@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
15L G40 Cyanight (Axis) vs Adam514 (Alies +21)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caucasus to 80 Sea Zone
3 armour moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Vologda
2 fighters moved from Russia to Novosibirsk
2 bombers moved from Caucasus to Iraq
2 bombers moved from Alexandria to 81 Sea Zone
5 bombers moved from Alexandria to Trans-Jordan
4 bombers moved from Caucasus to Iraq
1 armour moved from Russia to NovosibirskCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Germans attack with 2 bombers
ANZAC defend with 1 transport; British defend with 1 cruiser and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser and 1 transport
Battle in Iraq
Germans attack with 6 bombers
British defend with 1 infantry and 4 mech_infantrys
Germans win with 4 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 2 bombers
Casualties for British: 1 infantry and 4 mech_infantrys
Battle in Trans-Jordan
Germans attack with 5 bombers
British defend with 4 mech_infantrys
Germans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber
Casualties for British: 4 mech_infantrys
Battle in Novosibirsk
Germans attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 3 armour
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Novosibirsk to Russia
2 fighters moved from Vologda to Novgorod
2 fighters moved from Smolensk to Novgorod
1 bomber moved from 80 Sea Zone to Caucasus
4 bombers moved from Trans-Jordan to Southern Italy
4 bombers moved from Iraq to Southern Italy
1 bomber moved from Southern France to Western Germany
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Bryansk to Novgorod
1 infantry moved from Belarus to Novgorod
1 bomber moved from 81 Sea Zone to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Russia
3 armour placed in Volgograd
1 fighter and 2 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Removing units owned by Germans from Northern Italy: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
Germans undo move 5.
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,1,4
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 15 infantry moved from Archangel to NenetsiaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Kansu to Tsinghai
9 mech_infantrys moved from Suiyuyan to TsinghaiCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 infantry and 9 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 9 infantry moved from Central Mongolia to Suiyuyan
2 bombers moved from Japan to SuiyuyanPlace Units - Japanese
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,3,5,4,3,4,4,5,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,5,3,6,4,3,2,5,4,4
Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 3 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 artillery moved from Amur to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
1 mech_infantry moved from Korea to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Norway
Battle in Normandy BordeauxNon Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 8 infantry, 2 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 carriers, 2 destroyers and 3 fighters moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Central Africa to 91 Sea Zone
1 bomber moved from French West Africa to United Kingdom
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to British Columbia
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Okinawa to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
2 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to SuiyuyanCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 9 mech_infantrys
Japanese win with 9 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 artillery, 2 bombers and 9 infantry
Japanese win with 1 artillery, 2 bombers and 9 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 artilleries and 1 infantry moved from Anhwe to HopeiPlace Units - Chinese
1 infantry placed in Sikang
1 artillery placed in Shensi
3 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
6 fighters, 2 infantry and 1 tactical_bomber moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
4 mech_infantrys moved from Eastern Persia to Persia
1 fighter moved from India to Persia
2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Belgian Congo to Egypt
6 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 3 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
2 aaGuns and 1 infantry moved from Kiangsi to AnhwePlace Units - British
3 infantry placed in Persia
1 aaGun and 2 infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 fighter and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 fighter and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
Italians take Iraq from Russians
1 infantry moved from Russia to Vologda
Italians take Vologda from Russians
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 tactical_bomber moved from 97 Sea Zone to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk
1 fighter moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Italians
2 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to IraqCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Iraq
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
ANZAC win, taking Iraq from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - ANZAC
3 fighters moved from Iraq to Egypt
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from West India to Persia
1 infantry moved from West India to Eastern Persia
1 aaGun, 2 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 37 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 aaGun, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Novgorod to Nenetsia
Germans take Archangel from Russians
5 armour moved from Russia to Nenetsia
2 bombers moved from Western Germany to Nenetsia
2 fighters moved from Russia to Nenetsia
3 armour moved from Novgorod to Nenetsia
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Nenetsia
1 bomber moved from Caucasus to 80 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
8 bombers moved from Southern Italy to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Novgorod to NenetsiaCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 81 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 112 Sea Zone
Germans attack with 8 bombers and 1 fighter
Americans defend with 1 destroyer and 1 transport
Germans win with 7 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer and 1 transport
Battle in Nenetsia
Germans attack with 12 armour, 2 bombers, 3 fighters and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 artillery and 15 infantry
Germans win, taking Nenetsia from Russians with 7 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 5 armour, 2 fighters and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery and 15 infantryNon Combat Move - Germans
2 bombers moved from Nenetsia to Novgorod
1 fighter moved from Nenetsia to Novgorod
1 infantry moved from Novgorod to Karelia
1 infantry moved from Smolensk to Belarus
2 aaGuns moved from Russia to Tambov
3 armour moved from Volgograd to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
1 bomber moved from 80 Sea Zone to Caucasus
1 bomber moved from 81 Sea Zone to Tobruk
1 fighter moved from 112 Sea Zone to Western Germany
3 fighters moved from Novgorod to Western Germany
7 bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
4 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
Germans undo move 2.
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Western Germany
5 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Volgograd
8 mech_infantrys moved from Tsinghai to Kazakhstan
1 artillery and 9 infantry moved from Suiyuyan to Kansu
1 infantry moved from Olgiy to Kansu
1 artillery moved from Evenkiyskiy to Timguska
8 mech_infantrys moved from Kazakhstan to CaucasusPlace Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5,5,5,5,5,6,6,5,6,4,1
Japanese collect 11 PUs (4 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery moved from Ulaanbaatar to Dzavhan
Americans take Dzavhan from Japanese
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Americans take Central Mongolia from Japanese
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
7 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from British Columbia to Eastern United States
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Central United States
2 fighters placed in Eastern United States
2 carriers and 3 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Buryatia: 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from Korea: 1 mech_infantry
EDIT: Adding units owned by Americans to Ulaanbaatar: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 84 PUs; end with 84 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery
Japanese defend with 1 artillery and 10 infantry
Japanese win with 1 artillery and 9 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to ShensiPlace Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 4 artilleries
EDIT: Adding units owned by Chinese to Shensi: 4 artilleries
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
6 fighters and 1 tactical_bomber moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Persia to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from India to West India
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Hopei to Shensi
2 aaGuns and 1 infantry moved from Anhwe to KweichowPlace Units - British
1 airfield and 3 infantry placed in Egypt
3 infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,3,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 airfield placed in West India
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
4 transports moved from 97 Sea Zone to 96 Sea Zone
4 artilleries moved from Tobruk to 96 Sea Zone
4 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Gibraltar
2 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Southern France
1 artillery and 6 infantry moved from Northern Italy to Southern France
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to IraqCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 1 fighter and 5 infantry
British defend with 1 armour, 1 harbour and 1 infantry; Americans defend with 1 artillery and 3 infantry
Italians win, taking Gibraltar from British with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Tunisia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Italians win, taking Iraq from ANZAC with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 6 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Alexandria
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk
1 fighter moved from Morocco to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
6 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
3 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Vologda to ArchangelPlace Units - Italians
1 factory_minor placed in Caucasus
3 mech_infantrys placed in Ukraine
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Egypt to Alexandria
3 fighters moved from Egypt to 97 Sea Zone
1 mech_infantry moved from Persia to Iraq
2 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
3 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq -
Scramble 97?
-
Yes, full Scramble





