L15 G40 Me1945 (Axis) vs. legion386 (Allies +18)

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 2 armour, 9 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                2 infantry moved from France to Northern Italy
                2 artilleries moved from France to Northern Italy
                1 bomber moved from Germany to Bulgaria

    Combat - Germans
                Battle in Bulgaria
                    Germans attack with 1 bomber
                    British defend with 1 armour
                        Germans roll dice for 1 bomber in Bulgaria, round 2 :  1/1 hits
                        British roll dice for 1 armour in Bulgaria, round 2 :  1/1 hits
                        1 armour owned by the British and 1 bomber owned by the Germans lost in Bulgaria
                    British win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 armour
                Battle in Northern Italy
                    Germans attack with 2 artilleries and 2 infantry
                    Americans defend with 2 armour and 1 factory_minor
                        Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 :  1/4 hits
                        Americans roll dice for 2 armour in Northern Italy, round 2 :  0/2 hits
                        1 armour owned by the Americans lost in Northern Italy
                        Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 3 :  3/4 hits
                        Americans roll dice for 1 armour in Northern Italy, round 3 :  0/1 hits
                        1 armour owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 armour

    Non Combat Move - Germans
                1 mech_infantry moved from Germany to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Bryansk to Tambov
                8 infantry moved from Germany to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from France to Western Germany
                3 armour moved from France to Germany
                5 mech_infantrys moved from France to Germany
                1 armour, 16 artilleries, 5 infantry and 3 mech_infantrys moved from France to Western Germany

    Place Units - Germans
                1 aaGun and 2 armour placed in Novgorod
                2 artilleries and 1 mech_infantry placed in Volgograd
                2 artilleries and 1 infantry placed in Ukraine
                5 artilleries placed in Western Germany
                3 infantry and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 fighter
                EDIT: Adding units owned by Germans to Bryansk: 1 fighter
                EDIT: Removing units owned by Germans from Western Germany: 2 armour and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 2 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Tambov: 1 infantry
                EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
                EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry
                EDIT: Adding units owned by Germans to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 21 artilleries, 1 factory_major, 1 harbour, 21 infantry and 5 mech_infantrys
        Germany : 2 aaGuns, 7 armour, 1 factory_major, 3 infantry and 8 mech_infantrys
        Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 15 armour, 17 artilleries, 1 fighter, 12 infantry and 12 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 armour and 1 mech_infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 mech_infantry
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 factory_minor
        Smolensk : 1 flag, 1 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 60 / 72
        Russians : 9 / 11
        Japanese : 66 / 72
        Americans : 69 / 99
        Chinese : 0 / 1
        British : 36 / 42
        UK_Pacific : 0 / 0
        Italians : 2 / 0
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour moved from Yakut S.S.R. to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese
                1 armour moved from Ulaanbaatar to Central Mongolia
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 infantry moved from Russia to Samara

    Place Units - Russians
                2 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 3 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to Java
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to Iwo Jima

    Combat - Japanese
                Battle in Iwo Jima
                    Japanese attack with 8 fighters and 1 tactical_bomber
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 8 fighters and 1 tactical_bomber in Iwo Jima, round 2 :  5/9 hits
                        Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 :  1/2 hits
                        1 armour owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Iwo Jima
                    Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  5/5 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Japanese attack with 1 fighter and 3 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 fighter and 3 infantry in Java, round 2 :  1/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                2 carriers moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                5 carriers and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from West India to India
                1 mech_infantry moved from Dzavhan to Suiyuyan
                1 aaGun moved from Jehol to Manchuria
                1 artillery moved from Siberia to Amur
                2 fighters moved from 6 Sea Zone to Suiyuyan
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                7 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 1 submarine placed in 6 Sea Zone
                3 fighters placed in Japan
                1 armour and 1 mech_infantry placed in Manchuria
                1 armour and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 2 fighters and 1 mech_infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag, 1 harbour
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 artillery
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 3 tactical_bombers
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 72
        Russians : 11 / 11
        Japanese : 70 / 75
        Americans : 69 / 99
        Chinese : 0 / 1
        British : 36 / 42
        UK_Pacific : 0 / 0
        Italians : 2 / 0
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    Check your dice e-mail for the map.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 7 armour, 1 bomber, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Karelia
                      Russians take Karelia from Germans
                2 bombers and 1 fighter moved from Norway to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
                3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                6 fighters and 2 tactical_bombers moved from 17 Sea Zone to Caroline Islands
                1 artillery, 2 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 battleships and 2 cruisers moved from 17 Sea Zone to 33 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 carrier moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 5 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5,5,4 and causes: 14 damage to unit: factory_major
                    Bombing raid in Western Germany causes 14 damage total.
                Battle in Northern Italy
                    Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Americans win, taking Northern Italy from Germans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                5 fighters moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 17 Sea Zone to 33 Sea Zone
                6 carriers, 7 destroyers, 1 submarine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                3 bombers moved from Western Germany to Norway
                2 fighters moved from Western Germany to Norway
                1 artillery moved from Finland to Karelia
                1 armour moved from Norway to Karelia
                1 fighter moved from Normandy Bordeaux to Norway
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                2 fighters moved from Northern Italy to Southern Italy
                1 fighter and 1 tactical_bomber moved from Northern Italy to Norway

    Place Units - Americans
                2 armour and 1 infantry placed in Southern France
                2 armour and 1 infantry placed in Southern Italy
                3 armour placed in Norway
                1 bomber and 2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                2 fighters placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 75 PUs; end with 75 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                1 aaGun moved from Finland to Karelia
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                1 aaGun moved from 81 Sea Zone to Trans-Jordan
                2 infantry moved from Persia to Eastern Persia
                3 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
                3 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                5 fighters moved from Southern France to Southern Italy

    Place Units - British
                1 artillery placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Egypt
                2 armour and 1 infantry placed in Persia
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Turn Complete - UK_Pacific

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Italians

    Turn Complete - Italians

    Territory Summary for Italians :

    Western Germany : 2 aaGuns, 1 armour and 1 fighter
        Eastern Poland : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 bombers, 7 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
                2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 4 bombers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 5 carriers owned by the Japanese
                    1 submarine owned by the Japanese Submerged
                    Units damaged: 1 battleship owned by the Japanese
                    retreated to 42 Sea Zone
                    Japanese win with 1 battleship, 4 carriers, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is -57
                    Casualties for ANZAC: 1 bomber, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Japanese: 3 carriers and 2 destroyers

    Non Combat Move - ANZAC
                3 bombers moved from 42 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 17 Sea Zone: 2 carriers and 1 cruiser
                EDIT: Removing units owned by Americans from 17 Sea Zone: 3 fighters
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 carriers and 1 cruiser
                EDIT: Adding units owned by Americans to 33 Sea Zone: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Norway to Finland

    Turn Complete - French

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Bryansk to Vologda
                1 fighter moved from Bryansk to Vologda
                1 artillery moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Vologda
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
                1 mech_infantry moved from Eastern Poland to Bulgaria
                      Germans take Bulgaria from British
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Vologda, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Vologda, round 3 :  1/4 hits
                        Russians roll dice for 2 infantry in Vologda, round 3 :  2/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 :  0/2 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 5 :  1/2 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery and 1 mech_infantry
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                        Germans roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 4 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 5 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 6 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 7 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 8 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 8 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 9 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 9 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Northern Italy
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 2 artilleries, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 2 :  1/4 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 :  0/3 hits
                        1 infantry owned by the Americans lost in Northern Italy
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 3 :  1/4 hits
                        Americans roll dice for 2 artilleries in Northern Italy, round 3 :  1/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 4 :  0/3 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 4 :  0/1 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 5 :  2/3 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 5 :  0/1 hits
                        1 artillery owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Novgorod
                1 fighter moved from Vologda to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Eastern Poland to Bryansk
                3 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                Germans undo move 3.
                Germans undo move 3.
                2 artilleries and 1 infantry placed in Volgograd
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Germans collect 52 PUs (8 lost to blockades); end with 52 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 artillery and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 19 artilleries, 1 factory_major, 1 harbour, 21 infantry and 5 mech_infantrys
        Germany : 2 aaGuns, 9 armour, 1 artillery, 1 factory_major, 3 infantry and 10 mech_infantrys
        Holland Belgium : 1 artillery and 1 infantry
        Northern Italy : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 16 armour, 19 artilleries, 1 fighter, 13 infantry and 7 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Caucasus : 1 flag, 1 artillery and 1 factory_minor
        Smolensk : 1 flag
        Bulgaria : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 60 / 67
        Russians : 10 / 11
        Japanese : 70 / 75
        Americans : 69 / 100
        Chinese : 0 / 1
        British : 35 / 44
        UK_Pacific : 0 / 0
        Italians : 2 / 0
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 1 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 armour moved from Novosibirsk to Shensi
                      Chinese take Kansu from Japanese
                      Chinese take Shensi from Japanese
                1 armour moved from Central Mongolia to Hopei
                      Chinese take Chahar from Japanese
                      Chinese take Hopei from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Samara to Russia

    Place Units - Russians
                1 armour and 1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 12 PUs total


  • FYI I won’t be able to post for about 2 weeks. Sorry.


  • I am back.

