L15 G40 Me1945 (Axis) vs. legion386 (Allies +18)

  • '21 '20 '18 '17 '16 '15 '14 '13

    @legion386:

    Ugh, I meant to bring all of the units from Karelia (the other tank and artillery) into the Novgorod battle, not just the one tank.  Would it be okay to swap out the artillery and tank for the fighter and tac I lost?  Alternatively I could re-roll the battle.  Let me know what you think.

    Ok with adding tnk & art to the battle. No need to reroll ( I always against when possible). Even if those two score hits in the first round the final battle results will be the same, right?
    So, just replace art/tnk with air like you want.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Please post the updated map.

  • '21 '20 '18 '17 '16 '15 '14 '13

    the final battle results will be the same

    Meaning Allies still win after second round and Axis still rolls 3 hits plus 1 from AA.


  • Okay thanks.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 4 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                6 fighters moved from Southern Italy to Holland Belgium
                2 infantry moved from Eastern Persia to West India
                2 armour and 1 mech_infantry moved from Eastern Persia to West India
                1 fighter moved from Persia to West India
                3 fighters moved from Persia to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                2 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
                1 fighter moved from Persia to Caucasus

    Combat - British
                Battle in Holland Belgium
                    British attack with 6 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in West India
                    British attack with 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    British win, taking West India from Japanese with 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Caucasus
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 factory_minor
                    British win, taking Caucasus from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                1 fighter moved from West India to Eastern Persia
                2 armour moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 aaGun moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                4 fighters moved from Caucasus to Persia
                6 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                2 infantry placed in United Kingdom
                2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Iraq
                3 armour placed in Persia

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Novgorod: 1 armour and 1 artillery
                EDIT: Adding units owned by Americans to Karelia: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Italians

    Turn Complete - Italians

  • '21 '20 '18 '17 '16 '15 '14 '13

    Sorry about the delays.

    Happy New Year legion!


  • No worries.  Happy New Year!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 carriers and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Finland to Karelia

    Turn Complete - French

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Novgorod
                1 mech_infantry moved from Bryansk to Novgorod
                1 fighter moved from Bryansk to Novgorod
                1 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 infantry moved from Bryansk to Smolensk
                3 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Vologda to Bryansk
                1 mech_infantry moved from Tambov to Bryansk
                1 artillery moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Volgograd to Bryansk
                1 mech_infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Northern Italy
                2 artilleries moved from Western Germany to Northern Italy
                1 artillery moved from Volgograd to Samara
                      Germans take Samara from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  0/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 :  2/2 hits
                        British roll dice for 2 infantry in Holland Belgium, round 4 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Novgorod
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Novgorod, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Novgorod, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Caucasus
                    Germans attack with 2 artilleries and 1 infantry
                    British defend with 2 infantry; Russians defend with 1 factory_minor
                        Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 2 artilleries in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Germans roll dice for 2 artilleries in Caucasus, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 :  1/1 hits
                        1 artillery owned by the Germans lost in Caucasus
                        Germans roll dice for 1 artillery in Caucasus, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 5 :  1/1 hits
                        1 artillery owned by the Germans lost in Caucasus
                    Russians win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Northern Italy
                    Germans attack with 2 artilleries and 2 infantry
                    Americans defend with 2 armour and 1 factory_minor
                        Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 :  1/4 hits
                        Americans roll dice for 2 armour in Northern Italy, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
                        Germans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 :  0/3 hits
                        Americans roll dice for 1 armour in Northern Italy, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Northern Italy
                        Germans roll dice for 2 artilleries in Northern Italy, round 4 :  0/2 hits
                        Americans roll dice for 1 armour in Northern Italy, round 4 :  1/1 hits
                        1 artillery owned by the Germans lost in Northern Italy
                        Germans roll dice for 1 artillery in Northern Italy, round 5 :  1/1 hits
                        Americans roll dice for 1 armour in Northern Italy, round 5 :  0/1 hits
                        1 armour owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 2 armour

    Non Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Tambov
                1 fighter moved from Novgorod to Bryansk
                3 infantry moved from Germany to Western Germany
                1 aaGun moved from Germany to Western Germany
                1 artillery moved from Germany to Western Germany
                3 armour and 5 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                1 armour and 2 infantry placed in Volgograd
                3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,4
                Germans collect 59 PUs; end with 59 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 armour, 17 artilleries, 1 factory_major, 1 harbour, 20 infantry and 9 mech_infantrys
        Germany : 1 aaGun, 9 armour, 2 artilleries, 1 factory_major, 2 infantry and 7 mech_infantrys
        Holland Belgium : 1 artillery and 1 infantry
        Northern Italy : 1 flag, 1 artillery and 1 factory_minor
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 16 armour, 19 artilleries, 1 fighter, 15 infantry and 8 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 mech_infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 mech_infantry
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 artillery
        Bulgaria : 1 flag
        Greece : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 59 / 69
        Russians : 12 / 12
        Japanese : 63 / 74
        Americans : 73 / 97
        Chinese : 2 / 3
        British : 33 / 43
        UK_Pacific : 2 / 0
        Italians : 2 / 0
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Looks like you took one too many mechs away from Germany.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 armour moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 armour moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 mech_infantry moved from Timguska to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                4 units repaired.
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Suiyuyan
                1 fighter moved from Manchuria to Suiyuyan
                1 mech_infantry moved from Manchuria to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 armour moved from Ulaanbaatar to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Yunnan to Shensi
                      Japanese take Shensi from Chinese
                2 fighters moved from Kweichow to 42 Sea Zone
                3 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
                1 battleship, 11 carriers, 1 cruiser, 4 destroyers, 9 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Suiyuyan, round 2 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 3 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Suiyuyan, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 4 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Suiyuyan, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 5 :  2/2 hits
                        Chinese roll dice for 1 mech_infantry in Suiyuyan, round 5 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 11 carriers, 1 cruiser, 4 destroyers, 14 fighters, 4 submarines and 5 tactical_bombers
                    ANZAC defend with 2 carriers, 1 cruiser, 1 fighter and 1 transport; Americans defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                        Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 11 carriers, 1 cruiser, 4 destroyers, 14 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 :  14/25 hits
                    Units damaged: 2 battleships owned by the Americans, 4 carriers owned by the Americans and 2 carriers owned by the ANZAC
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 7 destroyers, 10 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 :  14/32 hits
                    Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        1 submarine owned by the Americans, 5 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 14 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 :  16/25 hits
                        Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 10 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 :  12/27 hits
                        2 fighters owned by the Americans, 2 destroyers owned by the Americans, 6 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 carriers owned by the ANZAC, 3 fighters owned by the Japanese and 4 submarines owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 11 fighters and 5 tactical_bombers in 42 Sea Zone, round 4 :  9/19 hits
                        Americans roll dice for 2 battleships, 8 fighters and 2 transports in 42 Sea Zone, round 4 :  4/10 hits
                        7 fighters owned by the Americans, 1 battleship owned by the Americans, 4 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 42 Sea Zone, round 5 :  6/15 hits
                        Americans roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 5 :  1/1 hits
                        1 battleship owned by the Americans, 1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 5 carriers, 1 cruiser, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 180
                    Casualties for Japanese: 6 carriers, 4 destroyers, 7 fighters and 4 submarines
                    Casualties for ANZAC: 2 carriers, 1 cruiser, 1 fighter and 1 transport
                    Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport

