@Ghostglider Ok. Finally (3 rounds of nobody hitting!!?), I hit once and killed DD as you desired, but you also hit on the return. So not sure what you want to do 1 v 1.
15L G40 Cyanight (Axis) vs Adam514 (Alies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from French Equatorial Africa to Nigeria
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Nigeria
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Nigeria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 fighter; British defend with 2 fighters, 1 harbour and 2 infantry
British win with 3 fighters remaining. Battle score for attacker is -10
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
2 aaGuns and 2 infantry moved from Romania to Bessarabia
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Greece to AlbaniaPlace Units - Italians
2 fighters placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to YunnanPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
4 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
5 bombers moved from Western Germany to Gibraltar
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 5 bombers, 1 fighter and 1 infantry
French defend with 1 fighter; British defend with 2 fighters and 1 harbour
Germans win with 5 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
Casualties for French: 1 fighter
Casualties for British: 2 fightersNon Combat Move - Germans
5 bombers moved from Gibraltar to Morocco
1 aaGun moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Alexandria
2 infantry moved from Romania to Bessarabia
1 armour moved from Western Germany to Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 aaGuns moved from Western Germany to Northern ItalyPlace Units - Germans
1 bomber placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 106 Sea ZoneNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
9 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Yunnan
3 infantry moved from Buryatia to Sakha
2 aaGuns, 1 artillery and 15 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Caucasus
1 tactical_bomber moved from Persia to Russia
1 submarine moved from 106 Sea Zone to 101 Sea ZonePlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 106 Sea ZoneNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
9 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Yunnan
3 infantry moved from Buryatia to Sakha
2 aaGuns, 1 artillery and 15 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Caucasus
1 tactical_bomber moved from Persia to Russia
1 submarine moved from 106 Sea Zone to 101 Sea ZonePlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Shensi to Kansu
1 armour moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Kansu
1 tactical_bomber moved from Kweichow to Tsinghai
1 bomber moved from Kwangsi to Kansu
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Soviet Far East
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in SumatraNon Combat Move - Japanese
1 tactical_bomber moved from Tsinghai to Suiyuyan
2 bombers moved from Kansu to Chahar
2 fighters moved from Kweichow to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 battleship and 3 cruisers moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to Java
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 1 armour, 2 artilleries, 4 fighters and 3 infantry
Japanese defend with 2 infantry
Americans win, taking Java from Japanese with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Casualties for Americans: 1 destroyer and 2 fightersNon Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Western United States to Central United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 bomber and 2 fighters moved from 16 Sea Zone to 31 Sea Zone
1 bomber moved from 31 Sea Zone to Wake Island
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
3 carriers, 2 destroyers, 1 fighter and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Java to 42 Sea ZonePlace Units - Americans
1 harbour placed in Wake Island
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 tactical_bomber
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 battleship moved from 54 Sea Zone to 42 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to Yunnan
2 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
11 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Persia to Egypt
2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Persia to IraqPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 tactical_bomber
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 battleship moved from 54 Sea Zone to 42 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to Yunnan
2 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
11 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Persia to Egypt
2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Persia to IraqPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs total
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 artillery moved from Nigeria to French West AfricaCombat - Italians
Battle in GibraltarNon Combat Move - Italians
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Romania to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 aaGuns moved from Bessarabia to Western Ukraine
1 aaGun moved from Romania to Bessarabia
1 infantry moved from Romania to BessarabiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber moved from Morocco to 86 Sea ZoneCombat - Germans
Battle in 86 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Novgorod to Belarus
2 aaGuns, 7 armour, 8 artilleries, 22 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
4 bombers moved from Morocco to Southern Italy
1 bomber moved from 86 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Southern Italy
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters and 4 tactical_bombers moved from Alexandria to Southern ItalyPlace Units - Germans
4 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from GermansCombat - Russians
Non Combat Move - Russians
2 mech_infantrys moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
5 artilleries moved from Bryansk to Tambov
3 artilleries moved from Bryansk to Russia
20 infantry moved from Bryansk to Tambov
5 infantry moved from Bryansk to Tambov
16 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
2 aaGuns, 1 artillery and 15 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Adding units owned by Russians to Yunnan: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 35 Sea Zone to Borneo
1 artillery moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kansu to Szechwan
2 bombers moved from Chahar to Szechwan
1 artillery and 1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Manchuria to Amur
1 armour and 1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Japan to Siberia
1 tactical_bomber moved from Suiyuyan to Szechwan
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Siberia
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 armour, 2 bombers and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
1 artillery moved from Kansu to Shensi
1 artillery and 1 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Manchuria to Anhwe
2 fighters moved from Siberia to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Kiangsu to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter moved from Japan to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
4 submarines moved from 42 Sea Zone to 44 Sea Zone
4 submarines moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 bomber moved from Wake Island to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island -
Kamikazes in 35?





