engaged in any major battles at all. The game was 90% maneuver and little battles. The Normandy one was already after the turning point IMO.
“Sitting on the butt” is a reference I think to Waterloo and what Napoleon thought of Wellington’s defense strategy. It’s a compliment.





