1 kami on each of 6 cvs if you stay in sz6.
15L G40 Cyanight (Axis) vs Marakanda (Alies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
1 fighter and 2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 2 infantry
Kansu : 2 infantry
Tsinghai : 2 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 44 / 53
Russians : 33 / 39
Japanese : 38 / 50
Americans : 52 / 77
Chinese : 5 / 5
British : 30 / 31
UK_Pacific : 20 / 24
Italians : 17 / 27
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Egypt to Alexandria
3 infantry moved from Persia to Iraq
1 bomber and 1 fighter moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to AlexandriaCombat - British
British creates battle in territory 97 Sea Zone
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/9 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
2 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 aaGuns, 3 artilleries, 1 fighter and 18 infantry moved from India to Burma
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - British
1 factory_minor placed in Persia
2 submarines placed in 98 Sea Zone
1 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 3 artilleries and 4 infantryTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 3 artilleries, 1 fighter and 18 infantry
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
Eastern United States : 1 armour, 1 artillery and 2 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
101 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor and 2 infantry
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 44 / 53
Russians : 33 / 39
Japanese : 38 / 50
Americans : 52 / 77
Chinese : 5 / 5
British : 30 / 31
UK_Pacific : 20 / 18
Italians : 17 / 27
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Western UkraineCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
2 aaGuns, 1 bomber and 2 infantry moved from Romania to Bessarabia
4 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Tobruk to LibyaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to Shan State
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Shan State to Burma
1 fighter moved from India to Persia
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Egypt to Alexandria
1 cruiser moved from 49 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Burma : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
62 Sea Zone : 1 submarine
Alexandria : 2 infantry
Persia : 1 fighterProduction/PUs Summary :
Germans : 44 / 53
Russians : 29 / 39
Japanese : 37 / 50
Americans : 52 / 77
Chinese : 5 / 5
British : 30 / 31
UK_Pacific : 21 / 18
Italians : 22 / 27
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from French Central Africa to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Alexandria : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 53
Russians : 29 / 39
Japanese : 37 / 50
Americans : 52 / 77
Chinese : 5 / 5
British : 30 / 31
UK_Pacific : 21 / 18
Italians : 22 / 27
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 bombers moved from Eastern Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Western Ukraine
2 aaGuns, 7 armour, 8 artilleries, 26 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Western Ukraine
2 mech_infantrys moved from Germany to Romania
1 fighter and 2 tactical_bombers moved from Western Germany to Western Ukraine
3 bombers moved from Western Germany to Southern Italy
2 bombers moved from Normandy Bordeaux to Southern Italy
4 bombers moved from Gibraltar to Southern Italy
1 submarine moved from 118 Sea Zone to 109 Sea Zone
3 aaGuns moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Normandy Bordeaux to FrancePlace Units - Germans
7 mech_infantrys placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 42 PUs (4 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 fighters moved from Russia to Archangel
1 armour moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to BryanskCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits
Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
4 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Bryansk : 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Tambov : 1 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 2 infantry
Iraq : 1 flag, 1 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 53
Russians : 30 / 33
Japanese : 37 / 50
Americans : 52 / 77
Chinese : 5 / 5
British : 30 / 31
UK_Pacific : 21 / 18
Italians : 21 / 27
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
2 artilleries and 1 infantry moved from Hopei to Suiyuyan
2 bombers moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
8 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
6 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 tactical_bomber moved from Kweichow to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries, 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in French Indo China
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking French Indo China from French, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 tactical_bomber moved from Manchuria to Yunnan
2 bombers moved from Suiyuyan to Yunnan
3 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to JapanPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 2 aaGuns and 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 aaGuns and 1 infantryNon Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 bombers moved from Western United States to Queensland
1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
3 carriers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Queensland : 2 bombers
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
43 Sea Zone : 1 destroyer
33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 5 submarines, 1 tactical_bomber and 2 transports
30 Sea Zone : 1 destroyer and 2 submarines
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer and 3 submarines
Central United States : 4 aaGuns, 1 armour, 1 factory_major, 2 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
106 Sea Zone : 1 carrier and 2 destroyers
101 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 46 / 53
Russians : 29 / 33
Japanese : 43 / 45
Americans : 52 / 78
Chinese : 2 / 5
