@Jacob16 No scramble
L15 G40 Me1945 (Axis) vs. legion386 (Allies +18)
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Please post the updated map.
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the final battle results will be the same
Meaning Allies still win after second round and Axis still rolls 3 hits plus 1 from AA.
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Okay thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 4 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
6 fighters moved from Southern Italy to Holland Belgium
2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from Persia to West India
3 fighters moved from Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from Persia to CaucasusCombat - British
Battle in Holland Belgium
British attack with 6 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in West India
British attack with 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
British win, taking Caucasus from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 fighter moved from West India to Eastern Persia
2 armour moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 aaGun moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
4 fighters moved from Caucasus to Persia
6 fighters moved from Holland Belgium to United KingdomPlace Units - British
2 infantry placed in United Kingdom
2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 armour placed in PersiaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novgorod: 1 armour and 1 artillery
EDIT: Adding units owned by Americans to Karelia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
Turn Complete - Italians
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Sorry about the delays.
Happy New Year legion!
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No worries. Happy New Year!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 carriers and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from Finland to KareliaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Vologda to Bryansk
1 mech_infantry moved from Tambov to Bryansk
1 artillery moved from Kazakhstan to Caucasus
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 artillery moved from Volgograd to Samara
Germans take Samara from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 2/2 hits
British roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Novgorod
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour
Germans roll dice for 1 fighter and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Caucasus
Germans attack with 2 artilleries and 1 infantry
British defend with 2 infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Germans roll dice for 2 artilleries in Caucasus, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
Germans attack with 2 artilleries and 2 infantry
Americans defend with 2 armour and 1 factory_minor
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits
Americans roll dice for 2 armour in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Germans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 0/3 hits
Americans roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 2 artilleries in Northern Italy, round 4 : 0/2 hits
Americans roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Northern Italy
Germans roll dice for 1 artillery in Northern Italy, round 5 : 1/1 hits
Americans roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits
1 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 armourNon Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Tambov
1 fighter moved from Novgorod to Bryansk
3 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
3 armour and 5 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 infantry placed in Volgograd
3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,4
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kazakhstan : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 armour, 17 artilleries, 1 factory_major, 1 harbour, 20 infantry and 9 mech_infantrys
Germany : 1 aaGun, 9 armour, 2 artilleries, 1 factory_major, 2 infantry and 7 mech_infantrys
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 artillery and 1 factory_minor
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 16 armour, 19 artilleries, 1 fighter, 15 infantry and 8 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Archangel : 1 flag
Eastern Poland : 1 mech_infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 artillery
Bulgaria : 1 flag
Greece : 1 flag, 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 59 / 69
Russians : 12 / 12
Japanese : 63 / 74
Americans : 73 / 97
Chinese : 2 / 3
British : 33 / 43
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Looks like you took one too many mechs away from Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Timguska to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 artilleries placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
4 units repaired.
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 fighter moved from Manchuria to Suiyuyan
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Ulaanbaatar to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yunnan to Shensi
Japanese take Shensi from Chinese
2 fighters moved from Kweichow to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 battleship, 11 carriers, 1 cruiser, 4 destroyers, 9 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 4 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 5 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 11 carriers, 1 cruiser, 4 destroyers, 14 fighters, 4 submarines and 5 tactical_bombers
ANZAC defend with 2 carriers, 1 cruiser, 1 fighter and 1 transport; Americans defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 11 carriers, 1 cruiser, 4 destroyers, 14 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 14/25 hits
Units damaged: 2 battleships owned by the Americans, 4 carriers owned by the Americans and 2 carriers owned by the ANZAC
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 7 destroyers, 10 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 14/32 hits
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans, 5 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 14 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 16/25 hits
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 10 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 12/27 hits
2 fighters owned by the Americans, 2 destroyers owned by the Americans, 6 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 carriers owned by the ANZAC, 3 fighters owned by the Japanese and 4 submarines owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 11 fighters and 5 tactical_bombers in 42 Sea Zone, round 4 : 9/19 hits
Americans roll dice for 2 battleships, 8 fighters and 2 transports in 42 Sea Zone, round 4 : 4/10 hits
7 fighters owned by the Americans, 1 battleship owned by the Americans, 4 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 42 Sea Zone, round 5 : 6/15 hits
Americans roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans, 1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 5 carriers, 1 cruiser, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 180
Casualties for Japanese: 6 carriers, 4 destroyers, 7 fighters and 4 submarines
Casualties for ANZAC: 2 carriers, 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transportNon Combat Move - Japanese
2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Suiyuyan to Hopei
1 tactical_bomber moved from Manchuria to French Indo China
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
3 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
2 carriers placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in Manchuria
1 transport placed in 19 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kweichow: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun and 1 artillery
Manchuria : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Kweichow : 1 flag, 1 fighter
Hunan : 1 flag
Hopei : 1 flag, 1 fighter
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 5 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 transport
Dzavhan : 1 flag
39 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 transport
Central Mongolia : 1 flag, 1 mech_infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 58 / 69
Russians : 11 / 13
Japanese : 64 / 70
Americans : 73 / 97
Chinese : 3 / 3
British : 33 / 43
UK_Pacific : 2 / 0
Italians : 2 / 0
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Battle score for attacker is 180
Not my record. I hit 225 in another game, but in the sane sz.
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Wow, that hurts. I was okay with losing that battle, but not that badly…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 carrier, 1 destroyer and 11 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Karelia to Novgorod
2 fighters and 2 tactical_bombers moved from Karelia to Novgorod
1 armour moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern France to Northern Italy
3 bombers moved from Norway to Holland Belgium
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Novgorod
Americans attack with 1 armour, 2 fighters and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Northern Italy
Americans attack with 1 armour, 1 bomber and 3 fighters
Germans defend with 1 artillery and 1 factory_minor
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Americans: 1 armour
Battle in Holland Belgium
Americans attack with 3 bombers and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 bombers moved from Holland Belgium to Norway
2 fighters and 2 tactical_bombers moved from Novgorod to Karelia
2 armour and 1 mech_infantry moved from Norway to Karelia
3 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 submarine moved from 105 Sea Zone to 92 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
3 armour placed in Norway
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
3 infantry placed in Southern Italy
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,2,5,6,6,5,3,5,6
Americans collect 69 PUs (4 lost to blockades); end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Germans
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
2 infantry moved from West India to India
1 fighter moved from Eastern Persia to India
4 fighters moved from Persia to India
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to GreeceCombat - British
Battle in Greece
British attack with 2 infantry
Germans defend with 1 mech_infantry
British win, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
Battle in India
British attack with 5 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Holland Belgium from Germans, taking India from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from India to Eastern Persia
4 fighters moved from India to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 aaGun moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to West IndiaPlace Units - British
3 infantry placed in Persia
2 infantry and 1 tactical_bomber placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
Oops, forgot that you collect income on the turn you take back your capital. I usually play with a house rule that you don’t collect that turn if you take your own capital back. Oh well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
Western Germany : 2 aaGuns, 1 armour and 1 fighter
Eastern Poland : 1 flagProduction/PUs Summary :
Germans : 47 / 69
Russians : 13 / 13
Japanese : 61 / 70
Americans : 73 / 91
Chinese : 3 / 3
British : 42 / 48
UK_Pacific : 5 / 5
Italians : 2 / 0
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0