@Jacob16 No scramble
L15 G40 Me1945 (Axis) vs. legion386 (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 28 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
EDIT: Adding units owned by Americans to 28 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship, 2 carriers and 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship, 2 carriers and 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 2 infantry and 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from New South Wales to Queensland
3 bombers moved from New South Wales to Queensland
3 fighters moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 3 bombers, 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 3 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 bombers and 3 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,3,2,2,3,5,6,4,5,5,5,3,1,2,4,4,1,1,5,2,4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
I’m an idiot. Initially I thought my navy would be safe in SZ 26 since you wouldn’t have the naval base. Then I realized the planes could still make it and land so I edited my navy out of SZ 26. Hopefully you’re okay with it.
I assumed you didn’t want to do anything with Italy. You can skip France’s turn.
So you think you’re gonna win in the Pacific? :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 artillery moved from Samara to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Vologda to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Northwest Persia
Germans attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Northern Italy
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Western Germany to Germany
6 armour, 21 artilleries, 14 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Samara to Caucasus
3 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Novgorod
10 armour and 3 mech_infantrys moved from Vologda to Novgorod
1 fighter moved from Germany to Caucasus
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
3 fighters placed in Caucasus
3 bombers placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,1,4,6,4
Germans collect 50 PUs (6 lost to blockades); end with 51 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 4 armour, 20 artilleries, 1 factory_major, 1 harbour, 12 infantry and 5 mech_infantrys
Romania : 1 mech_infantry
Germany : 3 aaGuns, 10 armour, 1 factory_major and 10 mech_infantrys
Holland Belgium : 1 artillery and 2 infantry
Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Belarus : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag, 3 artilleries
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 10 armour, 3 bombers, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Caucasus : 1 flag, 2 armour, 1 factory_minor, 4 fighters and 4 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag, 6 armour, 21 artilleries, 15 infantry and 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 56 / 68
Russians : 7 / 9
Japanese : 78 / 90
Americans : 66 / 95
Chinese : 0 / 2
British : 35 / 47
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m an idiot. Initially I thought my navy would be safe in SZ 26 since you wouldn’t have the naval base. Then I realized the planes could still make it and land so I edited my navy out of SZ 26. Hopefully you’re okay with it.
I assumed you didn’t want to do anything with Italy. You can skip France’s turn.
So you think you’re gonna win in the Pacific? :-D
I think I have a good chance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 armour; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 aaGun, 9 artilleries and 23 infantry moved from Russia to Samara
1 aaGun, 11 artilleries and 26 infantry moved from Bryansk to BelarusPlace Units - Russians
1 armour placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 5 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to KansuCombat - Japanese
Battle in Johnston IslandNon Combat Move - Japanese
1 artillery, 1 battleship, 8 carriers, 1 cruiser, 8 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from Japan to 30 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kweichow to India
3 tactical_bombers moved from French Indo China to Guam
1 armour and 3 mech_infantrys moved from Shensi to Yunnan
1 fighter moved from Shan State to India
3 mech_infantrys moved from Shan State to India
1 infantry moved from Burma to India
1 fighter moved from 37 Sea Zone to India
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 armour and 2 infantry placed in India
3 fighters placed in French Indo China
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag, 1 armour and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 3 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 3 tactical_bombers
Johnston Island : 1 flag, 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 fighters
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
30 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
37 Sea Zone : 1 flag, 2 transports
35 Sea Zone : 1 carrier and 1 destroyer
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 1 carrier, 1 tactical_bomber and 3 transports
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 46 / 68
Russians : 16 / 20
Japanese : 79 / 89
Americans : 66 / 95
Chinese : 0 / 2
British : 35 / 47
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
30 armour and 4 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from Norway to Holland Belgium
3 fighters moved from New South Wales to 30 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Norway to Holland Belgium
1 fighter moved from New South Wales to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone -
Nice work. I don’t see a way out. Just a last ditch effort. What do you want for OOL in SZ 30 or do you want to wait to see how many hits I get?
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Let’s see the hits first. Can’t promise a prompt responce. I have to go.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
30 armour and 4 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from Norway to Holland Belgium
3 fighters moved from New South Wales to 30 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Norway to Holland Belgium
1 fighter moved from New South Wales to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 30 armour and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Germans with 30 armour and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese -
Lose 3 ACs - 6 hits, Tac, and ftr.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
30 armour and 4 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from Norway to Holland Belgium
3 fighters moved from New South Wales to 30 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Norway to Holland Belgium
1 fighter moved from New South Wales to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 30 armour and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Germans with 30 armour and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese -
One of my subs hit and I put it on one of your carriers. Let me know if that’s not what you wanted.
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One of my subs hit and I put it on one of your carriers. Let me know if that’s not what you wanted.
It’s right. I have to allocate 5 more hits.
Lose the damages AC, 3 ftr, Tac. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
30 armour and 4 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from Norway to Holland Belgium
3 fighters moved from New South Wales to 30 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Norway to Holland Belgium
1 fighter moved from New South Wales to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 30 armour and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Germans with 30 armour and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -61
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 4 carriers, 4 fighters and 2 tactical_bombersNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
4 armour and 9 infantry moved from Southern Italy to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
5 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Holland Belgium to Norway
2 fighters moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Northern Italy
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Holland Belgium to Norway
3 armour moved from Vyborg to Karelia
1 armour and 1 mech_infantry moved from Norway to Karelia
1 mech_infantry moved from Norway to KareliaPlace Units - Americans
2 armour and 1 mech_infantry placed in Norway
5 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
Americans undo move 1.
1 mech_infantry placed in Norway
2 armour placed in Southern FranceTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Non Combat Move - British
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
4 fighters moved from Southern Italy to Northern Italy
7 armour, 3 artilleries, 15 infantry and 5 mech_infantrys moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
5 fighters and 1 tactical_bomber moved from West India to Iraq
7 armour and 4 mech_infantrys moved from West India to PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
3 bombers moved from New South Wales to 30 Sea ZoneCombat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 3 bombers
Japanese defend with 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 1 infantry, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -26
Casualties for ANZAC: 3 bombers
Casualties for Japanese: 1 fighterNon Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Non Combat Move - French
1 infantry moved from Southern France to Northern ItalyTurn Complete - French
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Adjust the hits from SZ 30 however you want.
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Befor we proceed I would like to confirm with you we are on the same page.
If Axis takes Hawaii and holds it and other 5 victory locations in Pacific for a turn, and Axis control just ONE of it’s capital, Axis wins .
In other words, I do not need to retake Rome to win.Here is a quote from the Global rules (Pacific p33).
How the war is won
The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play (ending with the next turn of the Axis power that captured the final required city), as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.