    Non Combat Move - Japanese
                2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to Malaya
                2 fighters moved from 42 Sea Zone to Malaya
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to Malaya
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from Suiyuyan to Hopei
                1 tactical_bomber moved from Manchuria to French Indo China
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                3 mech_infantrys moved from Malaya to Burma
                1 destroyer moved from 5 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 fighter moved from Japan to French Indo China
                1 fighter moved from Japan to French Indo China

    Place Units - Japanese
                2 carriers placed in 37 Sea Zone
                1 fighter placed in 37 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                1 infantry and 1 mech_infantry placed in Manchuria
                1 transport placed in 19 Sea Zone
                1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to Kweichow: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 1 aaGun and 1 artillery
        Manchuria : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 fighter
        Hunan : 1 flag
        Hopei : 1 flag, 1 fighter
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Ceylon : 1 flag, 1 harbour
        Shan State : 1 flag, 3 infantry
        Burma : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 2 tactical_bombers
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag, 1 armour
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 5 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
        36 Sea Zone : 1 transport
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer and 1 transport
        Central Mongolia : 1 flag, 1 mech_infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 11 / 13
        Japanese : 64 / 70
        Americans : 73 / 97
        Chinese : 3 / 3
        British : 33 / 43
        UK_Pacific : 2 / 0
        Italians : 2 / 0
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    Battle score for attacker is 180

    Not my record. I hit 225 in another game, but in the sane sz.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Take this map pls.

    Not easy game.

    Jap 17 edit.tsvg


  • Wow, that hurts.  I was okay with losing that battle, but not that badly…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 1 carrier, 1 destroyer and 11 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Karelia to Novgorod
                2 fighters and 2 tactical_bombers moved from Karelia to Novgorod
                1 armour moved from Southern Italy to Northern Italy
                3 fighters moved from Southern Italy to Northern Italy
                1 bomber moved from Southern France to Northern Italy
                3 bombers moved from Norway to Holland Belgium
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Novgorod
                    Americans attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Northern Italy
                    Americans attack with 1 armour, 1 bomber and 3 fighters
                    Germans defend with 1 artillery and 1 factory_minor
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 armour
                Battle in Holland Belgium
                    Americans attack with 3 bombers and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Americans win with 3 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                3 bombers moved from Holland Belgium to Norway
                2 fighters and 2 tactical_bombers moved from Novgorod to Karelia
                2 armour and 1 mech_infantry moved from Norway to Karelia
                3 fighters moved from Northern Italy to Southern Italy
                1 bomber moved from Northern Italy to Southern Italy
                1 submarine moved from 105 Sea Zone to 92 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Queensland to Caroline Islands
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 destroyer moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from Wake Island to Caroline Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

    Place Units - Americans
                3 armour placed in Norway
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                3 infantry placed in Southern Italy
                1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,2,5,6,6,5,3,5,6
                Americans collect 69 PUs (4 lost to blockades); end with 71 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Southern France to Northern Italy
                      British take Northern Italy from Germans
                1 infantry moved from Caucasus to Rostov
                      Russians take Rostov from Germans
                2 infantry moved from West India to India
                1 fighter moved from Eastern Persia to India
                4 fighters moved from Persia to India
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Combat - British
                Battle in Greece
                    British attack with 2 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Holland Belgium
                Battle in India
                    British attack with 5 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Holland Belgium from Germans, taking India from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from India to Eastern Persia
                4 fighters moved from India to West India
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Persia to Eastern Persia
                3 infantry moved from Northwest Persia to Caucasus
                2 armour and 4 mech_infantrys moved from Iraq to Caucasus
                3 armour moved from Persia to Caucasus
                1 aaGun moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Eastern Persia to West India

    Place Units - British
                3 infantry placed in Persia
                2 infantry and 1 tactical_bomber placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 42 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total


  • Oops, forgot that you collect income on the turn you take back your capital.  I usually play with a house rule that you don’t collect that turn if you take your own capital back.  Oh well.

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