Will have to come to this later.
15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)
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No scramble, Tea and crisps time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 bomber moved from Western Germany to Vologda
2 mech_infantrys moved from Russia to Vologda
1 infantry moved from Samara to Vologda
1 armour moved from Samara to Timguska
Germans take Novosibirsk from British
Germans take Timguska from UK_Pacific
1 armour moved from Samara to Urals
Germans take Urals from British
1 mech_infantry moved from Russia to Vologda
1 bomber moved from Western Germany to 96 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to TurkmenistanCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber; Italians loiter and taunt
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer and 2 transports
Battle in Turkmenistan
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Turkmenistan from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 3 mech_infantrys
British defend with 1 armour and 1 infantry
Germans win, taking Vologda from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 96 Sea Zone to Western Germany
2 bombers moved from 91 Sea Zone to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from France to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
8 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Samara to Timguska
1 mech_infantry moved from Samara to Urals
1 bomber moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Samara to Caucasus
1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
2 bombers and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsTerritory Summary for Germans :
Timguska : 1 flag, 1 armour and 1 mech_infantry
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 aaGun, 2 bombers and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 armour and 1 mech_infantry
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 bomber and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 2 mech_infantrys
Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour, 2 artilleries and 4 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 10 armour and 8 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 63 / 88
Russians : 1 / 0
Japanese : 45 / 56
Americans : 52 / 72
Chinese : 19 / 19
British : 34 / 37
UK_Pacific : 13 / 14
Italians : 20 / 25
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 53 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 4 Sea Zone
3 fighters moved from Japan to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from Manchuria to 4 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 battleships moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 bomber moved from Malaya to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 10 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 carrier, 1 destroyer, 10 fighters and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 armour
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from 36 Sea Zone to Manchuria
2 mech_infantrys moved from Siberia to Manchuria
1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
2 carriers, 1 cruiser and 3 transports moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in Manchuria
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 flag, 2 fighters and 2 tactical_bombers
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Manchuria : 1 flag, 1 aaGun, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 2 mech_infantrys
Yunnan : 1 flag, 1 artillery
Shan State : 1 flag, 3 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
20 Sea Zone : 2 battleships, 2 carriers, 1 cruiser and 4 transports
Central Mongolia : 1 flag
6 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 63 / 88
Russians : 1 / 0
Japanese : 51 / 52
Americans : 52 / 72
Chinese : 17 / 19
British : 34 / 37
UK_Pacific : 9 / 14
Italians : 20 / 25
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ve done Ger and Jap turn in a row. If you want to move your Rus infantery fell free.
Cheers
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Soviet Far East to Hawaiian Islands
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to Central United States
1 fighter moved from Guam to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Soviet Far East to Hawaiian Islands
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to Central United States
1 fighter moved from Guam to KweichowCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Siberia, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.545
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 artilleries and 15 infantry moved from Jehol to Manchuria
1 fighter moved from Hopei to Manchuria
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 artilleries and 15 infantry moved from Jehol to Manchuria
1 fighter moved from Hopei to Manchuria
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 aaGun, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 2 mech_infantrys
AA fire in Manchuria : 0/1 hits
Chinese roll dice for 4 artilleries, 1 fighter and 15 infantry in Manchuria, round 2 : 6/20 hits
Japanese roll dice for 1 aaGun, 6 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Manchuria, round 2 : 10/17 hits
5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 10 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries, 1 fighter and 5 infantry in Manchuria, round 3 : 3/10 hits
Japanese roll dice for 6 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Manchuria, round 3 : 3/12 hits
3 infantry owned by the Chinese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Manchuria
4 artilleries owned by the Chinese and 2 infantry owned by the Chinese retreated to Jehol
Japanese win with 6 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 13 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 5 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in Jehol
1 infantry placed in Kiangsu
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 17 times
6 was rolled 9 times
Average roll : 3.177
Median : 3.000
Variance : 1.577
Standard Deviation : 1.256
Total rolls : 79Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.162
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from Yenisey to Buryatia
