Scramble 3 fighters to 99.
15L-G40 Bold vs Adam (allies +22), no tech, full luck
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 2 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 bomber moved from Egypt to British Somaliland
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Shan State
2 infantry moved from Burma to Shan StateCombat - British
Battle in British Somaliland
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking British Somaliland from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Malta
1 fighter and 1 tactical_bomber moved from Egypt to Malta
1 bomber moved from British Somaliland to Egypt
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 5 infantry moved from India to Burma
6 mech_infantrys moved from India to Burma
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
2 aaGuns moved from India to BurmaPlace Units - British
1 submarine placed in 98 Sea Zone
2 submarines placed in 81 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 bombers moved from Ukraine to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone -
blackhawks in the stanley cup finals - check.
intercept moscow?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 bombers moved from Ukraine to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Air Battle in Russia
Italians attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,8,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 submarine
Italians win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Tunisia to Tobruk
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 bombers moved from Russia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
2 aaGuns and 2 infantry moved from Romania to Yugoslavia
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern France
Italians undo move 1.
3 infantry placed in Southern France
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Italians collect 21 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
Forgot the UK bb in Carolines, ok to edit to Queensland?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 tactical_bomber owned by the Japanese forced to land in CelebesNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Northern Territory to Queensland
3 fighters moved from Caroline Islands to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to GibraltarTurn Complete - French
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by the way, it’s come to my attention that the league rule for bid placement changed from 2014 to 2015. Per the rules, you cannot place an inf in new guinea. of course, you can do anything with the agreement of the other player, but if playing strictly by the rules it would not be allowed.
Excerpt from the league rules:
4b – Bidding - Bidding will be used to ensure that both players are satisfied with the side they are playing. �
Players may negotiate bidding terms with one another, with the following default settings:
- Limit one bid unit in a territory or sea zone.
- The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
- In the instance there are units from more than one country in a territory or sea zone, only one nation will be permitted to place a bid unit there. � I.e. Egypt has ANZAC and British units present at start of the game, either ANZAC or England may place a bid unit in Egypt, but not both.
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by the way, it’s come to my attention that the league rule for bid placement changed from 2014 to 2015. Per the rules, you cannot place an inf in new guinea. of course, you can do anything with the agreement of the other player, but if playing strictly by the rules it would not be allowed.
Excerpt from the league rules:
4b � Bidding - Bidding will be used to ensure that both players are satisfied with the side they are playing. �
Players may negotiate bidding terms with one another, with the following default settings:
- Limit one bid unit in a territory or sea zone.
- The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
- In the instance there are units from more than one country in a territory or sea zone, only one nation will be permitted to place a bid unit there. � I.e. Egypt has ANZAC and British units present at start of the game, either ANZAC or England may place a bid unit in Egypt, but not both.
I do know the default rules, but bidding and bidding rules should be up to the players and I asked if we were playing with the same rules as last time and you said yes, and I mentioned the rules that permit the NG inf.
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by the way, it’s come to my attention that the league rule for bid placement changed from 2014 to 2015. Per the rules, you cannot place an inf in new guinea. of course, you can do anything with the agreement of the other player, but if playing strictly by the rules it would not be allowed.
Excerpt from the league rules:
4b � Bidding - Bidding will be used to ensure that both players are satisfied with the side they are playing. �
Players may negotiate bidding terms with one another, with the following default settings:
- Limit one bid unit in a territory or sea zone.
- The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
- In the instance there are units from more than one country in a territory or sea zone, only one nation will be permitted to place a bid unit there. � I.e. Egypt has ANZAC and British units present at start of the game, either ANZAC or England may place a bid unit in Egypt, but not both.
I do know the default rules, but bidding and bidding rules should be up to the players and I asked if we were playing with the same rules as last time and you said yes, and I mentioned the rules that permit the NG inf.
agreed - i was of course fine with it - just wanted to make sure you were aware of this and not caught off guard later in a different game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 armour moved from Tambov to Samara
Germans take Samara from RussiansCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 bomber moved from 114 Sea Zone to Western Germany
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
2 fighters and 3 tactical_bombers moved from Bryansk to Rostov
5 artilleries and 12 infantry moved from Ukraine to Bryansk
6 artilleries and 4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery and 7 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Yugoslavia to Rostov
1 fighter moved from Southern Italy to Rostov
2 bombers moved from Bryansk to Hopei
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Novgorod
1 infantry moved from Archangel to Smolensk
3 aaGuns moved from Germany to Western Germany
1 artillery moved from Slovakia Hungary to Germany
1 artillery and 1 infantry moved from Romania to YugoslaviaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 31 PUs;
Russians buy 1 aaGun, 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Russia to Tsinghai
1 fighter moved from Russia to Tsinghai
2 artilleries and 8 infantry moved from Russia to Samara
1 artillery and 12 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 artilleries and 20 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 3 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 fighters and 6 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
4 aaGuns, 1 armour, 36 infantry and 1 mech_infantry moved from Russia to Samara
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 submarine moved from 106 Sea Zone to 91 Sea ZonePlace Units - Russians
1 aaGun, 1 armour and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shensi
1 armour, 2 bombers, 1 fighter and 2 mech_infantrys moved from Anhwe to Shensi
1 fighter moved from Philippines to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 tactical_bomber moved from Philippines to Shan State
1 tactical_bomber moved from Philippines to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Yunnan
1 fighter moved from Philippines to Shan StateCombat - Japanese
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 1 armour, 2 fighters and 1 mech_infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 armour, 2 fighters and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Shensi to Hopei
2 mech_infantrys moved from Manchuria to Anhwe
1 aaGun moved from Jehol to Anhwe
3 artilleries moved from Kwangsi to French Indo China
1 armour and 2 mech_infantrys moved from French Indo China to Malaya
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to Hopei
1 infantry moved from Jehol to Anhwe
6 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
3 fighters and 2 tactical_bombers moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
4 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in BorneoNon Combat Move - Americans
2 fighters moved from British Guiana to Gibraltar
1 fighter moved from 89 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery, 6 infantry, 3 mech_infantrys and 5 transports moved from 88 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 3 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Szechwan to Shan State
1 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from India to Iraq
1 mech_infantry moved from Persia to Iraq
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from India to West India
6 mech_infantrys moved from Burma to West India
2 aaGuns, 1 artillery and 2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Malta to Gibraltar
2 fighters moved from Malta to EgyptPlace Units - British
1 airfield placed in Gibraltar
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
Looks like dice ruined what could have otherwise been a good game.





