15L G40 Cyanight (Axis) vs Adam514 (Alies +21)

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                EDIT: 1 fighter moved from Philippines to 6 Sea Zone

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 2 destroyers, 1 fighter and 1 submarine; British loiter and taunt; Americans loiter and taunt
                    Japanese defend with 2 submarines
                    ANZAC win with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in Hainan

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from New South Wales to Queensland
                2 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from French Indo China to Philippines
                1 fighter moved from 6 Sea Zone to 7 Sea Zone

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 mech_infantry placed in Queensland
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 1 factory_minor, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia

    Combat - Germans

    Non Combat Move - Germans
                2 infantry moved from Bryansk to Russia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Belarus to Bryansk
                3 fighters moved from Novgorod to Russia
                12 bombers moved from Bryansk to Southern Italy
                2 bombers moved from Western Germany to Southern Italy
                2 mech_infantrys moved from Western Germany to Southern Italy
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Yugoslavia
                3 fighters placed in Russia
                3 bombers placed in Western Germany
                3 mech_infantrys placed in Novgorod
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 15 infantry moved from Novosibirsk to Vologda
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Persia
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Turn Complete - Russians

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Kiangsu to 17 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Central Mongolia to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                2 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Kiangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Kiangsi to Japan
                1 tactical_bomber moved from Kiangsu to Japan
                1 fighter moved from 19 Sea Zone to Japan
                8 mech_infantrys moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Chahar
                1 infantry moved from Kiangsu to Anhwe
                1 aaGun and 8 infantry moved from Manchuria to Buyant-Uhaa
                1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
                1 bomber moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 artillery, 2 fighters and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,5,5,3,1,2,6,3,1,2,4,2,3,1,2
                Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans
                1 fighter moved from 7 Sea Zone to Western United States
                1 carrier, 1 destroyer and 1 fighter moved from 7 Sea Zone to 9 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 16 Sea Zone to 19 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from Eastern United States to British Guiana
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                2 transports moved from 64 Sea Zone to 101 Sea Zone
                2 aaGuns, 4 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
                1 bomber moved from Midway to Eastern United States
                1 bomber moved from Philippines to India
                1 artillery moved from Soviet Far East to Siberia
                1 transport moved from 3 Sea Zone to 9 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 64 Sea Zone

    Place Units - Americans
                2 carriers and 4 transports placed in 101 Sea Zone
                2 artilleries and 1 infantry placed in Central United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Hopei from Japanese to Chinese
                EDIT: Removing units owned by Chinese from Shensi: 1 infantry
                EDIT: Adding units owned by Chinese to Hopei: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 14 to 15
                EDIT: Turning off Edit Mode

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 mech_infantry moved from Kwangtung to Kiangsi
                4 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe
                1 armour and 3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 mech_infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Italians
                1 fighter moved from Persia to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Kazakhstan to Samara
                      British take Samara from Germans

    Combat - British
                Battle in Morocco
                Battle in Anhwe
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Morocco from Italians, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    British attack with 1 armour and 4 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Kweichow from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    British attack with 4 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                    1 mech_infantry owned by the British retreated to Kwangtung
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 4 infantry
                Battle in Caucasus
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Caucasus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Kwangsi to Kwangtung
                1 infantry moved from Yunnan to Kwangsi
                1 aaGun moved from Yunnan to Kwangsi
                1 aaGun moved from Szechwan to Kweichow
                1 fighter moved from Anhwe to Kweichow
                1 infantry moved from Tsinghai to Kazakhstan
                1 fighter moved from Yunnan to Eastern Persia
                1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                4 mech_infantrys moved from India to Eastern Persia
                2 mech_infantrys moved from Iraq to Egypt
                2 mech_infantrys moved from Northwest Persia to Iraq
                3 infantry moved from Persia to Iraq
                3 infantry moved from Northwest Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from French Equatorial Africa to Egypt
                2 mech_infantrys moved from French West Africa to French Equatorial Africa
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Kweichow to Hunan
                1 fighter moved from Caucasus to Persia

    Place Units - British
                3 infantry placed in Egypt
                1 fighter and 1 mech_infantry placed in Union of South Africa
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 infantry and 5 mech_infantrys placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Turkmenistan: 1 mech_infantry
                EDIT: Adding units owned by British to Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 infantry and 5 mech_infantrys

