@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Nope.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 15 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Southern France to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
3 bombers moved from Norway to Germany
Combat - Americans
Battle in Northern Italy
Americans attack with 1 bomber, 3 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Germany to Norway
4 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Karelia to Finland
3 armour moved from Norway to Finland
1 bomber moved from Northern Italy to Norway
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Caroline Islands to New Zealand
1 fighter moved from Caroline Islands to New South Wales
1 bomber moved from Caroline Islands to New Zealand
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Northern Italy to Southern Italy
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
Place Units - Americans
6 infantry placed in Eastern United States
3 infantry placed in Southern Italy
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 armour placed in Norway
1 tactical_bomber placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 bomber and 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from United Kingdom to Finland
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
5 armour, 3 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
4 fighters moved from West India to Persia
1 aaGun and 3 infantry moved from Persia to Northwest Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 bomber and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
Western Germany : 2 aaGuns, 1 armour and 1 fighter
Eastern Poland : 1 flag
Production/PUs Summary :
Germans : 47 / 65
Russians : 9 / 15
Japanese : 76 / 92
Americans : 70 / 91
Chinese : 2 / 2
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 18x factory_major; Remaining resources: 47 PUs;
Germans buy 1 armour, 8 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Vologda to Samara
1 artillery moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 fighter moved from Germany to Northern Italy
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Karelia
Germans attack with 1 mech_infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Karelia
Germans win, taking Karelia from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Northern Italy
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 artillery and 1 fighter in Northern Italy, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Northern Italy, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Samara
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
10 armour and 4 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Smolensk to Belarus
21 artilleries and 14 infantry moved from Rostov to Caucasus
8 armour and 4 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Western Germany to Germany
1 fighter moved from Northern Italy to Germany
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
1 armour and 8 artilleries placed in Western Germany
2 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,4,3,6
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 4 armour, 23 artilleries, 1 factory_major, 1 harbour, 17 infantry and 7 mech_infantrys
Romania : 1 mech_infantry
Germany : 3 aaGuns, 10 armour, 1 factory_major, 1 fighter and 8 mech_infantrys
Holland Belgium : 1 artillery and 2 infantry
Northern Italy : 1 flag, 1 artillery and 1 factory_minor
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Vyborg : 1 flag, 1 mech_infantry
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 10 armour and 4 mech_infantrys
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 8 armour, 21 artilleries, 1 factory_minor, 15 infantry and 4 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 artillery and 1 mech_infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 58 / 67
Russians : 5 / 15
Japanese : 76 / 92
Americans : 66 / 91
Chinese : 2 / 2
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Tambov to Bryansk
7 artilleries and 19 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 7 artilleries, 19 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 armour, 7 artilleries, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Tambov to Bryansk
4 artilleries and 11 infantry moved from Tambov to Russia
4 artilleries and 10 infantry moved from Tambov to Bryansk
1 aaGun, 4 artilleries and 10 infantry moved from Tambov to Russia
Place Units - Russians
1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
2 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kazakhstan to Shensi
1 fighter moved from Burma to Shensi
1 mech_infantry moved from Yunnan to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Shensi, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Queensland
Non Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 61 Sea Zone to 54 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 36 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from India to Burma
1 carrier and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Shensi to Kweichow
1 mech_infantry moved from Amur to Jehol
1 aaGun moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
Place Units - Japanese
1 infantry placed in Malaya
1 carrier and 1 transport placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
2 infantry placed in India
3 tactical_bombers placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Shensi : 1 flag, 1 armour and 3 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 fighter
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 1 transport
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 8 fighters, 2 infantry, 3 tactical_bombers and 2 transports
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 55 / 67
Russians : 8 / 9
Japanese : 80 / 90
Americans : 66 / 91
Chinese : 0 / 2
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 8 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hopefully 2-3 turns and it’s over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 15 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry moved from Finland to Vyborg
4 armour moved from Finland to Karelia
3 armour moved from Finland to Vyborg
3 bombers moved from Norway to Western Germany
2 infantry moved from Southern France to Northern Italy
2 fighters moved from Finland to Western Germany
1 tactical_bomber moved from Finland to Karelia
1 tactical_bomber moved from Finland to Vyborg
1 fighter moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in Northern Italy
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Americans win, taking Northern Italy from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia
Americans attack with 4 armour and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking Karelia from Germans with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Vyborg
Americans attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking Vyborg from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Western Germany to Norway
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Karelia to Norway
1 tactical_bomber moved from Vyborg to Norway
2 fighters moved from Holland Belgium to United Kingdom
3 armour moved from Norway to Karelia
2 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 63 Sea Zone to New South Wales
1 fighter moved from New Zealand to New South Wales
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 bomber moved from New Zealand to Midway
1 tactical_bomber moved from Western United States to Midway
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 infantry placed in Eastern United States
3 fighters placed in Western United States
1 armour and 2 mech_infantrys placed in Norway
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
3 infantry placed in Southern Italy
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 6 artilleries and 3 mech_infantrys; Remaining resources: 7 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Western Germany
Combat - British
Air Battle in Western Germany
British attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Cleaning up after air battles
Non Combat Move - British
2 fighters moved from Western Germany to Southern Italy
2 fighters moved from Finland to Norway
2 fighters moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
3 infantry moved from Egypt to Trans-Jordan
5 armour, 6 infantry and 4 mech_infantrys moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
5 fighters and 1 tactical_bomber moved from Persia to West India
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Persia
2 armour moved from Iraq to Persia
Place Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Iraq
3 artilleries placed in Persia
Turn Complete - British
British collect 35 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 28 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
EDIT: Adding units owned by Americans to 28 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship, 2 carriers and 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship, 2 carriers and 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 2 infantry and 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from New South Wales to Queensland
3 bombers moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 bombers, 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 3 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 bombers and 3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,3,2,2,3,5,6,4,5,5,5,3,1,2,4,4,1,1,5,2,4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
I’m an idiot. Initially I thought my navy would be safe in SZ 26 since you wouldn’t have the naval base. Then I realized the planes could still make it and land so I edited my navy out of SZ 26. Hopefully you’re okay with it.
