@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 bombers moved from New South Wales to 30 Sea Zone
Combat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 3 bombers
Japanese defend with 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 1 infantry, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -26
Casualties for ANZAC: 3 bombers
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Non Combat Move - French
1 infantry moved from Southern France to Northern Italy
Turn Complete - French
Adjust the hits from SZ 30 however you want.
Befor we proceed I would like to confirm with you we are on the same page.
If Axis takes Hawaii and holds it and other 5 victory locations in Pacific for a turn, and Axis control just ONE of it’s capital, Axis wins .
In other words, I do not need to retake Rome to win.
Here is a quote from the Global rules (Pacific p33).
How the war is won
The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play (ending with the next turn of the Axis power that captured the final required city), as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.
Agreed, that’s why I said earlier I don’t see a way out. Only extreme luck can save me now.
Italy 20 CM
ftr Cau > Bul
A
Rolls: 1@3; Total Hits: 11@3: (1)
D inf
Rolls: 1@2; Total Hits: 01@2: (3)
Buk cleared. NCM per map.
Looks like the dice server does not work again. Please let me know if you recieved any Germany dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 54 PUs;
Germans buy 2 armour, 7 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour, 4 fighters and 4 mech_infantrys moved from Caucasus to Iraq
6 armour, 21 artilleries, 15 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 artillery moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
2 artilleries moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 artillery moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Novgorod to Iraq
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 armour moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 bombers and 3 infantry
Americans defend with 6 infantry
Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Holland Belgium, round 2 : 3/7 hits
Americans roll dice for 6 infantry in Holland Belgium, round 2 : 4/6 hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 3/3 hits
2 bombers owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win with 2 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 2 artilleries, 2 bombers and 3 infantry
Casualties for Americans: 4 infantry
Battle in Ukraine
Germans attack with 2 artilleries
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 0/4 hits
Americans roll dice for 2 armour in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 2 armour in Southern France, round 3 : 0/2 hits
1 armour owned by the Americans lost in Southern France
Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 4 : 2/3 hits
Americans roll dice for 1 armour in Southern France, round 4 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 armour
Battle in Rostov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 8 armour, 21 artilleries, 1 bomber, 4 fighters, 15 infantry and 5 mech_infantrys
British defend with 7 armour, 6 artilleries, 1 factory_minor, 5 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans roll dice for 8 armour, 21 artilleries, 1 bomber, 4 fighters, 15 infantry and 5 mech_infantrys in Iraq, round 2 : 25/54 hits
British roll dice for 7 armour, 6 artilleries, 5 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 14/48 hits
21 infantry owned by the British, 14 infantry owned by the Germans and 4 mech_infantrys owned by the British lost in Iraq
Germans roll dice for 8 armour, 21 artilleries, 1 bomber, 4 fighters, 1 infantry and 5 mech_infantrys in Iraq, round 3 : 15/40 hits
British roll dice for 7 armour, 6 artilleries, 5 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/23 hits
5 armour owned by the British, 1 infantry owned by the Germans, 6 artilleries owned by the British, 4 mech_infantrys owned by the British and 10 artilleries owned by the Germans lost in Iraq
Germans roll dice for 8 armour, 11 artilleries, 1 bomber, 4 fighters and 5 mech_infantrys in Iraq, round 4 : 14/29 hits
British roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Iraq, round 4 : 3/8 hits
1 tactical_bomber owned by the British, 2 armour owned by the British, 5 fighters owned by the British and 3 artilleries owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 8 armour, 8 artilleries, 1 bomber, 4 fighters and 5 mech_infantrys remaining. Battle score for attacker is 125
Casualties for Germans: 13 artilleries and 15 infantry
Casualties for British: 7 armour, 6 artilleries, 5 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Greater Southern Germany
2 armour, 18 artilleries, 8 infantry and 1 mech_infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Archangel
10 armour and 1 mech_infantry moved from Novgorod to Poland
4 fighters moved from Iraq to Caucasus
1 bomber moved from Iraq to Northwest Persia
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Caucasus
1 armour, 7 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,1,2,4
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 10 armour and 1 mech_infantry
Germany : 3 aaGuns, 13 armour, 25 artilleries, 1 factory_major, 10 infantry and 11 mech_infantrys
Baltic States : 1 flag, 1 infantry
Rostov : 1 flag, 1 artillery and 1 mech_infantry
Nenetsia : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 mech_infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 2 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 1 artillery
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 1 armour, 1 factory_minor, 4 fighters, 1 infantry and 1 mech_infantry
Smolensk : 1 flag, 1 mech_infantry
Bulgaria : 1 flag, 1 mech_infantry
Iraq : 1 flag, 8 armour, 8 artilleries, 1 factory_minor and 5 mech_infantrys
Northwest Persia : 1 flag, 1 bomber
Yugoslavia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 54 / 72
Russians : 8 / 20
Japanese : 79 / 89
Americans : 68 / 88
Chinese : 0 / 2
British : 33 / 47
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Looks like the dice server does not work again. Please let me know if you recieved any Germany dice.
