@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
30 armour and 4 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from Norway to Holland Belgium
3 fighters moved from New South Wales to 30 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Norway to Holland Belgium
1 fighter moved from New South Wales to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 30 armour and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Germans with 30 armour and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Lose 3 ACs - 6 hits, Tac, and ftr.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
30 armour and 4 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from Norway to Holland Belgium
3 fighters moved from New South Wales to 30 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Norway to Holland Belgium
1 fighter moved from New South Wales to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 30 armour and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Germans with 30 armour and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
One of my subs hit and I put it on one of your carriers. Let me know if that’s not what you wanted.
One of my subs hit and I put it on one of your carriers. Let me know if that’s not what you wanted.
It’s right. I have to allocate 5 more hits.
Lose the damages AC, 3 ftr, Tac.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
30 armour and 4 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from Norway to Holland Belgium
3 fighters moved from New South Wales to 30 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Norway to Holland Belgium
1 fighter moved from New South Wales to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 30 armour and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Germans with 30 armour and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -61
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 4 carriers, 4 fighters and 2 tactical_bombers
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
4 armour and 9 infantry moved from Southern Italy to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
5 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Holland Belgium to Norway
2 fighters moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Northern Italy
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Holland Belgium to Norway
3 armour moved from Vyborg to Karelia
1 armour and 1 mech_infantry moved from Norway to Karelia
1 mech_infantry moved from Norway to Karelia
Place Units - Americans
2 armour and 1 mech_infantry placed in Norway
5 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
Americans undo move 1.
1 mech_infantry placed in Norway
2 armour placed in Southern France
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
Combat - British
Non Combat Move - British
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
4 fighters moved from Southern Italy to Northern Italy
7 armour, 3 artilleries, 15 infantry and 5 mech_infantrys moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
5 fighters and 1 tactical_bomber moved from West India to Iraq
7 armour and 4 mech_infantrys moved from West India to Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 bombers moved from New South Wales to 30 Sea Zone
Combat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 3 bombers
Japanese defend with 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 1 infantry, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -26
Casualties for ANZAC: 3 bombers
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Non Combat Move - French
1 infantry moved from Southern France to Northern Italy
Turn Complete - French
Adjust the hits from SZ 30 however you want.
Befor we proceed I would like to confirm with you we are on the same page.
If Axis takes Hawaii and holds it and other 5 victory locations in Pacific for a turn, and Axis control just ONE of it’s capital, Axis wins .
In other words, I do not need to retake Rome to win.
Here is a quote from the Global rules (Pacific p33).
How the war is won
The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play (ending with the next turn of the Axis power that captured the final required city), as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.
Agreed, that’s why I said earlier I don’t see a way out. Only extreme luck can save me now.
Italy 20 CM
ftr Cau > Bul
A
Rolls: 1@3; Total Hits: 11@3: (1)
D inf
Rolls: 1@2; Total Hits: 01@2: (3)
Buk cleared. NCM per map.
Looks like the dice server does not work again. Please let me know if you recieved any Germany dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 54 PUs;
Germans buy 2 armour, 7 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour, 4 fighters and 4 mech_infantrys moved from Caucasus to Iraq
6 armour, 21 artilleries, 15 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 artillery moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
2 artilleries moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 artillery moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Novgorod to Iraq
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 armour moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 bombers and 3 infantry
Americans defend with 6 infantry
Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Holland Belgium, round 2 : 3/7 hits
Americans roll dice for 6 infantry in Holland Belgium, round 2 : 4/6 hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 3/3 hits
2 bombers owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win with 2 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 2 artilleries, 2 bombers and 3 infantry
Casualties for Americans: 4 infantry
Battle in Ukraine
Germans attack with 2 artilleries
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 0/4 hits
Americans roll dice for 2 armour in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 2 armour in Southern France, round 3 : 0/2 hits
1 armour owned by the Americans lost in Southern France
Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 4 : 2/3 hits
Americans roll dice for 1 armour in Southern France, round 4 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 armour
Battle in Rostov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 8 armour, 21 artilleries, 1 bomber, 4 fighters, 15 infantry and 5 mech_infantrys
British defend with 7 armour, 6 artilleries, 1 factory_minor, 5 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans roll dice for 8 armour, 21 artilleries, 1 bomber, 4 fighters, 15 infantry and 5 mech_infantrys in Iraq, round 2 : 25/54 hits
British roll dice for 7 armour, 6 artilleries, 5 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 14/48 hits
21 infantry owned by the British, 14 infantry owned by the Germans and 4 mech_infantrys owned by the British lost in Iraq
Germans roll dice for 8 armour, 21 artilleries, 1 bomber, 4 fighters, 1 infantry and 5 mech_infantrys in Iraq, round 3 : 15/40 hits
British roll dice for 7 armour, 6 artilleries, 5 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/23 hits
5 armour owned by the British, 1 infantry owned by the Germans, 6 artilleries owned by the British, 4 mech_infantrys owned by the British and 10 artilleries owned by the Germans lost in Iraq
Germans roll dice for 8 armour, 11 artilleries, 1 bomber, 4 fighters and 5 mech_infantrys in Iraq, round 4 : 14/29 hits
British roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Iraq, round 4 : 3/8 hits
1 tactical_bomber owned by the British, 2 armour owned by the British, 5 fighters owned by the British and 3 artilleries owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 8 armour, 8 artilleries, 1 bomber, 4 fighters and 5 mech_infantrys remaining. Battle score for attacker is 125
Casualties for Germans: 13 artilleries and 15 infantry
Casualties for British: 7 armour, 6 artilleries, 5 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Greater Southern Germany
2 armour, 18 artilleries, 8 infantry and 1 mech_infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Archangel
10 armour and 1 mech_infantry moved from Novgorod to Poland
4 fighters moved from Iraq to Caucasus
1 bomber moved from Iraq to Northwest Persia
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Caucasus
1 armour, 7 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,1,2,4
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 10 armour and 1 mech_infantry
Germany : 3 aaGuns, 13 armour, 25 artilleries, 1 factory_major, 10 infantry and 11 mech_infantrys
Baltic States : 1 flag, 1 infantry
Rostov : 1 flag, 1 artillery and 1 mech_infantry
Nenetsia : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 mech_infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 2 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 1 artillery
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 1 armour, 1 factory_minor, 4 fighters, 1 infantry and 1 mech_infantry
Smolensk : 1 flag, 1 mech_infantry
Bulgaria : 1 flag, 1 mech_infantry
Iraq : 1 flag, 8 armour, 8 artilleries, 1 factory_minor and 5 mech_infantrys
Northwest Persia : 1 flag, 1 bomber
Yugoslavia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 54 / 72
Russians : 8 / 20
Japanese : 79 / 89
Americans : 68 / 88
Chinese : 0 / 2
British : 33 / 47
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Looks like the dice server does not work again. Please let me know if you recieved any Germany dice.
It works. The dice email went to the spam for some reason.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
4 infantry moved from Samara to Tambov
4 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Archangel
4 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 artilleries and 4 infantry moved from Belarus to Baltic States
5 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Smolensk
4 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Archangel
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Eastern Poland from Italians with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 armour moved from Belarus to Baltic States
1 aaGun, 5 artilleries and 7 infantry moved from Belarus to Baltic States
1 armour moved from Russia to Urals
1 aaGun, 9 artilleries and 13 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 fighter and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from India to Persia
6 infantry and 3 mech_infantrys moved from India to West India
1 armour, 2 artilleries and 3 infantry moved from India to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
sz26 scramble?