TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Kansu to Tsinghai
9 mech_infantrys moved from Suiyuyan to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 infantry and 9 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 9 infantry moved from Central Mongolia to Suiyuyan
2 bombers moved from Japan to Suiyuyan
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,3,5,4,3,4,4,5,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,5,3,6,4,3,2,5,4,4
Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs total