@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
The Falcon & The Hawk
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Northern Italy
1 armour, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery moved from Libya to Tobruk
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from FrenchCombat - Italians
Battle in Gibraltar
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
retreated to Alexandria
British win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to TobrukPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 14 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from Albania to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers
French defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in ScotlandNon Combat Move - Germans
2 bombers moved from 98 Sea Zone to Northern Italy
2 tactical_bombers moved from Albania to Western Germany
11 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Poland
2 artilleries moved from Germany to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 artilleries moved from Normandy Bordeaux to Holland Belgium
6 armour moved from Normandy Bordeaux to Western Germany
3 infantry moved from Western Germany to Holland Belgium
3 armour moved from Greece to Yugoslavia
4 infantry moved from Greece to BulgariaPlace Units - Germans
5 transports placed in 112 Sea Zone
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsagaan Olom to SuiyuyanCombat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
3 artilleries moved from Bryansk to Western Ukraine
6 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
2 bombers moved from Kiangsu to Szechwan
3 infantry moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Hunan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsu to Anhwe
3 fighters moved from Kiangsu to Kwangtung
3 tactical_bombers moved from Kiangsu to Kwangtung
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 19 Sea Zone to Guam
1 tactical_bomber moved from 19 Sea Zone to Guam
1 tactical_bomber moved from 19 Sea Zone to Guam
1 fighter moved from 19 Sea Zone to Guam
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 19 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
3 artilleries moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 armour moved from Jehol to AnhweCombat - Japanese
Battle in Kwangtung
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Philippines
Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 fighter
Japanese win, taking Guam from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighterNon Combat Move - Japanese
2 fighters moved from Guam to 35 Sea Zone
2 tactical_bombers moved from Guam to 35 Sea Zone
1 aaGun moved from Amur to Korea
1 artillery moved from Manchuria to Jehol
2 bombers moved from Szechwan to Hunan
3 tactical_bombers moved from Kwangtung to Hunan
3 fighters moved from Kwangtung to Hunan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
9 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
Hey Morten
Jeg lavede en fejl da jeg lavede min combat. Jeg kom til at trykke ‘scramble’ før jeg trykkede ‘max’ da jeg angreb Guam. (jeg havde ogsÃ¥ som sædvanligt glemt alt om scrambling…). Efterfølgende dræbte mine fly dit fly i selve kampen om Guam. Men mine landtropper skulle slet ikke kunne gÃ¥ i land da de ligesom min transporter ligger pÃ¥ bunden af Stillehavet. Er der en mÃ¥de vi kan ændre det pÃ¥ i editoren? I sÃ¥ fald skal du fjerne mine to mænd pÃ¥ Guam, min transporter udfor Guam og gøre Guam til Amerikansk igen. Kan du gøre det ud fra det savegame der er postet ovenfor?
Gad vide hvor mange gange jeg skal glemme Scramble reglen før den sidder fast?
:-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Guam to Wake Island
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Western United States
1 fighter placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
1 harbour placed in Southeast MexicoTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
3 artilleries, 1 fighter and 12 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 2 infantry
Chinese win, taking Szechwan from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 2 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
-
Det er ændret nu. Scrambler du oppe ved Norge?
-
Hey M
Jeg scrambler 3 fly selvfølgelig.
:-)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 2 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Belgian Congo
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Battle in Kenya
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians, taking Kenya from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 112 Sea Zone
British attack with 1 battleship, 1 cruiser and 3 fighters
Germans defend with 1 carrier, 2 fighters, 3 tactical_bombers and 5 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 2 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Belgian Congo
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Battle in Kenya
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians, taking Kenya from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 112 Sea Zone
British attack with 1 battleship, 1 cruiser and 3 fighters
Germans defend with 1 carrier, 2 fighters, 3 tactical_bombers and 5 transports
Units damaged: 1 battleship owned by the British
British win with 3 fighters remaining. Battle score for attacker is 72
Casualties for Germans: 1 carrier, 2 fighters, 3 tactical_bombers and 5 transports
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - British
3 fighters moved from 112 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Persia to India
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Shan State to Burma
3 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber moved from India to BurmaPlace Units - British
4 infantry placed in United Kingdom
2 artilleries placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,2,6
British collect 22 PUs (8 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
1 infantry moved from Tunisia to Libya
1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
3 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 16 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 57 Sea Zone
1 transport moved from 41 Sea Zone to 79 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 34 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to MoroccoTurn Complete - French
-
Jeg troede du havde givet op?
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
4 infantry moved from Bulgaria to Yugoslavia
3 armour moved from Yugoslavia to Poland
6 infantry moved from Germany to Poland
12 infantry moved from Western Germany to Germany
3 aaGuns, 6 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Western Germany to Germany
3 artilleries and 3 infantry moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Germany to Southern Italy
2 submarines moved from 109 Sea Zone to 112 Sea Zone
4 infantry moved from Scotland to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 4 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
4 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 106 Sea Zone to 123 Sea ZonePlace Units - Germans
1 carrier placed in 112 Sea Zone
10 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
4 infantry moved from Bulgaria to Yugoslavia
3 armour moved from Yugoslavia to Poland
6 infantry moved from Germany to Poland
12 infantry moved from Western Germany to Germany
3 aaGuns, 6 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Western Germany to Germany
3 artilleries and 3 infantry moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Germany to Southern Italy
2 submarines moved from 109 Sea Zone to 112 Sea Zone
4 infantry moved from Scotland to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 4 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
4 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 106 Sea Zone to 123 Sea ZonePlace Units - Germans
1 carrier placed in 112 Sea Zone
10 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs