Will have to come to this later.
15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)
-
I’ve done Ger and Jap turn in a row. If you want to move your Rus infantery fell free.
Cheers
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Soviet Far East to Hawaiian Islands
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to Central United States
1 fighter moved from Guam to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Soviet Far East to Hawaiian Islands
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to Central United States
1 fighter moved from Guam to KweichowCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Siberia, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.545
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 artilleries and 15 infantry moved from Jehol to Manchuria
1 fighter moved from Hopei to Manchuria
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 artilleries and 15 infantry moved from Jehol to Manchuria
1 fighter moved from Hopei to Manchuria
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 aaGun, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 2 mech_infantrys
AA fire in Manchuria : 0/1 hits
Chinese roll dice for 4 artilleries, 1 fighter and 15 infantry in Manchuria, round 2 : 6/20 hits
Japanese roll dice for 1 aaGun, 6 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Manchuria, round 2 : 10/17 hits
5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 10 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries, 1 fighter and 5 infantry in Manchuria, round 3 : 3/10 hits
Japanese roll dice for 6 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Manchuria, round 3 : 3/12 hits
3 infantry owned by the Chinese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Manchuria
4 artilleries owned by the Chinese and 2 infantry owned by the Chinese retreated to Jehol
Japanese win with 6 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 13 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 5 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in Jehol
1 infantry placed in Kiangsu
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 17 times
6 was rolled 9 times
Average roll : 3.177
Median : 3.000
Variance : 1.577
Standard Deviation : 1.256
Total rolls : 79Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.162
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from Yenisey to Buryatia
UK_Pacific take Yakut S.S.R. from Japanese
UK_Pacific take Buryatia from Japanese
1 armour moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Belgian Congo to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from Yenisey to Buryatia
UK_Pacific take Yakut S.S.R. from Japanese
UK_Pacific take Buryatia from Japanese
1 armour moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Battle in Northwest Persia
British attack with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys
Germans defend with 10 armour and 8 mech_infantrys; Italians defend with 1 aaGun and 2 armour
British roll dice for 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 3/14 hits
Italians roll dice for 1 aaGun, 12 armour and 8 mech_infantrys in Northwest Persia, round 2 : 9/20 hits
3 infantry owned by the British, 1 aaGun owned by the Italians, 1 artillery owned by the British, 5 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
5 armour owned by the British retreated to Iraq
Italians win with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery, 3 infantry and 5 mech_infantrys
Casualties for Italians: 1 aaGun
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 5 : 1/2 hits
1 infantry owned by the British lost in Shan State
1 artillery owned by the British retreated to Burma
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Timguska
British attack with 1 armour
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour in Timguska, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
1 armour owned by the British lost in Timguska
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
3 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryDice Statistics:
Total
1 was rolled 23 times
2 was rolled 22 times
3 was rolled 29 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 23 times
Average roll : 3.444
Median : 3.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 135Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.390
Median : 3.000
Variance : 0.425
Standard Deviation : 0.652
Total rolls : 41Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.240
Median : 4.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 22Chinese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.162
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
The website is having problems downloading, if you have the file, would you mind sending it to my email, rubioton@gmail.com.
Cheers
-
I cant seem to download it either….I dont know whats up
I think this game is in the books from 6 months ago and Im not sure if the USA and UK can pull it off.
I want to keep going, i’ll post it to a moderator
Do you want to start another one?
S.A. -
Sure, What do you preffer reversing sides same bid, bidding process or the same sides same bid?