I assumed you didn’t want to do anything with Italy. You can skip France’s turn.
So you think you’re gonna win in the Pacific? :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 artillery moved from Samara to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Vologda to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Northwest Persia
Germans attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Northern Italy
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Germany
6 armour, 21 artilleries, 14 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Samara to Caucasus
3 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Novgorod
10 armour and 3 mech_infantrys moved from Vologda to Novgorod
1 fighter moved from Germany to Caucasus
1 mech_infantry moved from Western Germany to Germany
Place Units - Germans
3 fighters placed in Caucasus
3 bombers placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,1,4,6,4
Germans collect 50 PUs (6 lost to blockades); end with 51 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 4 armour, 20 artilleries, 1 factory_major, 1 harbour, 12 infantry and 5 mech_infantrys
Romania : 1 mech_infantry
Germany : 3 aaGuns, 10 armour, 1 factory_major and 10 mech_infantrys
Holland Belgium : 1 artillery and 2 infantry
Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Belarus : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag, 3 artilleries
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 10 armour, 3 bombers, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Caucasus : 1 flag, 2 armour, 1 factory_minor, 4 fighters and 4 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag, 6 armour, 21 artilleries, 15 infantry and 1 mech_infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 56 / 68
Russians : 7 / 9
Japanese : 78 / 90
Americans : 66 / 95
Chinese : 0 / 2
British : 35 / 47
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m an idiot. Initially I thought my navy would be safe in SZ 26 since you wouldn’t have the naval base. Then I realized the planes could still make it and land so I edited my navy out of SZ 26. Hopefully you’re okay with it.
I assumed you didn’t want to do anything with Italy. You can skip France’s turn.
So you think you’re gonna win in the Pacific? :-D
I think I have a good chance.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 armour; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 aaGun, 9 artilleries and 23 infantry moved from Russia to Samara
1 aaGun, 11 artilleries and 26 infantry moved from Bryansk to Belarus
Place Units - Russians
1 armour placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 5 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
Combat - Japanese
Battle in Johnston Island
Non Combat Move - Japanese
1 artillery, 1 battleship, 8 carriers, 1 cruiser, 8 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from Japan to 30 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kweichow to India
3 tactical_bombers moved from French Indo China to Guam
1 armour and 3 mech_infantrys moved from Shensi to Yunnan
1 fighter moved from Shan State to India
3 mech_infantrys moved from Shan State to India
1 infantry moved from Burma to India
1 fighter moved from 37 Sea Zone to India
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
1 armour and 2 infantry placed in India
3 fighters placed in French Indo China
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag, 1 armour and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 3 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 3 tactical_bombers
Johnston Island : 1 flag, 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 fighters
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
30 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 1 infantry, 3 tactical_bombers and 2 transports
37 Sea Zone : 1 flag, 2 transports
35 Sea Zone : 1 carrier and 1 destroyer
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 1 carrier, 1 tactical_bomber and 3 transports
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 46 / 68
Russians : 16 / 20
Japanese : 79 / 89
Americans : 66 / 95
Chinese : 0 / 2
British : 35 / 47
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
30 armour and 4 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from Norway to Holland Belgium
3 fighters moved from New South Wales to 30 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 28 Sea Zone to 30 Sea Zone
1 bomber and 1 tactical_bomber moved from Midway to 30 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Norway to Holland Belgium
1 fighter moved from New South Wales to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
Nice work. I don’t see a way out. Just a last ditch effort. What do you want for OOL in SZ 30 or do you want to wait to see how many hits I get?
Let’s see the hits first. Can’t promise a prompt responce. I have to go.