@Adam514
Skipped scramble to TJ due to odds with the double bombard (85%)
15L-G40 Bold vs Adam (allies +22), no tech, full luck
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Yugoslavia to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 fighters moved from Western Ukraine to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Bryansk
1 fighter and 2 tactical_bombers moved from Western Ukraine to Yugoslavia
1 artillery and 1 infantry moved from Yugoslavia to Romania
6 armour and 4 mech_infantrys moved from Bessarabia to Bryansk
2 artilleries and 12 infantry moved from Bessarabia to Ukraine
3 aaGuns, 2 armour, 3 artilleries, 13 infantry and 3 tactical_bombers moved from Western Ukraine to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
6 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 7 infantry moved from Novgorod to Belarus
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Slovakia HungaryPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 bomber, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
guess i shouldn’t have bought the 3rd bomber. 12 big ones down the drain and a pinprick bombing run! :lol: good early dice usually do catch up to me.
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guess i shouldn’t have bought the 3rd bomber. 12 big ones down the drain and a pinprick bombing run! :lol: good early dice usually do catch up to me.
Well your early dice fall under the category of excellent, not good :-P. And it’s your fifth bombing run (2 UK), it’s about even.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 21 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Rostov
2 fighters moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 aaGun, 2 artilleries and 22 infantry moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 submarine moved from 109 Sea Zone to 106 Sea ZonePlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 45 PUs total -
guess i shouldn’t have bought the 3rd bomber. 12 big ones down the drain and a pinprick bombing run! :lol: good early dice usually do catch up to me.
Well your early dice fall under the category of excellent, not good :-P. And it’s your fifth bombing run (2 UK), it’s about even.
phenomenally excellent is more like it. what i was saying was certainly not a complaint - just an observation that when i was trying to decide between 6 mech, 4 arm and 9 mech, bom last G buy i though - i shouldn’t get the bomber it will just get shot down. and sure enough, it’s the third dice that hit… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Yunnan
2 bombers moved from Chahar to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 fighters moved from Philippines to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from French Indo China to Yunnan
2 fighters moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 2 transports
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 2 transports
Casualties for Japanese: 1 fighter
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers and 1 fighter moved from Yunnan to Anhwe
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
2 battleships moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to French Indo China
1 mech_infantry moved from Hunan to French Indo China
3 artilleries and 2 infantry moved from Hunan to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 aaGun and 8 infantry moved from Manchuria to Jehol
3 fighters moved from Japan to Philippines
1 tactical_bomber moved from 6 Sea Zone to Japan
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from Java to 44 Sea Zone
1 tactical_bomber moved from Celebes to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 mech_infantrys placed in Manchuria
1 submarine placed in 19 Sea Zone
4 fighters placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 1 tactical_bomber
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
2 fighters moved from Northern Territory to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Western United States to British Guiana
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 aaGun, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 5 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 2 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 bomber moved from Egypt to British Somaliland
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Shan State
2 infantry moved from Burma to Shan StateCombat - British
Battle in British Somaliland
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking British Somaliland from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Malta
1 fighter and 1 tactical_bomber moved from Egypt to Malta
1 bomber moved from British Somaliland to Egypt
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 5 infantry moved from India to Burma
6 mech_infantrys moved from India to Burma
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
2 aaGuns moved from India to BurmaPlace Units - British
1 submarine placed in 98 Sea Zone
2 submarines placed in 81 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 bombers moved from Ukraine to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone -
blackhawks in the stanley cup finals - check.
intercept moscow?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 bombers moved from Ukraine to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Air Battle in Russia
Italians attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,8,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 submarine
Italians win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Tunisia to Tobruk
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 bombers moved from Russia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
2 aaGuns and 2 infantry moved from Romania to Yugoslavia
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern France
Italians undo move 1.
3 infantry placed in Southern France
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Italians collect 21 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
Forgot the UK bb in Carolines, ok to edit to Queensland?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 tactical_bomber owned by the Japanese forced to land in CelebesNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Northern Territory to Queensland
3 fighters moved from Caroline Islands to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to GibraltarTurn Complete - French
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by the way, it’s come to my attention that the league rule for bid placement changed from 2014 to 2015. Per the rules, you cannot place an inf in new guinea. of course, you can do anything with the agreement of the other player, but if playing strictly by the rules it would not be allowed.
Excerpt from the league rules:
4b – Bidding - Bidding will be used to ensure that both players are satisfied with the side they are playing. �
Players may negotiate bidding terms with one another, with the following default settings:
- Limit one bid unit in a territory or sea zone.
- The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
- In the instance there are units from more than one country in a territory or sea zone, only one nation will be permitted to place a bid unit there. � I.e. Egypt has ANZAC and British units present at start of the game, either ANZAC or England may place a bid unit in Egypt, but not both.
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by the way, it’s come to my attention that the league rule for bid placement changed from 2014 to 2015. Per the rules, you cannot place an inf in new guinea. of course, you can do anything with the agreement of the other player, but if playing strictly by the rules it would not be allowed.
Excerpt from the league rules:
4b � Bidding - Bidding will be used to ensure that both players are satisfied with the side they are playing. �
Players may negotiate bidding terms with one another, with the following default settings:
- Limit one bid unit in a territory or sea zone.
- The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
- In the instance there are units from more than one country in a territory or sea zone, only one nation will be permitted to place a bid unit there. � I.e. Egypt has ANZAC and British units present at start of the game, either ANZAC or England may place a bid unit in Egypt, but not both.
I do know the default rules, but bidding and bidding rules should be up to the players and I asked if we were playing with the same rules as last time and you said yes, and I mentioned the rules that permit the NG inf.