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 harbour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                7 mech_infantrys moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 infantry and 9 mech_infantrys
                    British defend with 2 infantry
                    Italians win, taking Caucasus from British with 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Rostov to Caucasus
                1 infantry moved from Tambov to Russia
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Tobruk to Southern Italy
                1 aaGun, 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Place Units - Italians
                1 harbour placed in Malta
                1 artillery and 2 infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
                1 mech_infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from 9 Sea Zone to Eastern United States
                1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from Philippines to Szechwan

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Russia to Samara
                6 fighters moved from Russia to Samara
                3 armour moved from Russia to Volgograd
                      Germans take Volgograd from Russians
                1 bomber moved from Southern Italy to 91 Sea Zone
                3 bombers moved from Western Germany to Iraq
                13 bombers moved from Southern Italy to Iraq

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Samara
                    Germans attack with 6 fighters and 2 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Samara from British with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Iraq
                    Germans attack with 16 bombers
                    British defend with 7 infantry and 3 mech_infantrys
                    Germans win with 14 bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 bombers
                    Casualties for British: 7 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                7 bombers moved from Iraq to Alexandria
                7 bombers moved from Iraq to Caucasus
                6 fighters moved from Samara to Russia
                1 infantry moved from Bryansk to Belarus
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from 91 Sea Zone to Southern France
                4 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                3 transports placed in 97 Sea Zone
                1 bomber and 2 infantry placed in Western Germany
                3 armour placed in Russia
                3 armour placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs

  • 19 17

    Wow almost didn’t notice your Iraq battle, I was trying to remember why I thought I had units in Iraq haha.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Persia to Egypt
                2 aaGuns, 1 artillery and 14 infantry moved from Vologda to Archangel
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Timguska to Novosibirsk
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Turn Complete - Russians

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsagaan Olom to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Ulaanbaatar to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                8 mech_infantrys moved from Chahar to Suiyuyan
                1 mech_infantry moved from Chahar to Suiyuyan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 9 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun, 1 artillery and 9 infantry moved from Buyant-Uhaa to Central Mongolia

    Place Units - Japanese
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,4,4,5,2,6,5,4,4,6,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6,5,5,6,4,5,5,4,2
                Japanese collect 19 PUs (9 lost to blockades); end with 19 PUs total

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 101 Sea Zone to 88 Sea Zone
                3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 artillery moved from Siberia to Amur
                      Americans take Amur from Japanese
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 3 artilleries, 2 fighters, 10 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 harbour and 6 infantry
                    Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 artillery and 6 infantry
                    Casualties for Americans: 1 infantry
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 fighter moved from British Guiana to 91 Sea Zone
                1 fighter moved from British Guiana to French Central Africa
                3 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 64 Sea Zone to 88 Sea Zone
                1 bomber moved from Eastern United States to French West Africa
                1 bomber moved from India to Egypt
                1 carrier, 1 destroyer and 1 transport moved from 9 Sea Zone to 10 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 artillery moved from Korea to Manchuria

    Place Units - Americans
                2 infantry placed in Western United States
                2 artilleries and 5 infantry placed in Central United States
                1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Anhwe from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                1 infantry placed in Hopei
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kweichow to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - British
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                2 mech_infantrys moved from French Equatorial Africa to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Gold Coast to French Central Africa
                1 fighter moved from Persia to Egypt
                1 fighter moved from Eastern Persia to Egypt
                1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                3 mech_infantrys moved from Eastern Persia to Iraq
                4 mech_infantrys moved from Persia to Trans-Jordan
                1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
                4 mech_infantrys moved from India to Eastern Persia
                1 aaGun and 3 infantry moved from Kweichow to Anhwe
                1 mech_infantry moved from Kwangtung to Anhwe
                1 aaGun moved from Kwangtung to Kiangsi
                1 aaGun moved from Kwangsi to Kiangsi
                1 fighter moved from Hunan to India
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 fighters placed in Egypt
                1 infantry and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 harbour placed in West India
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 mech_infantrys

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                2 tactical_bombers moved from Southern Italy to 98 Sea Zone
                2 fighters moved from 96 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from British
                8 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 aaGun, 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to Southern Italy
                1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 96 Sea Zone to 97 Sea Zone
                5 infantry moved from Northern Italy to Southern Italy
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                2 aaGuns moved from Caucasus to Northwest Persia
                1 infantry moved from Rostov to Caucasus
                1 aaGun moved from Caucasus to Northwest Persia
                1 fighter moved from Southern Italy to Caucasus

    Place Units - Italians
                3 mech_infantrys placed in Ukraine
                1 fighter and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 aaGun, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                3 fighters moved from Szechwan to Eastern Persia

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

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