L15 G40 Me1945 (Axis) vs. legion386 (Allies +18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 28 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
                EDIT: Adding units owned by Americans to 28 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship, 2 carriers and 1 destroyer
                EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship, 2 carriers and 1 destroyer
                EDIT: Removing units owned by Americans from 26 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Americans to 25 Sea Zone: 2 infantry and 1 transport
                EDIT: Turning off Edit Mode
                2 infantry moved from New South Wales to Queensland
                3 bombers moved from New South Wales to Queensland
                3 fighters moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 3 bombers, 3 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC win, taking Queensland from Japanese with 3 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                3 bombers and 3 fighters moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,3,2,2,3,5,6,4,5,5,5,3,1,2,4,4,1,1,5,2,4,3
                ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • I’m an idiot.  Initially I thought my navy would be safe in SZ 26 since you wouldn’t have the naval base.  Then I realized the planes could still make it and land so I edited my navy out of SZ 26.  Hopefully you’re okay with it.

    I assumed you didn’t want to do anything with Italy.  You can skip France’s turn.

    So you think you’re gonna win in the Pacific?  :-D

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Northern Italy
                2 artilleries moved from Western Germany to Northern Italy
                1 artillery moved from Samara to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Vologda to Volgograd
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Northwest Persia
                    Germans attack with 1 infantry
                    British defend with 1 aaGun
                        1 aaGun owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in Northern Italy
                    Germans attack with 2 artilleries and 2 infantry
                    Americans defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Northern Italy, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Northern Italy
                        Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 3 :  1/4 hits
                        Americans roll dice for 1 infantry in Northern Italy, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Western Germany to Germany
                6 armour, 21 artilleries, 14 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Samara to Caucasus
                3 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Belarus to Novgorod
                10 armour and 3 mech_infantrys moved from Vologda to Novgorod
                1 fighter moved from Germany to Caucasus
                1 mech_infantry moved from Western Germany to Germany

    Place Units - Germans
                3 fighters placed in Caucasus
                3 bombers placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,1,4,6,4
                Germans collect 50 PUs (6 lost to blockades); end with 51 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
                EDIT: Adding units owned by Germans to Rostov: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 4 armour, 20 artilleries, 1 factory_major, 1 harbour, 12 infantry and 5 mech_infantrys
        Romania : 1 mech_infantry
        Germany : 3 aaGuns, 10 armour, 1 factory_major and 10 mech_infantrys
        Holland Belgium : 1 artillery and 2 infantry
        Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 1 infantry
        Nenetsia : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag, 3 artilleries
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 10 armour, 3 bombers, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Caucasus : 1 flag, 2 armour, 1 factory_minor, 4 fighters and 4 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Bulgaria : 1 flag
        Northwest Persia : 1 flag, 6 armour, 21 artilleries, 15 infantry and 1 mech_infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 7 / 9
        Japanese : 78 / 90
        Americans : 66 / 95
        Chinese : 0 / 2
        British : 35 / 47
        UK_Pacific : 2 / 0
        Italians : 2 / 0
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    @legion386:

    I’m an idiot.  Initially I thought my navy would be safe in SZ 26 since you wouldn’t have the naval base.  Then I realized the planes could still make it and land so I edited my navy out of SZ 26.  Hopefully you’re okay with it.

    I assumed you didn’t want to do anything with Italy.  You can skip France’s turn.

    So you think you’re gonna win in the Pacific?  :-D

    I think I have a good chance.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy 1 armour; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Bryansk to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 aaGun, 9 artilleries and 23 infantry moved from Russia to Samara
                1 aaGun, 11 artilleries and 26 infantry moved from Bryansk to Belarus

    Place Units - Russians
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 20 PUs total

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 5 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Kansu

    Combat - Japanese
                Battle in Johnston Island

    Non Combat Move - Japanese
                1 artillery, 1 battleship, 8 carriers, 1 cruiser, 8 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 30 Sea Zone
                2 fighters moved from Japan to 30 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Kweichow to India
                3 tactical_bombers moved from French Indo China to Guam
                1 armour and 3 mech_infantrys moved from Shensi to Yunnan
                1 fighter moved from Shan State to India
                3 mech_infantrys moved from Shan State to India
                1 infantry moved from Burma to India
                1 fighter moved from 37 Sea Zone to India
                1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                2 tactical_bombers moved from Shan State to India
                1 tactical_bomber moved from Shan State to India
                1 infantry moved from Malaya to 37 Sea Zone
                2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                2 artilleries and 4 infantry moved from 39 Sea Zone to India
                1 transport moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                3 infantry placed in Malaya
                1 armour and 2 infantry placed in India
                3 fighters placed in French Indo China
                2 fighters and 1 tactical_bomber placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 mech_infantry
        Manchuria : 1 flag, 1 aaGun and 1 factory_minor
        Shensi : 1 flag
        Yunnan : 1 flag, 1 armour and 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag, 1 harbour
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 3 mech_infantrys and 3 tactical_bombers
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 3 tactical_bombers
        Johnston Island : 1 flag, 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 3 fighters
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        30 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
        37 Sea Zone : 1 flag, 2 transports
        35 Sea Zone : 1 carrier and 1 destroyer
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag, 1 carrier, 1 tactical_bomber and 3 transports
        Central Mongolia : 1 flag
        6 Sea Zone : 1 destroyer
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 16 / 20
        Japanese : 79 / 89
        Americans : 66 / 95
        Chinese : 0 / 2
        British : 35 / 47
        UK_Pacific : 2 / 0
        Italians : 2 / 0
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                30 armour and 4 infantry moved from Southern France to Northern Italy
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 bombers moved from Norway to Holland Belgium
                3 fighters moved from New South Wales to 30 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
                1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
                1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                2 tactical_bombers moved from Norway to Holland Belgium
                1 fighter moved from New South Wales to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone


  • Nice work.  I don’t see a way out.  Just a last ditch effort.  What do you want for OOL in SZ 30 or do you want to wait to see how many hits I get?