Cheers
Rubioton -
Sure lets start another I’ll be the Axis
What I found earlier in my other games is that I had to redo my countries turn…if thats alright with you and we can keep this one going to
S.A. -
Ok Sir,
I would like to finish this one and start the second game. You can set the second one, same bid reversing sides:
rubioton@gmail.com
sub in SZ98
Inf in sudan
Inf in Alex -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Guam to Kweichow
1 bomber moved from Soviet Far East to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Soviet Far East to 10 Sea Zone
1 infantry moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Guam to Kweichow
1 bomber moved from Soviet Far East to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Soviet Far East to 10 Sea Zone
1 infantry moved from Western United States to Central United StatesCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Siberia, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 94 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans roll dice for 3 submarines in 94 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery placed in Western United States
1 fighter placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Yunnan
4 artilleries and 15 infantry moved from Jehol to Manchuria
1 fighter moved from Hopei to Manchuria
2 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Yunnan
4 artilleries and 15 infantry moved from Jehol to Manchuria
1 fighter moved from Hopei to Manchuria
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 aaGun, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 2 mech_infantrys
AA fire in Manchuria : 0/1 hits
Chinese roll dice for 4 artilleries, 1 fighter and 15 infantry in Manchuria, round 2 : 5/20 hits
Japanese roll dice for 1 aaGun, 6 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Manchuria, round 2 : 7/17 hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Manchuria, round 3 : 1/13 hits
Japanese roll dice for 6 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys in Manchuria, round 3 : 5/13 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Manchuria, round 4 : 4/8 hits
Japanese roll dice for 6 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Manchuria, round 4 : 7/12 hits
4 artilleries owned by the Chinese, 3 infantry owned by the Chinese, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Manchuria
retreated to Manchuria
Japanese win with 6 armour and 2 fighters remaining. Battle score for attacker is -25
Casualties for Japanese: 1 aaGun, 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 4 artilleries and 15 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 6 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Manchuria to JeholPlace Units - Chinese
4 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 22 times
3 was rolled 12 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.769
Median : 4.000
Variance : 1.178
Standard Deviation : 1.085
Total rolls : 108Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.733
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 45Italians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.837
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 49Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 artillery and 1 infantry moved from Persia to Northwest Persia
5 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Yenisey to Buryatia
UK_Pacific take Yakut S.S.R. from Japanese
UK_Pacific take Buryatia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to Northwest Persia
5 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Yenisey to Buryatia
UK_Pacific take Yakut S.S.R. from Japanese
UK_Pacific take Buryatia from JapaneseCombat - British
Battle in Northwest Persia
British attack with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys
Germans defend with 10 armour and 8 mech_infantrys; Italians defend with 1 aaGun and 2 armour
British roll dice for 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 3/14 hits
Italians roll dice for 1 aaGun, 12 armour and 8 mech_infantrys in Northwest Persia, round 2 : 11/20 hits
3 infantry owned by the British, 1 aaGun owned by the Italians, 2 armour owned by the British, 1 artillery owned by the British, 5 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
3 armour owned by the British retreated to Iraq
Italians win with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is -32
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 3 infantry and 5 mech_infantrys
Casualties for Italians: 1 aaGun
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits
Japanese roll dice for 3 infantry in Shan State, round 3 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Battle in Timguska
British attack with 1 armour
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour in Timguska, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 0/2 hits
British roll dice for 1 armour in Timguska, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 1/2 hits
1 armour owned by the British lost in Timguska
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 artillery and 3 infantry moved from India to West India
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryDice Statistics:
Total
1 was rolled 21 times
2 was rolled 31 times
3 was rolled 19 times
4 was rolled 31 times
5 was rolled 26 times
6 was rolled 35 times
Average roll : 3.706
Median : 4.000
Variance : 1.216
Standard Deviation : 1.103
Total rolls : 163Japanese Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.769
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 52Germans Combat
1 was rolled 1 times
4 was rolled 3 times
Average roll : 3.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.917
Median : 4.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24Italians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.348
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Chinese Combat
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.837
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 49Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Battle in 94 Sea Zone
Italians attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 3 submarines
Italians win, taking Syria from British with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarinesNon Combat Move - Italians
3 fighters moved from Caucasus to Southern Italy
2 fighters moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
Italians undo move 2.
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 2 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag
94 Sea Zone : 1 carrier and 1 destroyer
99 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 destroyer and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 2 armourProduction/PUs Summary :
Germans : 63 / 88
Russians : 1 / 0
Japanese : 46 / 52
Americans : 53 / 73
Chinese : 18 / 25
British : 31 / 34
UK_Pacific : 12 / 12
Italians : 23 / 32
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Shan State