@surfer Scramble? You have 6 planes!
15L G40 Cyanight (Axis) vs Adam514 (Alies +21)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 34 Sea Zone to Philippines
1 bomber moved from Dutch New Guinea to PhilippinesCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Philippines
Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking 22 Sea Zone from Japanese, taking Philippines from Japanese with 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 carriers moved from 34 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to French Indo China
1 bomber moved from Philippines to French Indo China
2 submarines moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Iceland to United Kingdom
2 aaGuns and 1 infantry moved from Southeast Mexico to Central AmericaPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
2 fighters and 2 infantry moved from Egypt to Alexandria
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 fighter and 2 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 mech_infantry moved from Malaya to Yunnan
3 mech_infantrys moved from India to Yunnan
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Persia to Turkmenistan
3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Ethiopia to Egypt
3 mech_infantrys moved from Belgian Congo to Nigeria
1 fighter and 1 tactical_bomber moved from Belgian Congo to Nigeria
1 fighter moved from Alexandria to French Equatorial Africa
1 fighter moved from Alexandria to Egypt
1 armour moved from Central United States to Quebec
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Northwest Persia
1 aaGun moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo ChinaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 infantry placed in United Kingdom
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Gold Coast to French West Africa
1 infantry moved from Gold Coast to French West Africa
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French West Africa
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking French West Africa from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Tunisia to Tobruk
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
2 artilleries moved from 96 Sea Zone to Tobruk
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Rostov to Ukraine
3 mech_infantrys moved from Romania to UkrainePlace Units - Italians
3 mech_infantrys placed in Ukraine
3 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Borneo to French Indo China
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Dutch New Guinea to Philippines
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 8 artilleries, 26 infantry and 24 mech_infantrys moved from Bryansk to Russia
2 fighters and 4 tactical_bombers moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
10 bombers moved from Southern Italy to Russia
5 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 9 armour, 8 artilleries, 15 bombers, 2 fighters, 27 infantry, 24 mech_infantrys and 4 tactical_bombers
Russians defend with 7 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 67 infantry and 4 mech_infantrys
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour and 12 bombers remaining. Battle score for attacker is -51
Casualties for Germans: 6 armour, 8 artilleries, 3 bombers, 2 fighters, 27 infantry, 24 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 7 aaGuns, 1 armour, 9 artilleries, 67 infantry and 4 mech_infantrysNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
2 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
12 bombers moved from Russia to BryanskPlace Units - Germans
3 fighters placed in Novgorod
2 bombers and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (3 lost to blockades); end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Persia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
2 aaGuns, 1 artillery and 16 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 submarine moved from 106 Sea Zone to 109 Sea ZoneTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
2 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 bomber moved from Manchuria to Hunan
3 infantry moved from Anhwe to Hunan
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 fighter moved from Kiangsu to Kweichow
2 mech_infantrys moved from Anhwe to Kweichow
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
Japanese attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kweichow to Kiangsu
1 bomber moved from Hunan to Kiangsu
1 bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
1 infantry placed in Japan
Japanese undo move 3.
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 4 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa -
Scramble 6 and OOL if possible (keep subs or not etc)?
-
no scramble
Max defense, lose subs first -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 4 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Soviet Far East
Battle in Iwo Jima
Battle in Okinawa
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking Okinawa from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 carriers, 7 fighters, 3 submarines and 3 tactical_bombers
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport -
6 hits, lose DD in order to shoot at planes with your planes next round?
-
yea, just max def
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 4 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Soviet Far East
Battle in Iwo Jima
Battle in Okinawa
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking Okinawa from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 carriers, 7 fighters, 3 submarines and 3 tactical_bombers
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese -
Sorry complicated battle with lack of DD, now it’s 2 subs 3 figs 3 tacs vs 2 subs and 2 figs, submerge?
-
yea submerge the subs.
Thanks for being patient. This has been a fun game… That move you made on Philippines last turn was sneaky :)
-
Yeah you missed the Wake islands fighters?
-
yes sir :)