  • '21 '20 '18 '17 '16 '15 '14 '13

    Let’s see the hits first. Can’t promise a prompt responce. I have to go.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                30 armour and 4 infantry moved from Southern France to Northern Italy
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 bombers moved from Norway to Holland Belgium
                3 fighters moved from New South Wales to 30 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
                1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
                1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                2 tactical_bombers moved from Norway to Holland Belgium
                1 fighter moved from New South Wales to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone

    Combat - Americans
                Battle in Northern Italy
                    Americans attack with 30 armour and 4 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Americans win, taking Northern Italy from Germans with 30 armour and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 2 infantry
                Battle in Holland Belgium
                    Americans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery and 2 infantry
                    Americans win, taking Holland Belgium from Germans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 30 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
                    Units damaged: 1 battleship owned by the Japanese

  • '21 '20 '18 '17 '16 '15 '14 '13

    Lose 3 ACs - 6 hits, Tac, and ftr.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                30 armour and 4 infantry moved from Southern France to Northern Italy
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 bombers moved from Norway to Holland Belgium
                3 fighters moved from New South Wales to 30 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
                1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
                1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                2 tactical_bombers moved from Norway to Holland Belgium
                1 fighter moved from New South Wales to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone

    Combat - Americans
                Battle in Northern Italy
                    Americans attack with 30 armour and 4 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Americans win, taking Northern Italy from Germans with 30 armour and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 2 infantry
                Battle in Holland Belgium
                    Americans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery and 2 infantry
                    Americans win, taking Holland Belgium from Germans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 30 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese


  • One of my subs hit and I put it on one of your carriers.  Let me know if that’s not what you wanted.

  • '21 '20 '18 '17 '16 '15 '14 '13

    @legion386:

    One of my subs hit and I put it on one of your carriers.  Let me know if that’s not what you wanted.

    It’s right. I have to allocate 5 more hits.
    Lose the damages AC, 3 ftr, Tac.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                30 armour and 4 infantry moved from Southern France to Northern Italy
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 bombers moved from Norway to Holland Belgium
                3 fighters moved from New South Wales to 30 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
                1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
                1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                2 tactical_bombers moved from Norway to Holland Belgium
                1 fighter moved from New South Wales to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone

    Combat - Americans
                Battle in Northern Italy
                    Americans attack with 30 armour and 4 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Americans win, taking Northern Italy from Germans with 30 armour and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 2 infantry
                Battle in Holland Belgium
                    Americans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery and 2 infantry
                    Americans win, taking Holland Belgium from Germans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 30 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -61
                    Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Japanese: 4 carriers, 4 fighters and 2 tactical_bombers

    Non Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                4 armour and 9 infantry moved from Southern Italy to Northern Italy
                2 armour moved from Normandy Bordeaux to Northern Italy
                5 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Holland Belgium to Norway
                2 fighters moved from 112 Sea Zone to Norway
                2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                6 infantry moved from 95 Sea Zone to Northern Italy
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Holland Belgium to Norway
                3 armour moved from Vyborg to Karelia
                1 armour and 1 mech_infantry moved from Norway to Karelia
                1 mech_infantry moved from Norway to Karelia

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Norway
                5 submarines and 1 transport placed in 10 Sea Zone
                1 bomber and 3 fighters placed in Western United States
                Americans undo move 1.
                1 mech_infantry placed in Norway
                2 armour placed in Southern France

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - British
                British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - British
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans

    Combat - British

    Non Combat Move - British
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
                4 fighters moved from Southern Italy to Northern Italy
                7 armour, 3 artilleries, 15 infantry and 5 mech_infantrys moved from Persia to Iraq
                3 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                5 fighters and 1 tactical_bomber moved from West India to Iraq
                7 armour and 4 mech_infantrys moved from West India to Persia

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 artillery and 1 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                3 bombers moved from New South Wales to 30 Sea Zone

    Combat - ANZAC
                Battle in 30 Sea Zone
                    ANZAC attack with 3 bombers
                    Japanese defend with 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 1 infantry, 1 tactical_bomber and 2 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -26
                    Casualties for ANZAC: 3 bombers
                    Casualties for Japanese: 1 fighter

    Non Combat Move - ANZAC
                3 fighters moved from New South Wales to Queensland
                2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Southern France to Northern Italy

    Turn Complete - French


  • Adjust the hits from SZ 30 however you want.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Befor we proceed I would like to confirm with you we are on the same page.
    If Axis takes Hawaii and holds it and other 5 victory locations in Pacific for a turn, and Axis control just ONE of it’s capital, Axis wins .
    In other words, I do not need to retake Rome to win.

    Here is a quote from the Global rules (Pacific p33).

    How the war is won
    The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play (ending with the next turn of the Axis power that captured the final required city), as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.

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