UK_Pacific take Yakut S.S.R. from Japanese
UK_Pacific take Buryatia from Japanese
1 armour moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Belgian Congo to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from Yenisey to Buryatia
UK_Pacific take Yakut S.S.R. from Japanese
UK_Pacific take Buryatia from Japanese
1 armour moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Battle in Northwest Persia
British attack with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys
Germans defend with 10 armour and 8 mech_infantrys; Italians defend with 1 aaGun and 2 armour
British roll dice for 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 3/14 hits
Italians roll dice for 1 aaGun, 12 armour and 8 mech_infantrys in Northwest Persia, round 2 : 9/20 hits
3 infantry owned by the British, 1 aaGun owned by the Italians, 1 artillery owned by the British, 5 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
5 armour owned by the British retreated to Iraq
Italians win with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery, 3 infantry and 5 mech_infantrys
Casualties for Italians: 1 aaGun
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 5 : 1/2 hits
1 infantry owned by the British lost in Shan State
1 artillery owned by the British retreated to Burma
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Timguska
British attack with 1 armour
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour in Timguska, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
1 armour owned by the British lost in Timguska
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
3 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryDice Statistics:
Total
1 was rolled 23 times
2 was rolled 22 times
3 was rolled 29 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 23 times
Average roll : 3.444
Median : 3.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 135Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.390
Median : 3.000
Variance : 0.425
Standard Deviation : 0.652
Total rolls : 41Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.240
Median : 4.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 22Chinese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.162
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
The website is having problems downloading, if you have the file, would you mind sending it to my email, rubioton@gmail.com.
Cheers
-
I cant seem to download it either….I dont know whats up
I think this game is in the books from 6 months ago and Im not sure if the USA and UK can pull it off.
I want to keep going, i’ll post it to a moderator
Do you want to start another one?
S.A. -
Sure, What do you preffer reversing sides same bid, bidding process or the same sides same bid?
Cheers
Rubioton -
Sure lets start another I’ll be the Axis
What I found earlier in my other games is that I had to redo my countries turn…if thats alright with you and we can keep this one going to
S.A. -
Ok Sir,
I would like to finish this one and start the second game. You can set the second one, same bid reversing sides:
rubioton@gmail.com
sub in SZ98
Inf in sudan
Inf in Alex -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Guam to Kweichow
1 bomber moved from Soviet Far East to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Soviet Far East to 10 Sea Zone
1 infantry moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Guam to Kweichow
1 bomber moved from Soviet Far East to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Soviet Far East to 10 Sea Zone
1 infantry moved from Western United States to Central United StatesCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Siberia, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 94 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans roll dice for 3 submarines in 94 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery placed in Western United States
1 fighter placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Yunnan
4 artilleries and 15 infantry moved from Jehol to Manchuria
1 fighter moved from Hopei to Manchuria
2 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Yunnan
4 artilleries and 15 infantry moved from Jehol to Manchuria
1 fighter moved from Hopei to Manchuria
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 aaGun, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 2 mech_infantrys
AA fire in Manchuria : 0/1 hits
Chinese roll dice for 4 artilleries, 1 fighter and 15 infantry in Manchuria, round 2 : 5/20 hits
Japanese roll dice for 1 aaGun, 6 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Manchuria, round 2 : 7/17 hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Manchuria, round 3 : 1/13 hits
Japanese roll dice for 6 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys in Manchuria, round 3 : 5/13 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Manchuria, round 4 : 4/8 hits
Japanese roll dice for 6 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Manchuria, round 4 : 7/12 hits
4 artilleries owned by the Chinese, 3 infantry owned by the Chinese, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Manchuria
retreated to Manchuria
Japanese win with 6 armour and 2 fighters remaining. Battle score for attacker is -25
Casualties for Japanese: 1 aaGun, 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 4 artilleries and 15 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 6 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Manchuria to JeholPlace Units - Chinese
4 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 22 times
3 was rolled 12 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.769
Median : 4.000
Variance : 1.178
Standard Deviation : 1.085
Total rolls : 108Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.733
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 45Italians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.837
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 49Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 artillery and 1 infantry moved from Persia to Northwest Persia
5 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Yenisey to Buryatia
UK_Pacific take Yakut S.S.R. from Japanese
UK_Pacific take Buryatia from Japanese