It works. The dice email went to the spam for some reason.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
4 infantry moved from Samara to Tambov
4 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Archangel
4 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 artilleries and 4 infantry moved from Belarus to Baltic States
5 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Smolensk
4 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Archangel
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Eastern Poland from Italians with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 armour moved from Belarus to Baltic States
1 aaGun, 5 artilleries and 7 infantry moved from Belarus to Baltic States
1 armour moved from Russia to Urals
1 aaGun, 9 artilleries and 13 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 fighter and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from India to Persia
6 infantry and 3 mech_infantrys moved from India to West India
1 armour, 2 artilleries and 3 infantry moved from India to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
sz26 scramble?
Yes, scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from India to Persia
6 infantry and 3 mech_infantrys moved from India to West India
1 armour, 2 artilleries and 3 infantry moved from India to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 transports
Americans defend with 1 fighter and 2 transports
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 fighter and 2 transports in 26 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter and 2 transports
Battle in New Guinea
Battle in West India
Japanese attack with 6 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 infantry and 3 mech_infantrys in West India, round 2 : 1/9 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking New Guinea from ANZAC, taking West India from UK_Pacific with 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers
British defend with 7 armour, 1 factory_minor, 3 infantry and 4 mech_infantrys
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers in Persia, round 2 : 4/13 hits
British roll dice for 7 armour, 3 infantry and 4 mech_infantrys in Persia, round 2 : 3/14 hits
3 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters and 4 tactical_bombers in Persia, round 3 : 2/10 hits
British roll dice for 7 armour and 3 mech_infantrys in Persia, round 3 : 4/10 hits
1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the British and 2 artilleries owned by the Japanese lost in Persia
Japanese roll dice for 3 fighters and 3 tactical_bombers in Persia, round 4 : 3/6 hits
British roll dice for 7 armour and 1 mech_infantry in Persia, round 4 : 4/8 hits
2 armour owned by the British, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Persia
British win with 5 armour remaining. Battle score for attacker is -39
Casualties for Japanese: 1 armour, 2 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers
Casualties for British: 2 armour, 3 infantry and 4 mech_infantrys
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/9 hits
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Hawaiian Islands, round 3 : 4/7 hits
Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
1 carrier moved from 30 Sea Zone to 12 Sea Zone
1 carrier moved from 30 Sea Zone to 27 Sea Zone
1 carrier moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 49 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
3 tactical_bombers moved from Guam to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Japan to Philippines
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Jehol to Suiyuyan
1 fighter moved from French Indo China to Philippines
1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from French Indo China to Malaya
1 fighter moved from French Indo China to India
1 mech_infantry moved from Yunnan to India
1 armour and 1 mech_infantry moved from Yunnan to Shensi
Place Units - Japanese
1 artillery and 2 fighters placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Shensi : 1 flag, 2 armour and 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 4 tactical_bombers
Guam : 1 flag, 1 airfield
Johnston Island : 1 flag
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer and 1 transport
49 Sea Zone : 1 carrier
30 Sea Zone : 1 carrier and 2 fighters
37 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 2 transports
27 Sea Zone : 1 carrier and 2 fighters
13 Sea Zone : 1 destroyer
12 Sea Zone : 1 carrier
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
55 Sea Zone : 1 carrier
West India : 1 flag, 6 infantry and 3 mech_infantrys
80 Sea Zone : 3 transports
Iraq : 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 46 / 72
Russians : 20 / 22
Japanese : 79 / 94
Americans : 67 / 88
Chinese : 0 / 2
British : 33 / 47
UK_Pacific : 0 / 0
Italians : 1 / 0
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Aloha!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
2 submarines moved from 10 Sea Zone to 30 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 49 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
Americans take Western Germany from Germans
2 bombers moved from Norway to Germany
2 tactical_bombers moved from 110 Sea Zone to Southern France
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Southern Italy to Southern France
2 fighters moved from Norway to Normandy Bordeaux
1 infantry moved from Holland Belgium to France
French take France from Germans
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 fighter and 2 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Battle in 26 Sea Zone
Americans attack with 3 fighters and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
Americans win, taking 26 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 40
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 2 transports
Battle in 30 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
2 fighters owned by the Japanese forced to land in Johnston Island
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 bombers moved from Germany to Norway
11 armour and 2 mech_infantrys moved from Karelia to Baltic States
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
36 armour and 19 infantry moved from Northern Italy to Western Germany
2 tactical_bombers moved from Southern France to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Norway to Karelia
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United States
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Ah well I tried. Good game!