British : 30 / 31
UK_Pacific : 21 / 18
Italians : 21 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 2 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 46 / 53
Russians : 29 / 33
Japanese : 42 / 45
Americans : 52 / 78
Chinese : 3 / 5
British : 30 / 31
UK_Pacific : 21 / 18
Italians : 21 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 bomber and 1 tactical_bomber moved from Egypt to TobrukCombat - British
British creates battle in territory 97 Sea Zone
Battle in Tobruk
British attack with 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Bryansk
2 infantry moved from Persia to Iraq
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber and 1 tactical_bomber moved from Tobruk to Egypt
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 4 infantry moved from India to Burma
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - British
2 submarines placed in 98 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 26 PUs (6 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 6 infantryTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 6 artilleries, 1 fighter and 22 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Malaya : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Bryansk : 2 fighters and 1 tactical_bomber
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 submarines
Iraq : 2 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 artillery and 2 infantry
Brazil : 1 flag, 1 armour and 3 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 46 / 53
Russians : 29 / 33
Japanese : 42 / 45
Americans : 52 / 78
Chinese : 3 / 5
British : 32 / 26
UK_Pacific : 21 / 18
Italians : 21 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
4 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Algeria to Tunisia
2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6
Italians collect 17 PUs (6 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 fighter moved from Persia to Egypt
2 infantry moved from Alexandria to Egypt
2 fighters moved from Burma to Persia
1 infantry moved from Shan State to BurmaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 1 fighter and 1 infantry
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 2 submarines and 1 transport
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
62 Sea Zone : 1 submarine and 1 transport
Egypt : 1 fighter and 2 infantry
Persia : 2 fightersProduction/PUs Summary :
Germans : 46 / 53
Russians : 27 / 33
Japanese : 42 / 45
Americans : 52 / 78
Chinese : 3 / 5
British : 32 / 26
UK_Pacific : 21 / 18
Italians : 23 / 22
ANZAC : 14 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Alexandria to Egypt
1 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 53
Russians : 27 / 33
Japanese : 42 / 45
Americans : 52 / 78
Chinese : 3 / 5
British : 32 / 26
UK_Pacific : 21 / 18
Italians : 23 / 22
ANZAC : 14 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in NenetsiaNon Combat Move - Germans
2 aaGuns, 8 armour, 8 artilleries, 2 bombers, 1 fighter, 26 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Germany to Romania
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from France to Northern Italy
1 aaGun moved from Normandy Bordeaux to France
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,2
Germans collect 46 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
3 artilleries moved from Russia to Tambov
1 armour and 12 artilleries moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Rostov to Russia
22 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
23 infantry moved from Bryansk to Tambov
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Egypt : 1 armour and 1 mech_infantry
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 40 infantry and 1 tactical_bomber
Tambov : 2 aaGuns, 1 armour, 15 artilleries and 24 infantry
Volgograd : 1 factory_minor and 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 26 / 29
Japanese : 42 / 45
Americans : 52 / 78
Chinese : 3 / 5
British : 32 / 26
UK_Pacific : 21 / 18
Italians : 23 / 22
ANZAC : 14 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 artilleries moved from Suiyuyan to Kansu
1 armour and 2 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 bomber moved from Yunnan to Kansu
1 bomber moved from Yunnan to Kansu
2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 submarine; Americans defend with 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Battle in Kansu
Japanese attack with 2 artilleries and 2 bombers
Chinese defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kansu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Sikang to Yunnan
2 tactical_bombers moved from Sikang to Yunnan
3 mech_infantrys moved from Hopei to Yunnan
3 mech_infantrys moved from Shantung to Manchuria
2 bombers moved from Kansu to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
7 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
2 artilleries, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
Test summary from TripleA, engine version: 1.8.0.5, time: 18:04:30
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Queensland to 37 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
British loiter and taunt with 1 infantry; Americans attack with 2 carriers, 2 destroyers, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 37 Sea Zone to India
1 bomber moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 19 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 2 infantry
India : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer and 3 submarines
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
Central United States : 4 aaGuns, 1 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Morocco : 1 flag, 1 mech_infantry
101 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 25 / 29
Japanese : 55 / 55
Americans : 51 / 71
Chinese : 1 / 5
British : 32 / 26
UK_Pacific : 13 / 18
Italians : 22 / 22
ANZAC : 14 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 47 / 57
Russians : 25 / 29
Japanese : 55 / 55
Americans : 51 / 71
Chinese : 1 / 3
British : 32 / 26
UK_Pacific : 13 / 18
Italians : 22 / 22
ANZAC : 14 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0