  • '21 '20 '18 '17 '16 '15 '14 '13

    OK. Will be moving soon.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese repair damage of 2x factory_minor, 1x factory_minor; Remaining resources: 72 PUs; 1 SuicideAttackTokens;
                Japanese buy 1 artillery, 1 fighter, 3 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Manchuria to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Suiyuyan to Hopei
                2 fighters moved from Suiyuyan to Hopei
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in Philippines
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Philippines
                    Japanese win, taking 39 Sea Zone from ANZAC, taking Philippines from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Hopei, round 2 :  3/3 hits
                        Chinese roll dice for 1 armour in Hopei, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Japanese
                1 artillery moved from Amur to Manchuria
                1 fighter moved from Philippines to 35 Sea Zone
                1 destroyer moved from 16 Sea Zone to 5 Sea Zone
                2 fighters moved from Hopei to Kweichow
                1 mech_infantry moved from French Indo China to Szechwan
                1 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from India to West India
                4 carriers, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from Japan to Manchuria
                1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to French Indo China
                1 fighter moved from 6 Sea Zone to French Indo China
                7 carriers, 4 destroyers, 8 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to French Indo China

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 infantry and 2 tactical_bombers placed in French Indo China
                3 mech_infantrys placed in Malaya
                1 fighter placed in Japan
                1 mech_infantry and 1 tactical_bomber placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Yunnan : 1 flag, 1 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 fighters
        Hunan : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag, 1 harbour
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 2 tactical_bombers
        Java : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 battleship, 11 carriers, 1 cruiser, 4 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 2 transports
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        5 Sea Zone : 1 destroyer
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 armour
        Tsagaan Olom : 1 flag
        West India : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 60 / 67
        Russians : 11 / 12
        Japanese : 69 / 74
        Americans : 67 / 100
        Chinese : 2 / 1
        British : 35 / 44
        UK_Pacific : 0 / 0
        Italians : 2 / 0
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 8 armour, 1 carrier, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                3 bombers, 4 fighters and 2 tactical_bombers moved from Norway to Novgorod
                1 armour moved from Karelia to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Novgorod
                2 armour and 1 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy
                1 fighter moved from 112 Sea Zone to Northern Italy
                1 armour moved from Southern Italy to Northern Italy
                1 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Eastern United States to Normandy Bordeaux
                3 armour moved from Southern France to Normandy Bordeaux
                1 armour moved from Southern France to Normandy Bordeaux

    Combat - Americans
                Battle in Novgorod
                    Americans attack with 1 armour, 3 bombers, 4 fighters and 2 tactical_bombers
                    Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Americans win, taking Novgorod from Germans with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 3 fighters and 1 tactical_bomber
                Battle in Northern Italy
                    Americans attack with 3 armour, 3 fighters and 1 infantry
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                    Americans win, taking Northern Italy from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Java
                Battle in Normandy Bordeaux
                    Americans attack with 4 armour, 1 bomber and 1 infantry
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans with 4 armour and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to Southern France
                1 armour and 1 artillery moved from Karelia to Novgorod
                3 bombers moved from Novgorod to Norway
                1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
                3 armour moved from Norway to Karelia
                3 fighters moved from Northern Italy to Southern Italy
                2 transports moved from 95 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 bomber moved from Wake Island to Queensland
                1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer moved from 30 Sea Zone to 63 Sea Zone
                2 fighters moved from Western United States to Wake Island
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                4 infantry placed in Eastern United States
                3 armour placed in Southern France
                3 armour placed in Southern Italy
                2 armour and 1 mech_infantry placed in Norway
                2 fighters placed in Western United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 77 PUs; end with 77 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs


  • Ugh, I meant to bring all of the units from Karelia (the other tank and artillery) into the Novgorod battle, not just the one tank.  Would it be okay to swap out the artillery and tank for the fighter and tac I lost?  Alternatively I could re-roll the battle.  Let me know what you think.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 4 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                6 fighters moved from Southern Italy to Holland Belgium
                2 infantry moved from Eastern Persia to West India
                2 armour and 1 mech_infantry moved from Eastern Persia to West India
                1 fighter moved from Persia to West India
                3 fighters moved from Persia to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                2 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
                1 fighter moved from Persia to Caucasus

    Combat - British
                Battle in Holland Belgium
                    British attack with 6 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in West India
                    British attack with 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    British win, taking West India from Japanese with 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Caucasus
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 factory_minor
                    British win, taking Caucasus from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                1 fighter moved from West India to Eastern Persia
                2 armour moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 aaGun moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                4 fighters moved from Caucasus to Persia
                6 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                2 infantry placed in United Kingdom
                2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Iraq
                3 armour placed in Persia

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

  • '21 '20 '18 '17 '16 '15 '14 '13

    @legion386:

    Ugh, I meant to bring all of the units from Karelia (the other tank and artillery) into the Novgorod battle, not just the one tank.  Would it be okay to swap out the artillery and tank for the fighter and tac I lost?  Alternatively I could re-roll the battle.  Let me know what you think.

    Ok with adding tnk & art to the battle. No need to reroll ( I always against when possible). Even if those two score hits in the first round the final battle results will be the same, right?
    So, just replace art/tnk with air like you want.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Please post the updated map.

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